yuzu-android/src/yuzu/configuration/configure_vibration.h
Morph 38110dd485 configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00

41 lines
898 B
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <QDialog>
class QGroupBox;
class QSpinBox;
namespace Ui {
class ConfigureVibration;
}
class ConfigureVibration : public QDialog {
Q_OBJECT
public:
explicit ConfigureVibration(QWidget* parent);
~ConfigureVibration() override;
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
std::unique_ptr<Ui::ConfigureVibration> ui;
static constexpr std::size_t NUM_PLAYERS = 8;
// Groupboxes encapsulating the vibration strength spinbox.
std::array<QGroupBox*, NUM_PLAYERS> vibration_groupboxes;
// Spinboxes representing the vibration strength percentage.
std::array<QSpinBox*, NUM_PLAYERS> vibration_spinboxes;
};