diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index f186ef722..b0ca766ec 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() { if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); search_field->clear(); - PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); + PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); } } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 4ca5b9a86..588f53860 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -213,7 +213,8 @@ GMainWindow::GMainWindow() OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); // Show one-time "callout" messages to the user ShowTelemetryCallout(); @@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() { const auto success = [this]() { QMessageBox::information(this, tr("Successfully Installed"), tr("The file was successfully installed.")); - game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); }; const auto failed = [this]() { @@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) : FileUtil::UserPath::NANDDir, dir_path.toStdString()); Service::FileSystem::CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); } } @@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { Service::FileSystem::CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { - game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); } }