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buffer_cache
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buffer_cache: Eliminate local variable shadowing
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2020-06-19 21:55:02 -04:00 |
engines
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Addressed issues
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2020-06-24 12:09:03 +10:00 |
macro
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addressed issues
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2020-06-24 12:18:33 +10:00 |
renderer_opengl
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Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
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2020-06-24 01:51:15 -03:00 |
renderer_vulkan
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Merge pull request #4110 from ReinUsesLisp/direct-upload-sets
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2020-06-22 05:02:13 -03:00 |
shader
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memory_util: boost hashes are size_t
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2020-06-18 15:47:43 +01:00 |
texture_cache
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texture_cache: Fix incorrect address used in a DeduceSurface() call
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2020-06-20 14:11:28 -04:00 |
textures
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Clang Format and Documentation.
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2020-04-28 14:02:51 -04:00 |
CMakeLists.txt
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Macro HLE support
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2020-06-24 12:09:01 +10:00 |
dirty_flags.cpp
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dirty_flags.h
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
dma_pusher.h
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
fence_manager.h
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fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
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2020-05-01 23:38:23 +00:00 |
gpu_asynch.cpp
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_asynch.h
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_synch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
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Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
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2020-04-22 11:36:26 -04:00 |
gpu_thread.h
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GPU: Implement Flush Requests for Async mode.
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2020-04-22 11:36:17 -04:00 |
gpu.cpp
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Update src/video_core/gpu.cpp
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2020-05-05 15:39:44 -04:00 |
gpu.h
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
guest_driver.h
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
memory_manager.cpp
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
memory_manager.h
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
morton.cpp
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
morton.h
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query_cache.h
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Rename PAGE_SHIFT to PAGE_BITS
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2020-06-18 15:47:43 +01:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
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renderer_base.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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Rename PAGE_SHIFT to PAGE_BITS
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2020-06-18 15:47:43 +01:00 |
surface.cpp
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
surface.h
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
video_core.cpp
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Address review and fix broken yuzu-tester build
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2020-03-25 23:32:42 -06:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |