yuzu-mainline/src/yuzu/debugger/controller.h

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWidget>
class QAction;
class QHideEvent;
class QShowEvent;
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class PlayerControlPreview;
namespace InputCommon {
class InputSubsystem;
}
namespace Core::HID {
class HIDCore;
class EmulatedController;
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enum class ControllerTriggerType;
} // namespace Core::HID
class ControllerDialog : public QWidget {
Q_OBJECT
public:
explicit ControllerDialog(Core::HID::HIDCore& hid_core_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
QWidget* parent = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
/// Reloads the widget to apply any changes in the configuration
void refreshConfiguration();
/// Disables events from the emulated controller
void UnloadController();
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
private:
/// Redirects input from the widget to the TAS driver
void ControllerUpdate(Core::HID::ControllerTriggerType type);
int callback_key;
bool is_controller_set{};
Core::HID::EmulatedController* controller;
QAction* toggle_view_action = nullptr;
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PlayerControlPreview* widget;
Core::HID::HIDCore& hid_core;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
};