yuzu-android/src/frontend_common/config.cpp

932 lines
32 KiB
C++

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "config.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "network/network.h"
#include <boost/algorithm/string/replace.hpp>
namespace FS = Common::FS;
Config::Config(const ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {}
void Config::Initialize(const std::string& config_name) {
const std::filesystem::path fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
void(FS::CreateParentDir(config_loc));
SetUpIni();
Reload();
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
void(FS::CreateParentDir(config_loc));
SetUpIni();
Reload();
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
void(FS::CreateParentDir(config_loc));
SetUpIni();
break;
}
}
void Config::Initialize(const std::optional<std::string> config_path) {
const std::filesystem::path default_sdl_config_path =
FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
config_loc = config_path.value_or(FS::PathToUTF8String(default_sdl_config_path));
void(FS::CreateParentDir(config_loc));
SetUpIni();
Reload();
}
void Config::WriteToIni() const {
if (const SI_Error rc = config->SaveFile(config_loc.c_str()); rc < 0) {
LOG_ERROR(Frontend, "Config file could not be saved!");
}
}
void Config::SetUpIni() {
config = std::make_unique<CSimpleIniA>();
config->SetUnicode(true);
config->SetSpaces(false);
config->LoadFile(config_loc.c_str());
}
bool Config::IsCustomConfig() const {
return type == ConfigType::PerGameConfig;
}
void Config::ReadPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
return;
}
player.profile_name = profile_name;
}
if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
const auto controller = static_cast<Settings::ControllerType>(
ReadIntegerSetting(std::string(player_prefix).append("type"),
static_cast<u8>(Settings::ControllerType::ProController)));
if (controller == Settings::ControllerType::LeftJoycon ||
controller == Settings::ControllerType::RightJoycon) {
player.controller_type = controller;
}
} else {
std::string connected_key = player_prefix;
player.connected = ReadBooleanSetting(connected_key.append("connected"),
std::make_optional(player_index == 0));
player.controller_type = static_cast<Settings::ControllerType>(
ReadIntegerSetting(std::string(player_prefix).append("type"),
static_cast<u8>(Settings::ControllerType::ProController)));
player.vibration_enabled = ReadBooleanSetting(
std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
player.vibration_strength = static_cast<int>(
ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
player.body_color_left = static_cast<u32>(ReadIntegerSetting(
std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
player.body_color_right = static_cast<u32>(ReadIntegerSetting(
std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
player.button_color_left = static_cast<u32>(
ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
Settings::JOYCON_BUTTONS_NEON_BLUE));
player.button_color_right = static_cast<u32>(
ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
Settings::JOYCON_BUTTONS_NEON_RED));
}
}
void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled =
ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
Settings::values.touchscreen.rotation_angle =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
Settings::values.touchscreen.diameter_x =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 15));
Settings::values.touchscreen.diameter_y =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 15));
}
void Config::ReadAudioValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
ReadCategory(Settings::Category::Audio);
ReadCategory(Settings::Category::UiAudio);
EndGroup();
}
void Config::ReadControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
ReadCategory(Settings::Category::Controls);
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValues(p);
}
// Disable docked mode if handheld is selected
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
if (controller_type == Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadTouchscreenValues();
ReadMotionTouchValues();
EndGroup();
}
void Config::ReadMotionTouchValues() {
int num_touch_from_button_maps = BeginArray(std::string("touch_from_button_maps"));
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
SetArrayIndex(i);
Settings::TouchFromButtonMap map;
map.name = ReadStringSetting(std::string("name"), std::string("default"));
const int num_touch_maps = BeginArray(std::string("entries"));
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; j++) {
SetArrayIndex(j);
std::string touch_mapping = ReadStringSetting(std::string("bind"));
map.buttons.emplace_back(std::move(touch_mapping));
}
EndArray(); // entries
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
EndArray(); // touch_from_button_maps
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
}
void Config::ReadCoreValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
ReadCategory(Settings::Category::Core);
EndGroup();
}
void Config::ReadDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
FS::SetYuzuPath(FS::YuzuPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
FS::SetYuzuPath(FS::YuzuPath::LoadDir, ReadStringSetting(std::string("load_directory")));
FS::SetYuzuPath(FS::YuzuPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
FS::SetYuzuPath(FS::YuzuPath::TASDir, ReadStringSetting(std::string("tas_directory")));
ReadCategory(Settings::Category::DataStorage);
EndGroup();
}
void Config::ReadDebuggingValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
Settings::values.record_frame_times =
ReadBooleanSetting(std::string("record_frame_times"), std::make_optional(false));
ReadCategory(Settings::Category::Debugging);
ReadCategory(Settings::Category::DebuggingGraphics);
EndGroup();
}
void Config::ReadServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
ReadCategory(Settings::Category::Services);
EndGroup();
}
void Config::ReadDisabledAddOnValues() {
// Custom config section
BeginGroup(std::string("DisabledAddOns"));
const int size = BeginArray(std::string(""));
for (int i = 0; i < size; ++i) {
SetArrayIndex(i);
const auto title_id = ReadIntegerSetting(std::string("title_id"), 0);
std::vector<std::string> out;
const int d_size = BeginArray("disabled");
for (int j = 0; j < d_size; ++j) {
SetArrayIndex(j);
out.push_back(ReadStringSetting(std::string("d"), std::string("")));
}
EndArray(); // d
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
EndArray(); // Base disabled addons array - Has no base key
EndGroup();
}
void Config::ReadMiscellaneousValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
ReadCategory(Settings::Category::Miscellaneous);
EndGroup();
}
void Config::ReadCpuValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
ReadCategory(Settings::Category::Cpu);
ReadCategory(Settings::Category::CpuDebug);
ReadCategory(Settings::Category::CpuUnsafe);
EndGroup();
}
void Config::ReadRendererValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
ReadCategory(Settings::Category::Renderer);
ReadCategory(Settings::Category::RendererAdvanced);
ReadCategory(Settings::Category::RendererDebug);
EndGroup();
}
void Config::ReadScreenshotValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
ReadCategory(Settings::Category::Screenshots);
FS::SetYuzuPath(FS::YuzuPath::ScreenshotsDir,
ReadStringSetting(std::string("screenshot_path"),
FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
EndGroup();
}
void Config::ReadSystemValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::System));
ReadCategory(Settings::Category::System);
ReadCategory(Settings::Category::SystemAudio);
EndGroup();
}
void Config::ReadWebServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
ReadCategory(Settings::Category::WebService);
EndGroup();
}
void Config::ReadNetworkValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
ReadCategory(Settings::Category::Network);
EndGroup();
}
void Config::ReadValues() {
if (global) {
ReadDataStorageValues();
ReadDebuggingValues();
ReadDisabledAddOnValues();
ReadNetworkValues();
ReadServiceValues();
ReadWebServiceValues();
ReadMiscellaneousValues();
}
ReadControlValues();
ReadCoreValues();
ReadCpuValues();
ReadRendererValues();
ReadAudioValues();
ReadSystemValues();
}
void Config::SavePlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
if (player.profile_name.empty()) {
// No custom profile selected
return;
}
WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
std::make_optional(std::string("")));
}
WriteSetting(std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
WriteSetting(std::string(player_prefix).append("connected"), player.connected,
std::make_optional(player_index == 0));
WriteSetting(std::string(player_prefix).append("vibration_enabled"),
player.vibration_enabled, std::make_optional(true));
WriteSetting(std::string(player_prefix).append("vibration_strength"),
player.vibration_strength, std::make_optional(100));
WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left,
std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right,
std::make_optional(Settings::JOYCON_BODY_NEON_RED));
WriteSetting(std::string(player_prefix).append("button_color_left"),
player.button_color_left,
std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
WriteSetting(std::string(player_prefix).append("button_color_right"),
player.button_color_right,
std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
}
}
void Config::SaveTouchscreenValues() {
const auto& touchscreen = Settings::values.touchscreen;
WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true));
WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
std::make_optional(static_cast<u32>(0)));
WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
std::make_optional(static_cast<u32>(15)));
WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
std::make_optional(static_cast<u32>(15)));
}
void Config::SaveMotionTouchValues() {
BeginArray(std::string("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
SetArrayIndex(static_cast<int>(p));
WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
std::make_optional(std::string("default")));
BeginArray(std::string("entries"));
for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
++q) {
SetArrayIndex(static_cast<int>(q));
WriteSetting(std::string("bind"),
Settings::values.touch_from_button_maps[p].buttons[q]);
}
EndArray(); // entries
}
EndArray(); // touch_from_button_maps
}
void Config::SaveValues() {
if (global) {
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveNetworkValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
}
SaveControlValues();
SaveCoreValues();
SaveCpuValues();
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
WriteToIni();
}
void Config::SaveAudioValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
WriteCategory(Settings::Category::Audio);
WriteCategory(Settings::Category::UiAudio);
EndGroup();
}
void Config::SaveControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
WriteCategory(Settings::Category::Controls);
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveTouchscreenValues();
SaveMotionTouchValues();
EndGroup();
}
void Config::SaveCoreValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
WriteCategory(Settings::Category::Core);
EndGroup();
}
void Config::SaveDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
WriteCategory(Settings::Category::DataStorage);
EndGroup();
}
void Config::SaveDebuggingValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
WriteCategory(Settings::Category::Debugging);
WriteCategory(Settings::Category::DebuggingGraphics);
EndGroup();
}
void Config::SaveNetworkValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
WriteCategory(Settings::Category::Network);
EndGroup();
}
void Config::SaveDisabledAddOnValues() {
// Custom config section
BeginGroup(std::string("DisabledAddOns"));
int i = 0;
BeginArray(std::string(""));
for (const auto& elem : Settings::values.disabled_addons) {
SetArrayIndex(i);
WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast<u64>(0)));
BeginArray(std::string("disabled"));
for (std::size_t j = 0; j < elem.second.size(); ++j) {
SetArrayIndex(static_cast<int>(j));
WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string("")));
}
EndArray(); // disabled
++i;
}
EndArray(); // Base disabled addons array - Has no base key
EndGroup();
}
void Config::SaveMiscellaneousValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
WriteCategory(Settings::Category::Miscellaneous);
EndGroup();
}
void Config::SaveCpuValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
WriteCategory(Settings::Category::Cpu);
WriteCategory(Settings::Category::CpuDebug);
WriteCategory(Settings::Category::CpuUnsafe);
EndGroup();
}
void Config::SaveRendererValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
WriteCategory(Settings::Category::Renderer);
WriteCategory(Settings::Category::RendererAdvanced);
WriteCategory(Settings::Category::RendererDebug);
EndGroup();
}
void Config::SaveScreenshotValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
WriteSetting(std::string("screenshot_path"),
FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
WriteCategory(Settings::Category::Screenshots);
EndGroup();
}
void Config::SaveSystemValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::System));
WriteCategory(Settings::Category::System);
WriteCategory(Settings::Category::SystemAudio);
EndGroup();
}
void Config::SaveWebServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
WriteCategory(Settings::Category::WebService);
EndGroup();
}
bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool> default_value) {
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(), false);
}
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), false)) {
return static_cast<bool>(default_value.value());
} else {
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
static_cast<bool>(default_value.value()));
}
}
s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64> default_value) {
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
try {
return std::stoll(
std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
} catch (...) {
return 0;
}
}
s64 result = 0;
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), true)) {
result = default_value.value();
} else {
try {
result = std::stoll(std::string(config->GetValue(
GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
} catch (...) {
result = default_value.value();
}
}
return result;
}
double Config::ReadDoubleSetting(const std::string& key,
const std::optional<double> default_value) {
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
return config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), 0);
}
double result;
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), true)) {
result = default_value.value();
} else {
result =
config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), default_value.value());
}
return result;
}
std::string Config::ReadStringSetting(const std::string& key,
const std::optional<std::string> default_value) {
std::string result;
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
result = config->GetValue(GetSection().c_str(), full_key.c_str(), "");
boost::replace_all(result, "\"", "");
return result;
}
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), true)) {
result = default_value.value();
} else {
result =
config->GetValue(GetSection().c_str(), full_key.c_str(), default_value.value().c_str());
}
boost::replace_all(result, "\"", "");
boost::replace_all(result, "//", "/");
return result;
}
bool Config::Exists(const std::string& section, const std::string& key) const {
const std::string value = config->GetValue(section.c_str(), key.c_str(), "");
return !value.empty();
}
template <typename Type>
void Config::WriteSetting(const std::string& key, const Type& value,
const std::optional<Type>& default_value,
const std::optional<bool>& use_global) {
std::string full_key = GetFullKey(key, false);
std::string saved_value;
std::string string_default;
if constexpr (std::is_same_v<Type, std::string>) {
saved_value.append(AdjustOutputString(value));
if (default_value.has_value()) {
string_default.append(AdjustOutputString(default_value.value()));
}
} else {
saved_value.append(AdjustOutputString(ToString(value)));
if (default_value.has_value()) {
string_default.append(ToString(default_value.value()));
}
}
if (default_value.has_value() && use_global.has_value()) {
if (!global) {
WriteSettingInternal(std::string(full_key).append("\\global"),
ToString(use_global.value()));
}
if (global || use_global.value() == false) {
WriteSettingInternal(std::string(full_key).append("\\default"),
ToString(string_default == saved_value));
WriteSettingInternal(full_key, saved_value);
}
} else if (default_value.has_value() && !use_global.has_value()) {
WriteSettingInternal(std::string(full_key).append("\\default"),
ToString(string_default == saved_value));
WriteSettingInternal(full_key, saved_value);
} else {
WriteSettingInternal(full_key, saved_value);
}
}
void Config::WriteSettingInternal(const std::string& key, const std::string& value) {
config->SetValue(GetSection().c_str(), key.c_str(), value.c_str());
}
void Config::Reload() {
ReadValues();
// To apply default value changes
SaveValues();
}
void Config::Save() {
SaveValues();
}
void Config::ClearControlPlayerValues() const {
// If key is an empty string, all keys in the current group() are removed.
const char* section = Settings::TranslateCategory(Settings::Category::Controls);
CSimpleIniA::TNamesDepend keys;
config->GetAllKeys(section, keys);
for (const auto& key : keys) {
if (std::string(config->GetValue(section, key.pItem)).empty()) {
config->Delete(section, key.pItem);
}
}
}
const std::string& Config::GetConfigFilePath() const {
return config_loc;
}
void Config::ReadCategory(const Settings::Category category) {
const auto& settings = FindRelevantList(category);
std::ranges::for_each(settings, [&](const auto& setting) { ReadSettingGeneric(setting); });
}
void Config::WriteCategory(const Settings::Category category) {
const auto& settings = FindRelevantList(category);
std::ranges::for_each(settings, [&](const auto& setting) { WriteSettingGeneric(setting); });
}
void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
if (!setting->Save() || (!setting->Switchable() && !global)) {
return;
}
const std::string key = AdjustKey(setting->GetLabel());
const std::string default_value(setting->DefaultToString());
bool use_global = true;
if (setting->Switchable() && !global) {
use_global =
ReadBooleanSetting(std::string(key).append("\\use_global"), std::make_optional(true));
setting->SetGlobal(use_global);
}
if (global || !use_global) {
const bool is_default =
ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
if (!is_default) {
const std::string setting_string = ReadStringSetting(key, default_value);
setting->LoadString(setting_string);
} else {
// Empty string resets the Setting to default
setting->LoadString("");
}
}
}
void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
if (!setting->Save()) {
return;
}
std::string key = AdjustKey(setting->GetLabel());
if (setting->Switchable()) {
if (!global) {
WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
}
if (global || !setting->UsingGlobal()) {
WriteSetting(std::string(key).append("\\default"),
setting->ToString() == setting->DefaultToString());
WriteSetting(key, setting->ToString());
}
} else if (global) {
WriteSetting(std::string(key).append("\\default"),
setting->ToString() == setting->DefaultToString());
WriteSetting(key, setting->ToString());
}
}
void Config::BeginGroup(const std::string& group) {
// You can't begin a group while reading/writing from a config array
ASSERT(array_stack.empty());
key_stack.push_back(AdjustKey(group));
}
void Config::EndGroup() {
// You can't end a group if you haven't started one yet
ASSERT(!key_stack.empty());
// You can't end a group when reading/writing from a config array
ASSERT(array_stack.empty());
key_stack.pop_back();
}
std::string Config::GetSection() {
if (key_stack.empty()) {
return std::string{""};
}
return key_stack.front();
}
std::string Config::GetGroup() const {
if (key_stack.size() <= 1) {
return std::string{""};
}
std::string key;
for (size_t i = 1; i < key_stack.size(); ++i) {
key.append(key_stack[i]).append("\\");
}
return key;
}
std::string Config::AdjustKey(const std::string& key) {
std::string adjusted_key(key);
boost::replace_all(adjusted_key, "/", "\\");
boost::replace_all(adjusted_key, " ", "%20");
return adjusted_key;
}
std::string Config::AdjustOutputString(const std::string& string) {
std::string adjusted_string(string);
boost::replace_all(adjusted_string, "\\", "/");
boost::replace_all(adjusted_string, "//", "/");
// Needed for backwards compatibility with QSettings deserialization
for (const auto& special_character : special_characters) {
if (adjusted_string.find(special_character) != std::string::npos) {
adjusted_string.insert(0, "\"");
adjusted_string.append("\"");
break;
}
}
return adjusted_string;
}
std::string Config::GetFullKey(const std::string& key, bool skipArrayIndex) {
if (array_stack.empty()) {
return std::string(GetGroup()).append(AdjustKey(key));
}
std::string array_key;
for (size_t i = 0; i < array_stack.size(); ++i) {
if (!array_stack[i].name.empty()) {
array_key.append(array_stack[i].name).append("\\");
}
if (!skipArrayIndex || (array_stack.size() - 1 != i && array_stack.size() > 1)) {
array_key.append(ToString(array_stack[i].index)).append("\\");
}
}
std::string final_key = std::string(GetGroup()).append(array_key).append(AdjustKey(key));
return final_key;
}
int Config::BeginArray(const std::string& array) {
array_stack.push_back(ConfigArray{AdjustKey(array), 0, 0});
const int size = config->GetLongValue(GetSection().c_str(),
GetFullKey(std::string("size"), true).c_str(), 0);
array_stack.back().size = size;
return size;
}
void Config::EndArray() {
// You can't end a config array before starting one
ASSERT(!array_stack.empty());
// Write out the size to config
if (key_stack.size() == 1 && array_stack.back().name.empty()) {
// Edge-case where the first array created doesn't have a name
config->SetValue(GetSection().c_str(), std::string("size").c_str(),
ToString(array_stack.back().size).c_str());
} else {
const auto key = GetFullKey(std::string("size"), true);
config->SetValue(GetSection().c_str(), key.c_str(),
ToString(array_stack.back().size).c_str());
}
array_stack.pop_back();
}
void Config::SetArrayIndex(const int index) {
// You can't set the array index if you haven't started one yet
ASSERT(!array_stack.empty());
const int array_index = index + 1;
// You can't exceed the known max size of the array by more than 1
ASSERT(array_stack.front().size + 1 >= array_index);
// Change the config array size to the current index since you may want
// to reduce the number of elements that you read back from the config
// in the future.
array_stack.back().size = array_index;
array_stack.back().index = array_index;
}