Texture Cache: Implement Blacklisting.
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138d9d7eff
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0e8cf38f39
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@ -111,6 +111,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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std::array<ImageId, max_elements> image_view_ids;
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std::array<ImageId, max_elements> image_view_ids;
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boost::container::static_vector<u32, max_elements> image_view_indices;
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boost::container::static_vector<u32, max_elements> image_view_indices;
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boost::container::static_vector<VkSampler, max_elements> samplers;
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boost::container::static_vector<VkSampler, max_elements> samplers;
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boost::container::static_vector<bool, max_elements> image_view_blacklist;
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const auto& qmd{kepler_compute.launch_description};
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const auto& qmd{kepler_compute.launch_description};
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const auto& cbufs{qmd.const_buffer_config};
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const auto& cbufs{qmd.const_buffer_config};
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@ -151,10 +152,34 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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samplers.push_back(sampler->Handle());
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samplers.push_back(sampler->Handle());
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}
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}
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}
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}
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std::ranges::for_each(info.image_descriptors, add_image);
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const u32 black_list_base = image_view_indices.size();
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bool atleast_one_blacklisted = false;
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for (const auto& desc : info.image_descriptors) {
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const bool is_black_listed =
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desc.is_written && (desc.type == Shader::TextureType::Color2D ||
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desc.type == Shader::TextureType::ColorArray2D);
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for (u32 index = 0; index < desc.count; ++index) {
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image_view_blacklist.push_back(is_black_listed);
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}
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atleast_one_blacklisted |= is_black_listed;
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add_image(desc);
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}
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const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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bool has_listed_stuffs;
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do {
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has_listed_stuffs = false;
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texture_cache.FillComputeImageViews(indices_span, image_view_ids);
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texture_cache.FillComputeImageViews(indices_span, image_view_ids);
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if (atleast_one_blacklisted) {
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for (u32 index = 0; index < image_view_blacklist.size(); index++) {
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if (image_view_blacklist[index]) {
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ImageView& image_view{
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texture_cache.GetImageView(image_view_ids[index + black_list_base])};
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has_listed_stuffs |= texture_cache.BlackListImage(image_view.image_id);
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}
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}
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}
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} while (has_listed_stuffs);
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buffer_cache.UnbindComputeTextureBuffers();
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buffer_cache.UnbindComputeTextureBuffers();
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ImageId* texture_buffer_ids{image_view_ids.data()};
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ImageId* texture_buffer_ids{image_view_ids.data()};
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@ -280,6 +280,7 @@ template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<ImageId, MAX_IMAGE_ELEMENTS> image_view_ids;
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std::array<ImageId, MAX_IMAGE_ELEMENTS> image_view_ids;
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std::array<u32, MAX_IMAGE_ELEMENTS> image_view_indices;
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std::array<u32, MAX_IMAGE_ELEMENTS> image_view_indices;
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std::array<bool, MAX_IMAGE_ELEMENTS> image_view_blacklist;
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std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
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std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
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size_t sampler_index{};
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size_t sampler_index{};
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size_t image_index{};
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size_t image_index{};
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@ -290,6 +291,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const auto& regs{maxwell3d.regs};
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const auto& regs{maxwell3d.regs};
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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u32 start_black_list = std::numeric_limits<u32>::max();
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u32 end_black_list = 0;
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const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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const Shader::Info& info{stage_infos[stage]};
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const Shader::Info& info{stage_infos[stage]};
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buffer_cache.UnbindGraphicsStorageBuffers(stage);
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buffer_cache.UnbindGraphicsStorageBuffers(stage);
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@ -350,6 +353,15 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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}
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}
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if constexpr (Spec::has_images) {
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if constexpr (Spec::has_images) {
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for (const auto& desc : info.image_descriptors) {
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for (const auto& desc : info.image_descriptors) {
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if (desc.is_written && (desc.type == Shader::TextureType::Color2D ||
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desc.type == Shader::TextureType::ColorArray2D)) {
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auto index_copy = image_index;
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for (u32 index = 0; index < desc.count; ++index) {
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start_black_list = std::min<u32>(start_black_list, index_copy);
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image_view_blacklist[index_copy++] = true;
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end_black_list = std::max<u32>(end_black_list, index_copy);
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}
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}
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add_image(desc);
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add_image(desc);
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}
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}
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}
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}
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@ -370,7 +382,21 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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config_stage(4);
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config_stage(4);
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}
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}
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const std::span indices_span(image_view_indices.data(), image_index);
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const std::span indices_span(image_view_indices.data(), image_index);
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bool has_listed_stuffs;
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do {
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has_listed_stuffs = false;
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texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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if constexpr (Spec::has_images) {
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if (start_black_list < end_black_list) {
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for (u32 index = start_black_list; index < end_black_list; index++) {
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if (image_view_blacklist[index]) {
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ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
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has_listed_stuffs |= texture_cache.BlackListImage(image_view.image_id);
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}
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}
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}
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}
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} while (has_listed_stuffs);
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ImageId* texture_buffer_index{image_view_ids.data()};
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ImageId* texture_buffer_index{image_view_ids.data()};
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const auto bind_stage_info{[&](size_t stage) LAMBDA_FORCEINLINE {
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const auto bind_stage_info{[&](size_t stage) LAMBDA_FORCEINLINE {
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@ -37,6 +37,7 @@ enum class ImageFlagBits : u32 {
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// Rescaler
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// Rescaler
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Rescaled = 1 << 12,
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Rescaled = 1 << 12,
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RescaleChecked = 1 << 13,
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RescaleChecked = 1 << 13,
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Blacklisted = 1 << 14,
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};
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -227,6 +227,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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flags[Dirty::RenderTargetControl] = false;
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flags[Dirty::RenderTargetControl] = false;
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bool can_rescale = true;
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bool can_rescale = true;
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bool any_blacklisted = false;
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std::array<ImageId, NUM_RT> tmp_color_images{};
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std::array<ImageId, NUM_RT> tmp_color_images{};
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ImageId tmp_depth_image{};
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ImageId tmp_depth_image{};
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const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
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const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
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@ -236,6 +237,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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id_save = image_id;
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id_save = image_id;
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auto& image = slot_images[image_id];
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auto& image = slot_images[image_id];
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can_rescale &= ImageCanRescale(image);
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can_rescale &= ImageCanRescale(image);
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any_blacklisted |= True(image.flags & ImageFlagBits::Blacklisted);
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} else {
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} else {
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id_save = CORRUPT_ID;
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id_save = CORRUPT_ID;
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}
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}
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@ -268,10 +270,13 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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scale_up(tmp_depth_image);
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scale_up(tmp_depth_image);
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} else {
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} else {
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rescaled = false;
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rescaled = false;
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const auto scale_down = [this](ImageId image_id) {
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const auto scale_down = [this, any_blacklisted](ImageId image_id) {
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if (image_id != CORRUPT_ID) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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ScaleDown(image);
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ScaleDown(image);
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if (any_blacklisted) {
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image.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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};
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};
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for (size_t index = 0; index < NUM_RT; ++index) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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@ -736,8 +741,22 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
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return image_id;
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return image_id;
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}
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}
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template <class P>
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bool TextureCache<P>::BlackListImage(ImageId image_id) {
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auto& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::Blacklisted)) {
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return false;
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}
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image.flags |= ImageFlagBits::Blacklisted;
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ScaleDown(image);
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return true;
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}
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template <class P>
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template <class P>
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bool TextureCache<P>::ImageCanRescale(Image& image) {
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bool TextureCache<P>::ImageCanRescale(Image& image) {
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if (True(image.flags & ImageFlagBits::Blacklisted)) {
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return false;
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}
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if (True(image.flags & ImageFlagBits::Rescaled) ||
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if (True(image.flags & ImageFlagBits::Rescaled) ||
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True(image.flags & ImageFlagBits::RescaleChecked)) {
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True(image.flags & ImageFlagBits::RescaleChecked)) {
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return true;
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return true;
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@ -912,6 +931,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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bool can_rescale =
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bool can_rescale =
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(info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
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(info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
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bool any_rescaled = false;
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bool any_rescaled = false;
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bool any_blacklisted = false;
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for (const ImageId sibling_id : all_siblings) {
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for (const ImageId sibling_id : all_siblings) {
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if (!can_rescale) {
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if (!can_rescale) {
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break;
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break;
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@ -919,6 +939,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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Image& sibling = slot_images[sibling_id];
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Image& sibling = slot_images[sibling_id];
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can_rescale &= ImageCanRescale(sibling);
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can_rescale &= ImageCanRescale(sibling);
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any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
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any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
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any_blacklisted |= True(sibling.flags & ImageFlagBits::Blacklisted);
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}
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}
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can_rescale &= any_rescaled;
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can_rescale &= any_rescaled;
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@ -932,6 +953,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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for (const ImageId sibling_id : all_siblings) {
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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Image& sibling = slot_images[sibling_id];
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ScaleDown(sibling);
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ScaleDown(sibling);
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if (any_blacklisted) {
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sibling.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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}
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}
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@ -1556,6 +1580,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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boost::container::small_vector<const AliasedImage*, 1> aliased_images;
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boost::container::small_vector<const AliasedImage*, 1> aliased_images;
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
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bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
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bool any_blacklisted = True(image.flags & ImageFlagBits::Blacklisted);
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u64 most_recent_tick = image.modification_tick;
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u64 most_recent_tick = image.modification_tick;
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for (const AliasedImage& aliased : image.aliased_images) {
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for (const AliasedImage& aliased : image.aliased_images) {
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ImageBase& aliased_image = slot_images[aliased.id];
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ImageBase& aliased_image = slot_images[aliased.id];
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@ -1563,6 +1588,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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aliased_images.push_back(&aliased);
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aliased_images.push_back(&aliased);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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any_blacklisted |= True(aliased_image.flags & ImageFlagBits::Blacklisted);
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}
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}
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}
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}
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if (aliased_images.empty()) {
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if (aliased_images.empty()) {
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@ -1574,6 +1600,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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ScaleUp(image);
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ScaleUp(image);
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} else {
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} else {
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ScaleDown(image);
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ScaleDown(image);
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if (any_blacklisted) {
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image.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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}
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}
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image.modification_tick = most_recent_tick;
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image.modification_tick = most_recent_tick;
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@ -1589,6 +1618,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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ScaleUp(aliased_image);
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ScaleUp(aliased_image);
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} else {
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} else {
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ScaleDown(aliased_image);
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ScaleDown(aliased_image);
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if (any_blacklisted) {
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aliased_image.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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}
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}
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CopyImage(image_id, aliased->id, aliased->copies);
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CopyImage(image_id, aliased->id, aliased->copies);
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@ -176,6 +176,8 @@ public:
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[[nodiscard]] bool IsRescaling();
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[[nodiscard]] bool IsRescaling();
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[[nodiscard]] bool BlackListImage(ImageId image_id);
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std::mutex mutex;
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std::mutex mutex;
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private:
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private:
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