Revert "texture_cache: Fix incorrect logic for AccelerateDMA"

This reverts commit 1fc47361a1.
This commit is contained in:
Liam 2023-07-01 23:37:50 -04:00
parent 146769f44e
commit 34c448bad4
1 changed files with 8 additions and 4 deletions

View File

@ -865,11 +865,15 @@ void TextureCache<P>::PopAsyncFlushes() {
template <class P>
ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
const ImageInfo dst_info(operand);
const ImageId image_id = FindDMAImage(dst_info, operand.address);
if (!image_id) {
const ImageId dst_id = FindDMAImage(dst_info, operand.address);
if (!dst_id) {
return NULL_IMAGE_ID;
}
auto& image = slot_images[dst_id];
if (False(image.flags & ImageFlagBits::GpuModified)) {
// No need to waste time on an image that's synced with guest
return NULL_IMAGE_ID;
}
auto& image = slot_images[image_id];
if (image.info.type == ImageType::e3D) {
// Don't accelerate 3D images.
return NULL_IMAGE_ID;
@ -883,7 +887,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
if (!base) {
return NULL_IMAGE_ID;
}
return image_id;
return dst_id;
}
template <class P>