gl_state_tracker: Implement dirty flags for stencil testing

This commit is contained in:
ReinUsesLisp
2019-12-29 23:08:32 -03:00
parent 40a2c57df5
commit 37536d7a49
4 changed files with 29 additions and 3 deletions

View File

@ -136,6 +136,19 @@ void SetupDirtyDepthTest(Tables& tables) {
table[OFF(depth_test_func)] = DepthTest;
}
void SetupDirtyStencilTest(Tables& tables) {
static constexpr std::array offsets = {
OFF(stencil_enable), OFF(stencil_front_func_func), OFF(stencil_front_func_ref),
OFF(stencil_front_func_mask), OFF(stencil_front_op_fail), OFF(stencil_front_op_zfail),
OFF(stencil_front_op_zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable),
OFF(stencil_back_func_func), OFF(stencil_back_func_ref), OFF(stencil_back_func_mask),
OFF(stencil_back_op_fail), OFF(stencil_back_op_zfail), OFF(stencil_back_op_zpass),
OFF(stencil_back_mask)};
for (const auto offset : offsets) {
tables[0][offset] = StencilTest;
}
}
void SetupDirtyBlend(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
@ -177,6 +190,7 @@ void StateTracker::Initialize() {
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyDepthTest(tables);
SetupDirtyStencilTest(tables);
SetupDirtyBlend(tables);
SetupDirtyMisc(tables);