android: Move overlays to their own layout
This commit is contained in:
parent
e20c4fbbd4
commit
0e957c2e35
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@ -53,7 +53,6 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<activity
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<activity
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android:name="org.yuzu.yuzu_emu.activities.EmulationActivity"
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android:name="org.yuzu.yuzu_emu.activities.EmulationActivity"
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android:theme="@style/Theme.Yuzu.Main"
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android:theme="@style/Theme.Yuzu.Main"
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android:screenOrientation="userLandscape"
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android:supportsPictureInPicture="true"
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android:supportsPictureInPicture="true"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
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android:exported="true">
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android:exported="true">
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@ -11,13 +11,11 @@ import android.content.Intent
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import android.content.SharedPreferences
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import android.content.SharedPreferences
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import android.content.pm.ActivityInfo
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import android.content.pm.ActivityInfo
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import android.content.res.Configuration
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import android.content.res.Configuration
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import android.content.res.Resources
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import android.graphics.Color
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import android.graphics.Color
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import android.os.Bundle
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import android.os.Bundle
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import android.os.Handler
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import android.os.Handler
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import android.os.Looper
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import android.os.Looper
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import android.util.Rational
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import android.util.Rational
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import android.util.TypedValue
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import android.view.*
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import android.view.*
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import android.widget.TextView
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import android.widget.TextView
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import androidx.activity.OnBackPressedCallback
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import androidx.activity.OnBackPressedCallback
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@ -29,11 +27,11 @@ import androidx.core.graphics.Insets
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import androidx.core.view.ViewCompat
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.isVisible
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import androidx.core.view.isVisible
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import androidx.core.view.updatePadding
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import androidx.fragment.app.Fragment
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import androidx.fragment.app.Fragment
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.lifecycleScope
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import androidx.lifecycle.lifecycleScope
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import androidx.lifecycle.repeatOnLifecycle
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import androidx.lifecycle.repeatOnLifecycle
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import androidx.navigation.fragment.navArgs
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import androidx.preference.PreferenceManager
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import androidx.preference.PreferenceManager
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import androidx.window.layout.FoldingFeature
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import androidx.window.layout.FoldingFeature
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import androidx.window.layout.WindowInfoTracker
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import androidx.window.layout.WindowInfoTracker
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@ -328,10 +326,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (it.isSeparating) {
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if (it.isSeparating) {
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emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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// Restrict emulation and overlays to the top of the screen
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binding.emulationContainer.layoutParams.height = it.bounds.top
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binding.emulationContainer.layoutParams.height = it.bounds.top
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// Prevent touch regions from being displayed in the hinge
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binding.overlayContainer.layoutParams.height = it.bounds.top
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binding.overlayContainer.layoutParams.height = it.bounds.bottom
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// Restrict input and menu drawer to the bottom of the screen
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binding.inputContainer.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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isInFoldableLayout = true
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isInFoldableLayout = true
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binding.surfaceInputOverlay.orientation = InputOverlay.FOLDABLE
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binding.surfaceInputOverlay.orientation = InputOverlay.FOLDABLE
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refreshInputOverlay()
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refreshInputOverlay()
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@ -341,12 +342,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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} ?: false
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} ?: false
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if (!isFolding) {
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if (!isFolding) {
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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isInFoldableLayout = false
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isInFoldableLayout = false
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updateScreenLayout()
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updateScreenLayout()
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}
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}
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binding.emulationContainer.requestLayout()
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binding.emulationContainer.requestLayout()
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binding.inputContainer.requestLayout()
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binding.overlayContainer.requestLayout()
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binding.overlayContainer.requestLayout()
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binding.inGameMenu.requestLayout()
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binding.inGameMenu.requestLayout()
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}
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}
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@ -668,136 +668,136 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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R.integer.SWITCH_STICK_L_Y_FOLDABLE
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R.integer.SWITCH_STICK_L_Y_FOLDABLE
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)
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)
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private fun getResourceValue(descriptor: String, position: Int) : Float {
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private fun getResourceValue(orientation: String, position: Int) : Float {
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return when (descriptor) {
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return when (orientation) {
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PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000
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PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000
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FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000
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FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000
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else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
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else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
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}
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}
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}
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}
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private fun defaultOverlayByLayout(descriptor: String) {
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private fun defaultOverlayByLayout(orientation: String) {
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// Each value represents the position of the button in relation to the screen size without insets.
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// Each value represents the position of the button in relation to the screen size without insets.
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preferences.edit()
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preferences.edit()
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_A.toString() + "$descriptor-X",
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ButtonType.BUTTON_A.toString() + "-X$orientation",
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getResourceValue(descriptor, 0)
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getResourceValue(orientation, 0)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_A.toString() + "$descriptor-Y",
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ButtonType.BUTTON_A.toString() + "-Y$orientation",
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getResourceValue(descriptor, 1)
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getResourceValue(orientation, 1)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_B.toString() + "$descriptor-X",
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ButtonType.BUTTON_B.toString() + "-X$orientation",
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getResourceValue(descriptor, 2)
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getResourceValue(orientation, 2)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_B.toString() + "$descriptor-Y",
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ButtonType.BUTTON_B.toString() + "-Y$orientation",
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getResourceValue(descriptor, 3)
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getResourceValue(orientation, 3)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_X.toString() + "$descriptor-X",
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ButtonType.BUTTON_X.toString() + "-X$orientation",
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getResourceValue(descriptor, 4)
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getResourceValue(orientation, 4)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_X.toString() + "$descriptor-Y",
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ButtonType.BUTTON_X.toString() + "-Y$orientation",
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getResourceValue(descriptor, 5)
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getResourceValue(orientation, 5)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "$descriptor-X",
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ButtonType.BUTTON_Y.toString() + "-X$orientation",
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getResourceValue(descriptor, 6)
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getResourceValue(orientation, 6)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "$descriptor-Y",
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ButtonType.BUTTON_Y.toString() + "-Y$orientation",
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getResourceValue(descriptor, 7)
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getResourceValue(orientation, 7)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "$descriptor-X",
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ButtonType.TRIGGER_ZL.toString() + "-X$orientation",
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getResourceValue(descriptor, 8)
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getResourceValue(orientation, 8)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "$descriptor-Y",
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ButtonType.TRIGGER_ZL.toString() + "-Y$orientation",
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getResourceValue(descriptor, 9)
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getResourceValue(orientation, 9)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "$descriptor-X",
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ButtonType.TRIGGER_ZR.toString() + "-X$orientation",
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getResourceValue(descriptor, 10)
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getResourceValue(orientation, 10)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "$descriptor-Y",
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ButtonType.TRIGGER_ZR.toString() + "-Y$orientation",
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getResourceValue(descriptor, 11)
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getResourceValue(orientation, 11)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.DPAD_UP.toString() + "$descriptor-X",
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ButtonType.DPAD_UP.toString() + "-X$orientation",
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getResourceValue(descriptor, 12)
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getResourceValue(orientation, 12)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.DPAD_UP.toString() + "$descriptor-Y",
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ButtonType.DPAD_UP.toString() + "-Y$orientation",
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getResourceValue(descriptor, 13)
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getResourceValue(orientation, 13)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "$descriptor-X",
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ButtonType.TRIGGER_L.toString() + "-X$orientation",
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getResourceValue(descriptor, 14)
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getResourceValue(orientation, 14)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "$descriptor-Y",
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ButtonType.TRIGGER_L.toString() + "-Y$orientation",
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getResourceValue(descriptor, 15)
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getResourceValue(orientation, 15)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "$descriptor-X",
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ButtonType.TRIGGER_R.toString() + "-X$orientation",
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getResourceValue(descriptor, 16)
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getResourceValue(orientation, 16)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "$descriptor-Y",
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ButtonType.TRIGGER_R.toString() + "-Y$orientation",
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getResourceValue(descriptor, 17)
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getResourceValue(orientation, 17)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "$descriptor-X",
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ButtonType.BUTTON_PLUS.toString() + "-X$orientation",
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getResourceValue(descriptor, 18)
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getResourceValue(orientation, 18)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "$descriptor-Y",
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ButtonType.BUTTON_PLUS.toString() + "-Y$orientation",
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getResourceValue(descriptor, 19)
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getResourceValue(orientation, 19)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "$descriptor-X",
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ButtonType.BUTTON_MINUS.toString() + "-X$orientation",
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getResourceValue(descriptor, 20)
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getResourceValue(orientation, 20)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "$descriptor-Y",
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ButtonType.BUTTON_MINUS.toString() + "-Y$orientation",
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getResourceValue(descriptor, 21)
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getResourceValue(orientation, 21)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "$descriptor-X",
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ButtonType.BUTTON_HOME.toString() + "-X$orientation",
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getResourceValue(descriptor, 22)
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getResourceValue(orientation, 22)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "$descriptor-Y",
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ButtonType.BUTTON_HOME.toString() + "-Y$orientation",
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getResourceValue(descriptor, 23)
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getResourceValue(orientation, 23)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "$descriptor-X",
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ButtonType.BUTTON_CAPTURE.toString() + "-X$orientation",
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getResourceValue(descriptor, 24)
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getResourceValue(orientation, 24)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "$descriptor-Y",
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ButtonType.BUTTON_CAPTURE.toString() + "-Y$orientation",
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getResourceValue(descriptor, 25)
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getResourceValue(orientation, 25)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.STICK_R.toString() + "$descriptor-X",
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ButtonType.STICK_R.toString() + "-X$orientation",
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getResourceValue(descriptor, 26)
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getResourceValue(orientation, 26)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.STICK_R.toString() + "$descriptor-Y",
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ButtonType.STICK_R.toString() + "-Y$orientation",
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getResourceValue(descriptor, 27)
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getResourceValue(orientation, 27)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.STICK_L.toString() + "$descriptor-X",
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ButtonType.STICK_L.toString() + "-X$orientation",
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getResourceValue(descriptor, 28)
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getResourceValue(orientation, 28)
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)
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)
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.putFloat(
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.putFloat(
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ButtonType.STICK_L.toString() + "$descriptor-Y",
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ButtonType.STICK_L.toString() + "-Y$orientation",
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getResourceValue(descriptor, 29)
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getResourceValue(orientation, 29)
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)
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)
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.apply()
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.apply()
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}
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}
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@ -26,22 +26,10 @@
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android:focusable="false"
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android:focusable="false"
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android:focusableInTouchMode="false" />
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android:focusableInTouchMode="false" />
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<TextView
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:clickable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:textColor="@android:color/white"
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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</FrameLayout>
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</FrameLayout>
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<FrameLayout
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<FrameLayout
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android:id="@+id/overlay_container"
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android:id="@+id/input_container"
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android:layout_width="match_parent"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:layout_height="match_parent"
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android:layout_gravity="bottom">
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android:layout_gravity="bottom">
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@ -66,6 +54,25 @@
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</FrameLayout>
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</FrameLayout>
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<FrameLayout
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android:id="@+id/overlay_container"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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<TextView
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:clickable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:textColor="@android:color/white"
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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</FrameLayout>
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</androidx.coordinatorlayout.widget.CoordinatorLayout>
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</androidx.coordinatorlayout.widget.CoordinatorLayout>
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<com.google.android.material.navigation.NavigationView
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<com.google.android.material.navigation.NavigationView
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@ -36,25 +36,25 @@
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<!-- Default SWITCH portrait layout -->
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<!-- Default SWITCH portrait layout -->
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<integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer>
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<integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer>
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<integer name="SWITCH_BUTTON_A_Y_PORTRAIT">820</integer>
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<integer name="SWITCH_BUTTON_A_Y_PORTRAIT">840</integer>
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<integer name="SWITCH_BUTTON_B_X_PORTRAIT">740</integer>
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<integer name="SWITCH_BUTTON_B_X_PORTRAIT">740</integer>
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<integer name="SWITCH_BUTTON_B_Y_PORTRAIT">860</integer>
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<integer name="SWITCH_BUTTON_B_Y_PORTRAIT">880</integer>
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<integer name="SWITCH_BUTTON_X_X_PORTRAIT">740</integer>
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<integer name="SWITCH_BUTTON_X_X_PORTRAIT">740</integer>
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<integer name="SWITCH_BUTTON_X_Y_PORTRAIT">780</integer>
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<integer name="SWITCH_BUTTON_X_Y_PORTRAIT">800</integer>
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<integer name="SWITCH_BUTTON_Y_X_PORTRAIT">640</integer>
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<integer name="SWITCH_BUTTON_Y_X_PORTRAIT">640</integer>
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<integer name="SWITCH_BUTTON_Y_Y_PORTRAIT">820</integer>
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<integer name="SWITCH_BUTTON_Y_Y_PORTRAIT">840</integer>
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<integer name="SWITCH_STICK_L_X_PORTRAIT">180</integer>
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<integer name="SWITCH_STICK_L_X_PORTRAIT">180</integer>
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<integer name="SWITCH_STICK_L_Y_PORTRAIT">640</integer>
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<integer name="SWITCH_STICK_L_Y_PORTRAIT">660</integer>
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<integer name="SWITCH_STICK_R_X_PORTRAIT">820</integer>
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<integer name="SWITCH_STICK_R_X_PORTRAIT">820</integer>
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<integer name="SWITCH_STICK_R_Y_PORTRAIT">640</integer>
|
<integer name="SWITCH_STICK_R_Y_PORTRAIT">660</integer>
|
||||||
<integer name="SWITCH_TRIGGER_L_X_PORTRAIT">140</integer>
|
<integer name="SWITCH_TRIGGER_L_X_PORTRAIT">140</integer>
|
||||||
<integer name="SWITCH_TRIGGER_L_Y_PORTRAIT">240</integer>
|
<integer name="SWITCH_TRIGGER_L_Y_PORTRAIT">260</integer>
|
||||||
<integer name="SWITCH_TRIGGER_R_X_PORTRAIT">860</integer>
|
<integer name="SWITCH_TRIGGER_R_X_PORTRAIT">860</integer>
|
||||||
<integer name="SWITCH_TRIGGER_R_Y_PORTRAIT">240</integer>
|
<integer name="SWITCH_TRIGGER_R_Y_PORTRAIT">260</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZL_X_PORTRAIT">140</integer>
|
<integer name="SWITCH_TRIGGER_ZL_X_PORTRAIT">140</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZL_Y_PORTRAIT">180</integer>
|
<integer name="SWITCH_TRIGGER_ZL_Y_PORTRAIT">200</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZR_X_PORTRAIT">860</integer>
|
<integer name="SWITCH_TRIGGER_ZR_X_PORTRAIT">860</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZR_Y_PORTRAIT">180</integer>
|
<integer name="SWITCH_TRIGGER_ZR_Y_PORTRAIT">200</integer>
|
||||||
<integer name="SWITCH_BUTTON_MINUS_X_PORTRAIT">440</integer>
|
<integer name="SWITCH_BUTTON_MINUS_X_PORTRAIT">440</integer>
|
||||||
<integer name="SWITCH_BUTTON_MINUS_Y_PORTRAIT">950</integer>
|
<integer name="SWITCH_BUTTON_MINUS_Y_PORTRAIT">950</integer>
|
||||||
<integer name="SWITCH_BUTTON_PLUS_X_PORTRAIT">560</integer>
|
<integer name="SWITCH_BUTTON_PLUS_X_PORTRAIT">560</integer>
|
||||||
|
@ -64,38 +64,38 @@
|
||||||
<integer name="SWITCH_BUTTON_CAPTURE_X_PORTRAIT">320</integer>
|
<integer name="SWITCH_BUTTON_CAPTURE_X_PORTRAIT">320</integer>
|
||||||
<integer name="SWITCH_BUTTON_CAPTURE_Y_PORTRAIT">950</integer>
|
<integer name="SWITCH_BUTTON_CAPTURE_Y_PORTRAIT">950</integer>
|
||||||
<integer name="SWITCH_BUTTON_DPAD_X_PORTRAIT">240</integer>
|
<integer name="SWITCH_BUTTON_DPAD_X_PORTRAIT">240</integer>
|
||||||
<integer name="SWITCH_BUTTON_DPAD_Y_PORTRAIT">820</integer>
|
<integer name="SWITCH_BUTTON_DPAD_Y_PORTRAIT">840</integer>
|
||||||
|
|
||||||
<!-- Default SWITCH foldable layout -->
|
<!-- Default SWITCH foldable layout -->
|
||||||
<integer name="SWITCH_BUTTON_A_X_FOLDABLE">840</integer>
|
<integer name="SWITCH_BUTTON_A_X_FOLDABLE">840</integer>
|
||||||
<integer name="SWITCH_BUTTON_A_Y_FOLDABLE">340</integer>
|
<integer name="SWITCH_BUTTON_A_Y_FOLDABLE">390</integer>
|
||||||
<integer name="SWITCH_BUTTON_B_X_FOLDABLE">740</integer>
|
<integer name="SWITCH_BUTTON_B_X_FOLDABLE">740</integer>
|
||||||
<integer name="SWITCH_BUTTON_B_Y_FOLDABLE">380</integer>
|
<integer name="SWITCH_BUTTON_B_Y_FOLDABLE">430</integer>
|
||||||
<integer name="SWITCH_BUTTON_X_X_FOLDABLE">740</integer>
|
<integer name="SWITCH_BUTTON_X_X_FOLDABLE">740</integer>
|
||||||
<integer name="SWITCH_BUTTON_X_Y_FOLDABLE">300</integer>
|
<integer name="SWITCH_BUTTON_X_Y_FOLDABLE">350</integer>
|
||||||
<integer name="SWITCH_BUTTON_Y_X_FOLDABLE">640</integer>
|
<integer name="SWITCH_BUTTON_Y_X_FOLDABLE">640</integer>
|
||||||
<integer name="SWITCH_BUTTON_Y_Y_FOLDABLE">340</integer>
|
<integer name="SWITCH_BUTTON_Y_Y_FOLDABLE">390</integer>
|
||||||
<integer name="SWITCH_STICK_L_X_FOLDABLE">180</integer>
|
<integer name="SWITCH_STICK_L_X_FOLDABLE">180</integer>
|
||||||
<integer name="SWITCH_STICK_L_Y_FOLDABLE">200</integer>
|
<integer name="SWITCH_STICK_L_Y_FOLDABLE">250</integer>
|
||||||
<integer name="SWITCH_STICK_R_X_FOLDABLE">820</integer>
|
<integer name="SWITCH_STICK_R_X_FOLDABLE">820</integer>
|
||||||
<integer name="SWITCH_STICK_R_Y_FOLDABLE">200</integer>
|
<integer name="SWITCH_STICK_R_Y_FOLDABLE">250</integer>
|
||||||
<integer name="SWITCH_TRIGGER_L_X_FOLDABLE">140</integer>
|
<integer name="SWITCH_TRIGGER_L_X_FOLDABLE">140</integer>
|
||||||
<integer name="SWITCH_TRIGGER_L_Y_FOLDABLE">80</integer>
|
<integer name="SWITCH_TRIGGER_L_Y_FOLDABLE">130</integer>
|
||||||
<integer name="SWITCH_TRIGGER_R_X_FOLDABLE">860</integer>
|
<integer name="SWITCH_TRIGGER_R_X_FOLDABLE">860</integer>
|
||||||
<integer name="SWITCH_TRIGGER_R_Y_FOLDABLE">80</integer>
|
<integer name="SWITCH_TRIGGER_R_Y_FOLDABLE">130</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZL_X_FOLDABLE">140</integer>
|
<integer name="SWITCH_TRIGGER_ZL_X_FOLDABLE">140</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZL_Y_FOLDABLE">20</integer>
|
<integer name="SWITCH_TRIGGER_ZL_Y_FOLDABLE">70</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZR_X_FOLDABLE">860</integer>
|
<integer name="SWITCH_TRIGGER_ZR_X_FOLDABLE">860</integer>
|
||||||
<integer name="SWITCH_TRIGGER_ZR_Y_FOLDABLE">20</integer>
|
<integer name="SWITCH_TRIGGER_ZR_Y_FOLDABLE">70</integer>
|
||||||
<integer name="SWITCH_BUTTON_MINUS_X_FOLDABLE">440</integer>
|
<integer name="SWITCH_BUTTON_MINUS_X_FOLDABLE">440</integer>
|
||||||
<integer name="SWITCH_BUTTON_MINUS_Y_FOLDABLE">420</integer>
|
<integer name="SWITCH_BUTTON_MINUS_Y_FOLDABLE">470</integer>
|
||||||
<integer name="SWITCH_BUTTON_PLUS_X_FOLDABLE">560</integer>
|
<integer name="SWITCH_BUTTON_PLUS_X_FOLDABLE">560</integer>
|
||||||
<integer name="SWITCH_BUTTON_PLUS_Y_FOLDABLE">420</integer>
|
<integer name="SWITCH_BUTTON_PLUS_Y_FOLDABLE">470</integer>
|
||||||
<integer name="SWITCH_BUTTON_HOME_X_FOLDABLE">680</integer>
|
<integer name="SWITCH_BUTTON_HOME_X_FOLDABLE">680</integer>
|
||||||
<integer name="SWITCH_BUTTON_HOME_Y_FOLDABLE">420</integer>
|
<integer name="SWITCH_BUTTON_HOME_Y_FOLDABLE">470</integer>
|
||||||
<integer name="SWITCH_BUTTON_CAPTURE_X_FOLDABLE">320</integer>
|
<integer name="SWITCH_BUTTON_CAPTURE_X_FOLDABLE">320</integer>
|
||||||
<integer name="SWITCH_BUTTON_CAPTURE_Y_FOLDABLE">420</integer>
|
<integer name="SWITCH_BUTTON_CAPTURE_Y_FOLDABLE">470</integer>
|
||||||
<integer name="SWITCH_BUTTON_DPAD_X_FOLDABLE">240</integer>
|
<integer name="SWITCH_BUTTON_DPAD_X_FOLDABLE">240</integer>
|
||||||
<integer name="SWITCH_BUTTON_DPAD_Y_FOLDABLE">340</integer>
|
<integer name="SWITCH_BUTTON_DPAD_Y_FOLDABLE">390</integer>
|
||||||
|
|
||||||
</resources>
|
</resources>
|
||||||
|
|
Loading…
Reference in New Issue