Merge pull request #1422 from ReinUsesLisp/fixup-points
gl_rasterizer: Fixup unassigned point sizes
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		| @@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() { | ||||
| void RasterizerOpenGL::SyncPointState() { | ||||
|     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | ||||
|  | ||||
|     state.point.size = regs.point_size; | ||||
|     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||||
|     // register carrying a default value. For now, if the point size is zero, assume it's | ||||
|     // OpenGL's default (1). | ||||
|     state.point.size = regs.point_size == 0 ? 1 : regs.point_size; | ||||
| } | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
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