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<div id="projectname">GLFW
&#160;<span id="projectnumber">3.0.2</span>
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<div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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<div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor handling</a></div></div> </div>
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<p>Video mode type.
<a href="structGLFWvidmode.html#details">More...</a></p>
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Data Fields</h2></td></tr>
<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
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<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
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<tr class="memitem:a6066c4ecd251098700062d3b735dba1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a></td></tr>
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<tr class="memitem:a292fdd281f3485fb3ff102a5bda43faa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a></td></tr>
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<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
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<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This describes a single video mode. </p>
</div><h2 class="groupheader">Field Documentation</h2>
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<td class="memname">int GLFWvidmode::blueBits</td>
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<p>The bit depth of the blue channel of the video mode. </p>
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<td class="memname">int GLFWvidmode::greenBits</td>
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<p>The bit depth of the green channel of the video mode. </p>
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<td class="memname">int GLFWvidmode::height</td>
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<p>The height, in screen coordinates, of the video mode. </p>
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<td class="memname">int GLFWvidmode::redBits</td>
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<p>The bit depth of the red channel of the video mode. </p>
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<td class="memname">int GLFWvidmode::refreshRate</td>
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<p>The refresh rate, in Hz, of the video mode. </p>
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<td class="memname">int GLFWvidmode::width</td>
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<p>The width, in screen coordinates, of the video mode. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
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