vic: Allow surface to be higher than frame
Touhou Genso Wanderer Lotus Labyrinth R decodes 1920x1080 videos into 1920x1088 surface. Only allow mismatch for height, since larger width would result in increasingly offset rows and somewhat defeat entire purpose of this check.
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@ -88,9 +88,10 @@ void Vic::Execute() {
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const u64 surface_width = config.surface_width_minus1 + 1;
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const u64 surface_width = config.surface_width_minus1 + 1;
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const u64 surface_height = config.surface_height_minus1 + 1;
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const u64 surface_height = config.surface_height_minus1 + 1;
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if (static_cast<u64>(frame->width) != surface_width ||
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if (static_cast<u64>(frame->width) != surface_width ||
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static_cast<u64>(frame->height) != surface_height) {
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static_cast<u64>(frame->height) > surface_height) {
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// TODO: Properly support multiple video streams with differing frame dimensions
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// TODO: Properly support multiple video streams with differing frame dimensions
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LOG_WARNING(Debug, "Frame dimensions {}x{} do not match expected surface dimensions {}x{}",
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LOG_WARNING(Debug,
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"Frame dimensions {}x{} can't be safely decoded into surface dimensions {}x{}",
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frame->width, frame->height, surface_width, surface_height);
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frame->width, frame->height, surface_width, surface_height);
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return;
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return;
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}
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}
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