yuzu-android/src/shader_recompiler/environment.h

75 lines
2.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "common/common_types.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
namespace Shader {
class Environment {
public:
virtual ~Environment() = default;
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
[[nodiscard]] virtual bool HasHLEMacroState() const = 0;
[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
u32 offset) = 0;
virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}
[[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
return gp_passthrough_mask;
}
[[nodiscard]] Stage ShaderStage() const noexcept {
return stage;
}
[[nodiscard]] u32 StartAddress() const noexcept {
return start_address;
}
[[nodiscard]] bool IsProprietaryDriver() const noexcept {
return is_proprietary_driver;
}
protected:
ProgramHeader sph{};
std::array<u32, 8> gp_passthrough_mask{};
Stage stage{};
u32 start_address{};
bool is_proprietary_driver{};
};
} // namespace Shader