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yuzu-android/src/shader_recompiler
History
ameerj cd9f75e223 shader: Fix ISCADD logic for PO/CC
2021-07-22 21:51:25 -04:00
..
backend/spirv
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
frontend
shader: Fix ISCADD logic for PO/CC
2021-07-22 21:51:25 -04:00
ir_opt
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
CMakeLists.txt
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
environment.h
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
exception.h
shader: Initial recompiler work
2021-07-22 21:51:21 -04:00
file_environment.cpp
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
file_environment.h
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
main.cpp
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
object_pool.h
shader: Fix use-after-free bug in object_pool
2021-07-22 21:51:24 -04:00
profile.h
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
program_header.h
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
shader_info.h
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
stage.h
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
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