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yuzu-android/src/shader_recompiler
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ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
..
backend
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
frontend
shader: Add support for "negative" and unaligned offsets
2021-07-22 21:51:34 -04:00
ir_opt
buffer_cache: Reduce uniform buffer size from shader usage
2021-07-22 21:51:34 -04:00
CMakeLists.txt
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
environment.h
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
exception.h
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
object_pool.h
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
profile.h
opengl: Declare fragment outputs even if they are not used
2021-07-22 21:51:34 -04:00
program_header.h
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
shader_info.h
buffer_cache: Reduce uniform buffer size from shader usage
2021-07-22 21:51:34 -04:00
stage.h
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
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