// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "yuzu/uisettings.h" #ifndef CANNOT_EXPLICITLY_INSTANTIATE namespace Settings { template class Setting; template class Setting; template class Setting; template class Setting; template class Setting; template class Setting; template class Setting; } // namespace Settings #endif namespace FS = Common::FS; namespace UISettings { const Themes themes{{ {"Default", "default"}, {"Default Colorful", "colorful"}, {"Dark", "qdarkstyle"}, {"Dark Colorful", "colorful_dark"}, {"Midnight Blue", "qdarkstyle_midnight_blue"}, {"Midnight Blue Colorful", "colorful_midnight_blue"}, }}; bool IsDarkTheme() { const auto& theme = UISettings::values.theme; return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") || theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue"); } Values values = {}; u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) { switch (ratio) { case Settings::AspectRatio::R4_3: return height * 4 / 3; case Settings::AspectRatio::R21_9: return height * 21 / 9; case Settings::AspectRatio::R16_10: return height * 16 / 10; case Settings::AspectRatio::R16_9: case Settings::AspectRatio::Stretch: // TODO: Move this function wherever appropriate to implement Stretched aspect break; } return height * 16 / 9; } // You wanted to make a Save/Restore State thing here with a file in the config dir void SaveWindowState() { const auto window_state_config_loc = FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); void(FS::CreateParentDir(window_state_config_loc)); QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); config.setValue(QStringLiteral("geometry"), values.geometry); config.setValue(QStringLiteral("state"), values.state); config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry); config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state); config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry); config.sync(); } void RestoreWindowState() { const auto window_state_config_loc = FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); void(FS::CreateParentDir(window_state_config_loc)); QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); values.state = config.value(QStringLiteral("state")).toByteArray(); values.renderwindow_geometry = config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); values.gamelist_header_state = config.value(QStringLiteral("gameListHeaderState")).toByteArray(); values.microprofile_geometry = config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); } } // namespace UISettings