nvdisp_disp0: Call SwapBuffers to render framebuffer.
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@ -6,6 +6,8 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Service {
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namespace Service {
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namespace NVDRV {
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namespace NVDRV {
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@ -22,6 +24,11 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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LOG_WARNING(Service,
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LOG_WARNING(Service,
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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addr, offset, width, height, stride, format);
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addr, offset, width, height, stride, format);
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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const RendererBase::FramebufferInfo framebuffer_info{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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}
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}
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} // namespace Devices
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} // namespace Devices
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