gl_shader_decompiler: Hide local definitions inside an anonymous namespace
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		| @@ -21,6 +21,8 @@ | |||||||
|  |  | ||||||
| namespace OpenGL::GLShader { | namespace OpenGL::GLShader { | ||||||
|  |  | ||||||
|  | namespace { | ||||||
|  |  | ||||||
| using Tegra::Shader::Attribute; | using Tegra::Shader::Attribute; | ||||||
| using Tegra::Shader::AttributeUse; | using Tegra::Shader::AttributeUse; | ||||||
| using Tegra::Shader::Header; | using Tegra::Shader::Header; | ||||||
| @@ -36,11 +38,9 @@ using Operation = const OperationNode&; | |||||||
|  |  | ||||||
| enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat }; | enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat }; | ||||||
|  |  | ||||||
| namespace { |  | ||||||
| struct TextureAoffi {}; | struct TextureAoffi {}; | ||||||
| using TextureArgument = std::pair<Type, Node>; | using TextureArgument = std::pair<Type, Node>; | ||||||
| using TextureIR = std::variant<TextureAoffi, TextureArgument>; | using TextureIR = std::variant<TextureAoffi, TextureArgument>; | ||||||
| } // namespace |  | ||||||
|  |  | ||||||
| enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; | enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; | ||||||
| constexpr u32 MAX_CONSTBUFFER_ELEMENTS = | constexpr u32 MAX_CONSTBUFFER_ELEMENTS = | ||||||
| @@ -97,7 +97,7 @@ private: | |||||||
| }; | }; | ||||||
|  |  | ||||||
| /// Generates code to use for a swizzle operation. | /// Generates code to use for a swizzle operation. | ||||||
| static std::string GetSwizzle(u32 elem) { | std::string GetSwizzle(u32 elem) { | ||||||
|     ASSERT(elem <= 3); |     ASSERT(elem <= 3); | ||||||
|     std::string swizzle = "."; |     std::string swizzle = "."; | ||||||
|     swizzle += "xyzw"[elem]; |     swizzle += "xyzw"[elem]; | ||||||
| @@ -105,7 +105,7 @@ static std::string GetSwizzle(u32 elem) { | |||||||
| } | } | ||||||
|  |  | ||||||
| /// Translate topology | /// Translate topology | ||||||
| static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { | std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { | ||||||
|     switch (topology) { |     switch (topology) { | ||||||
|     case Tegra::Shader::OutputTopology::PointList: |     case Tegra::Shader::OutputTopology::PointList: | ||||||
|         return "points"; |         return "points"; | ||||||
| @@ -120,7 +120,7 @@ static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { | |||||||
| } | } | ||||||
|  |  | ||||||
| /// Returns true if an object has to be treated as precise | /// Returns true if an object has to be treated as precise | ||||||
| static bool IsPrecise(Operation operand) { | bool IsPrecise(Operation operand) { | ||||||
|     const auto& meta = operand.GetMeta(); |     const auto& meta = operand.GetMeta(); | ||||||
|  |  | ||||||
|     if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) { |     if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) { | ||||||
| @@ -132,7 +132,7 @@ static bool IsPrecise(Operation operand) { | |||||||
|     return false; |     return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| static bool IsPrecise(Node node) { | bool IsPrecise(Node node) { | ||||||
|     if (const auto operation = std::get_if<OperationNode>(node)) { |     if (const auto operation = std::get_if<OperationNode>(node)) { | ||||||
|         return IsPrecise(*operation); |         return IsPrecise(*operation); | ||||||
|     } |     } | ||||||
| @@ -1612,6 +1612,8 @@ private: | |||||||
|     ShaderWriter code; |     ShaderWriter code; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | } // Anonymous namespace | ||||||
|  |  | ||||||
| std::string GetCommonDeclarations() { | std::string GetCommonDeclarations() { | ||||||
|     const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS); |     const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS); | ||||||
|     const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS); |     const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS); | ||||||
|   | |||||||
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