vk_shader_decompiler: Fix build issues on old gcc versions
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d30cf51d7d
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233ed96a5c
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@ -1018,7 +1018,7 @@ private:
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return {OpLoad(t_float, AccessElement(t_in_float, frag_coord, element)),
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return {OpLoad(t_float, AccessElement(t_in_float, frag_coord, element)),
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Type::Float};
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Type::Float};
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}
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}
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const auto elements = {in_indices.position.value(), element};
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const std::vector elements = {in_indices.position.value(), element};
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return {OpLoad(t_float, ArrayPass(t_in_float, in_vertex, elements)), Type::Float};
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return {OpLoad(t_float, ArrayPass(t_in_float, in_vertex, elements)), Type::Float};
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}
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}
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case Attribute::Index::PointCoord: {
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case Attribute::Index::PointCoord: {
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@ -1064,7 +1064,8 @@ private:
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const auto type_descriptor = GetAttributeType(location);
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const auto type_descriptor = GetAttributeType(location);
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const Type type = type_descriptor.type;
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const Type type = type_descriptor.type;
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const Id attribute_id = input_attributes.at(attribute);
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const Id attribute_id = input_attributes.at(attribute);
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const Id pointer = ArrayPass(type_descriptor.scalar, attribute_id, {element});
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const std::vector elements = {element};
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const Id pointer = ArrayPass(type_descriptor.scalar, attribute_id, elements);
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return {OpLoad(GetTypeDefinition(type), pointer), type};
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return {OpLoad(GetTypeDefinition(type), pointer), type};
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}
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}
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break;
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break;
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