Lioncash 3b678b9e8e gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
..
2018-06-25 18:01:08 +03:00
2018-07-02 21:45:47 -04:00
2018-08-01 15:31:42 +02:00
2018-08-01 15:31:42 +02:00