Files
yuzu-android/src/video_core/renderer_opengl
ReinUsesLisp ee21e4ecd3 glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
..
2020-04-22 11:36:24 -04:00
2020-02-14 17:38:27 -03:00