vk_rasterizer: Skip binding empty descriptor sets on compute
Fixes unit tests where compute shaders had no descriptors in the set, making Vulkan drivers crash when binding an empty set.
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87a8925523
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@ -628,8 +628,10 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
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grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
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grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
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descriptor_set](vk::CommandBuffer cmdbuf) {
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descriptor_set](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, DESCRIPTOR_SET,
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if (descriptor_set) {
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descriptor_set, {});
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
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DESCRIPTOR_SET, descriptor_set, nullptr);
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}
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cmdbuf.Dispatch(grid_x, grid_y, grid_z);
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cmdbuf.Dispatch(grid_x, grid_y, grid_z);
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});
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});
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}
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}
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