48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include "common/settings.h"
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class INIReader;
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class Config {
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bool LoadINI(const std::string& default_contents = "", bool retry = true);
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public:
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enum class ConfigType {
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GlobalConfig,
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PerGameConfig,
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InputProfile,
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};
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explicit Config(const std::string& config_name = "config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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void Initialize(const std::string& config_name);
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private:
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/**
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* Applies a value read from the config to a Setting.
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*
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* @param group The name of the INI group
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* @param setting The yuzu setting to modify
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*/
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template <typename Type, bool ranged>
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void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
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void ReadValues();
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const ConfigType type;
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std::unique_ptr<INIReader> config;
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std::string config_loc;
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const bool global;
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};
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