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22f3a7e94ce0e325a8c3dfeb0814c4b82a42649d
yuzu-android/src/video_core/renderer_opengl
History
tfarley 22f3a7e94c HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
..
gl_rasterizer_cache.cpp
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
gl_rasterizer_cache.h
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
gl_rasterizer.cpp
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
gl_rasterizer.h
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
gl_resource_manager.h
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
gl_shader_gen.cpp
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
gl_shader_gen.h
gl_rasterizer: Use MMH3 hash for shader cache hey.
2015-10-21 21:58:59 -04:00
gl_shader_util.cpp
gl_shader_gen: Use explicit locations for vertex shader attributes.
2015-10-21 22:29:56 -04:00
gl_shader_util.h
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
gl_state.cpp
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
gl_state.h
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
pica_to_gl.h
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
2016-04-01 02:14:43 +02:00
renderer_opengl.cpp
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
renderer_opengl.h
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
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