Merge pull request #8941 from Kelebek1/single_core_sucks
Do not try to pause core timing from the audio thread when using single-core
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		| @@ -214,8 +214,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz | |||||||
|     // video play out without attempting to stall. |     // video play out without attempting to stall. | ||||||
|     // Can hopefully remove this later with a more complete NVDEC implementation. |     // Can hopefully remove this later with a more complete NVDEC implementation. | ||||||
|     const auto nvdec_active{system.AudioCore().IsNVDECActive()}; |     const auto nvdec_active{system.AudioCore().IsNVDECActive()}; | ||||||
|     if (!nvdec_active && queued_buffers > max_queue_size) { |  | ||||||
|  |     // Core timing cannot be paused in single-core mode, so Stall ends up being called over and over | ||||||
|  |     // and never recovers to a normal state, so just skip attempting to sync things on single-core. | ||||||
|  |     if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) { | ||||||
|         Stall(); |         Stall(); | ||||||
|  |     } else if (system.IsMulticore() && queued_buffers <= max_queue_size) { | ||||||
|  |         Unstall(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     while (frames_written < num_frames) { |     while (frames_written < num_frames) { | ||||||
| @@ -255,7 +260,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz | |||||||
|     std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], |     std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], | ||||||
|                 frame_size_bytes); |                 frame_size_bytes); | ||||||
|  |  | ||||||
|     if (stalled && queued_buffers <= max_queue_size) { |     if (system.IsMulticore() && queued_buffers <= max_queue_size) { | ||||||
|         Unstall(); |         Unstall(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
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