This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
30 lines
787 B
C++
30 lines
787 B
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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namespace Shader::Backend::GLASM {
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,0;", inst);
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}
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,0;", inst);
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}
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void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,0;", inst);
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}
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void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,0;", inst);
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}
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void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
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ctx.LongAdd("MOV.S64 {}.x,0;", inst);
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}
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} // namespace Shader::Backend::GLASM
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