Merge pull request #1422 from ReinUsesLisp/fixup-points
gl_rasterizer: Fixup unassigned point sizes
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		| @@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() { | |||||||
| void RasterizerOpenGL::SyncPointState() { | void RasterizerOpenGL::SyncPointState() { | ||||||
|     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | ||||||
|  |  | ||||||
|     state.point.size = regs.point_size; |     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||||||
|  |     // register carrying a default value. For now, if the point size is zero, assume it's | ||||||
|  |     // OpenGL's default (1). | ||||||
|  |     state.point.size = regs.point_size == 0 ? 1 : regs.point_size; | ||||||
| } | } | ||||||
|  |  | ||||||
| } // namespace OpenGL | } // namespace OpenGL | ||||||
|   | |||||||
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