renderers: Log total pipeline count
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@ -293,6 +293,8 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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}};
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}};
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LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
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LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
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LOG_INFO(Render_OpenGL, "Total Pipeline Count: {}", state.total);
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std::unique_lock lock{state.mutex};
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std::unique_lock lock{state.mutex};
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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state.has_loaded = true;
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state.has_loaded = true;
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@ -447,6 +447,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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VideoCommon::LoadPipelines(stop_loading, pipeline_cache_filename, CACHE_VERSION, load_compute,
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VideoCommon::LoadPipelines(stop_loading, pipeline_cache_filename, CACHE_VERSION, load_compute,
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load_graphics);
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load_graphics);
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LOG_INFO(Render_Vulkan, "Total Pipeline Count: {}", state.total);
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std::unique_lock lock{state.mutex};
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std::unique_lock lock{state.mutex};
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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state.has_loaded = true;
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state.has_loaded = true;
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