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Author SHA1 Message Date
32dfe57d69 Android #59 2023-09-03 00:57:34 +00:00
290 changed files with 4123 additions and 7236 deletions

View File

@ -49,8 +49,6 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" ON)
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
CMAKE_DEPENDENT_OPTION(YUZU_ROOM "Compile LDN room server" ON "NOT ANDROID" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile Windows crash dump (Minidump) support" OFF "WIN32" OFF)
@ -63,8 +61,6 @@ option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" OFF)
option(YUZU_ENABLE_PORTABLE "Allow yuzu to enable portable mode if a user folder is found in the CWD" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)
@ -81,24 +77,6 @@ if (ANDROID OR WIN32 OR APPLE)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
set(vvl_version "sdk-1.3.261.1")
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
if (NOT EXISTS "${vvl_zip_file}")
# Download and extract validation layer release to externals directory
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
file(DOWNLOAD "${vvl_base_url}/${vvl_version}/android-binaries-${vvl_version}-android.zip"
"${vvl_zip_file}" SHOW_PROGRESS)
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${vvl_zip_file}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
endif()
# Copy the arm64 binary to src/android/app/main/jniLibs
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
file(COPY "${CMAKE_BINARY_DIR}/externals/android-binaries-${vvl_version}/arm64-v8a/libVkLayer_khronos_validation.so"
DESTINATION "${vvl_lib_path}")
endif()
# On Android, fetch and compile libcxx before doing anything else
if (ANDROID)
set(CMAKE_SKIP_INSTALL_RULES ON)

View File

@ -24,7 +24,7 @@ if (MSVC)
# Ensure that projects build with Unicode support.
add_definitions(-DUNICODE -D_UNICODE)
# /W4 - Level 4 warnings
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zm - Specifies the precompiled header memory allocation limit
@ -61,7 +61,7 @@ if (MSVC)
/external:W0 # Sets the default warning level to 0 for external headers, effectively turning off warnings for external headers
# Warnings
/W4
/W3
/WX
/we4062 # Enumerator 'identifier' in a switch of enum 'enumeration' is not handled
@ -84,17 +84,12 @@ if (MSVC)
/wd4100 # 'identifier': unreferenced formal parameter
/wd4324 # 'struct_name': structure was padded due to __declspec(align())
/wd4201 # nonstandard extension used : nameless struct/union
/wd4702 # unreachable code (when used with LTO)
)
if (USE_CCACHE OR YUZU_USE_PRECOMPILED_HEADERS)
# when caching, we need to use /Z7 to downgrade debug info to use an older but more cacheable format
# Precompiled headers are deleted if not using /Z7. See https://github.com/nanoant/CMakePCHCompiler/issues/21
add_compile_options(/Z7)
# Avoid D9025 warning
string(REPLACE "/Zi" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
else()
add_compile_options(/Zi)
endif()

View File

@ -307,6 +307,21 @@ object NativeLibrary {
*/
external fun isPaused(): Boolean
/**
* Mutes emulation sound
*/
external fun muteAudio(): Boolean
/**
* Unmutes emulation sound
*/
external fun unmuteAudio(): Boolean
/**
* Returns true if emulation audio is muted.
*/
external fun isMuted(): Boolean
/**
* Returns the performance stats for the current game
*/

View File

@ -332,7 +332,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
pictureInPictureActions.add(pauseRemoteAction)
}
if (BooleanSetting.AUDIO_MUTED.boolean) {
if (NativeLibrary.isMuted()) {
val unmuteIcon = Icon.createWithResource(
this@EmulationActivity,
R.drawable.ic_pip_unmute
@ -389,9 +389,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
if (!NativeLibrary.isPaused()) NativeLibrary.pauseEmulation()
}
if (intent.action == actionUnmute) {
if (BooleanSetting.AUDIO_MUTED.boolean) BooleanSetting.AUDIO_MUTED.setBoolean(false)
if (NativeLibrary.isMuted()) NativeLibrary.unmuteAudio()
} else if (intent.action == actionMute) {
if (!BooleanSetting.AUDIO_MUTED.boolean) BooleanSetting.AUDIO_MUTED.setBoolean(true)
if (!NativeLibrary.isMuted()) NativeLibrary.muteAudio()
}
buildPictureInPictureParams()
}
@ -417,7 +417,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
} catch (ignored: Exception) {
}
// Always resume audio, since there is no UI button
if (BooleanSetting.AUDIO_MUTED.boolean) BooleanSetting.AUDIO_MUTED.setBoolean(false)
if (NativeLibrary.isMuted()) NativeLibrary.unmuteAudio()
}
}

View File

@ -4,8 +4,7 @@
package org.yuzu.yuzu_emu.adapters
import android.content.Intent
import android.graphics.Bitmap
import android.graphics.drawable.LayerDrawable
import android.graphics.drawable.BitmapDrawable
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
@ -16,10 +15,7 @@ import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.pm.ShortcutInfoCompat
import androidx.core.content.pm.ShortcutManagerCompat
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.navigation.findNavController
@ -91,24 +87,11 @@ class GameAdapter(private val activity: AppCompatActivity) :
action = Intent.ACTION_VIEW
data = Uri.parse(holder.game.path)
}
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
null
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
.setShortLabel(holder.game.title)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
IconCompat.createWithBitmap(
(holder.binding.imageGameScreen.drawable as BitmapDrawable).bitmap
)
)
.setIntent(openIntent)

View File

@ -10,12 +10,8 @@ import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.ContextCompat
import androidx.core.content.res.ResourcesCompat
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.LifecycleOwner
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.recyclerview.widget.RecyclerView
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.CardHomeOptionBinding
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@ -90,11 +86,7 @@ class HomeSettingAdapter(
binding.optionIcon.alpha = 0.5f
}
viewLifecycle.lifecycleScope.launch {
viewLifecycle.repeatOnLifecycle(Lifecycle.State.CREATED) {
option.details.collect { updateOptionDetails(it) }
}
}
option.details.observe(viewLifecycle) { updateOptionDetails(it) }
binding.optionDetail.postDelayed(
{
binding.optionDetail.ellipsize = TextUtils.TruncateAt.MARQUEE

View File

@ -10,7 +10,6 @@ enum class BooleanSetting(
override val category: Settings.Category,
override val androidDefault: Boolean? = null
) : AbstractBooleanSetting {
AUDIO_MUTED("audio_muted", Settings.Category.Audio),
CPU_DEBUG_MODE("cpu_debug_mode", Settings.Category.Cpu),
FASTMEM("cpuopt_fastmem", Settings.Category.Cpu),
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives", Settings.Category.Cpu),

View File

@ -80,17 +80,6 @@ object Settings {
const val SECTION_THEME = "Theme"
const val SECTION_DEBUG = "Debug"
enum class MenuTag(val titleId: Int) {
SECTION_ROOT(R.string.advanced_settings),
SECTION_GENERAL(R.string.preferences_general),
SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics),
SECTION_AUDIO(R.string.preferences_audio),
SECTION_CPU(R.string.cpu),
SECTION_THEME(R.string.preferences_theme),
SECTION_DEBUG(R.string.preferences_debug);
}
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
const val PREF_OVERLAY_VERSION = "OverlayVersion"

View File

@ -3,12 +3,10 @@
package org.yuzu.yuzu_emu.features.settings.model.view
import org.yuzu.yuzu_emu.features.settings.model.Settings
class SubmenuSetting(
titleId: Int,
descriptionId: Int,
val menuKey: Settings.MenuTag
val menuKey: String
) : SettingsItem(emptySetting, titleId, descriptionId) {
override val type = TYPE_SUBMENU
}

View File

@ -13,14 +13,9 @@ import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
@ -71,30 +66,19 @@ class SettingsActivity : AppCompatActivity() {
)
}
lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldRecreate.collectLatest {
settingsViewModel.shouldRecreate.observe(this) {
if (it) {
settingsViewModel.setShouldRecreate(false)
recreate()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldNavigateBack.collectLatest {
settingsViewModel.shouldNavigateBack.observe(this) {
if (it) {
settingsViewModel.setShouldNavigateBack(false)
navigateBack()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldShowResetSettingsDialog.collectLatest {
settingsViewModel.shouldShowResetSettingsDialog.observe(this) {
if (it) {
settingsViewModel.setShouldShowResetSettingsDialog(false)
ResetSettingsDialogFragment().show(
@ -103,9 +87,6 @@ class SettingsActivity : AppCompatActivity() {
)
}
}
}
}
}
onBackPressedDispatcher.addCallback(
this,

View File

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.annotation.SuppressLint
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
@ -14,19 +13,14 @@ import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.divider.MaterialDividerItemDecoration
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentSettingsBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.SettingsViewModel
class SettingsFragment : Fragment() {
@ -57,17 +51,15 @@ class SettingsFragment : Fragment() {
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
settingsAdapter = SettingsAdapter(this, requireContext())
presenter = SettingsFragmentPresenter(
settingsViewModel,
settingsAdapter!!,
args.menuTag
args.menuTag,
args.game?.gameId ?: ""
)
binding.toolbarSettingsLayout.title = getString(args.menuTag.titleId)
val dividerDecoration = MaterialDividerItemDecoration(
requireContext(),
LinearLayoutManager.VERTICAL
@ -83,19 +75,18 @@ class SettingsFragment : Fragment() {
settingsViewModel.setShouldNavigateBack(true)
}
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldReloadSettingsList.collectLatest {
settingsViewModel.toolbarTitle.observe(viewLifecycleOwner) {
if (it.isNotEmpty()) binding.toolbarSettingsLayout.title = it
}
settingsViewModel.shouldReloadSettingsList.observe(viewLifecycleOwner) {
if (it) {
settingsViewModel.setShouldReloadSettingsList(false)
presenter.loadSettingsList()
}
}
}
}
launch {
settingsViewModel.isUsingSearch.collectLatest {
settingsViewModel.isUsingSearch.observe(viewLifecycleOwner) {
if (it) {
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
@ -104,10 +95,8 @@ class SettingsFragment : Fragment() {
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
}
}
}
if (args.menuTag == Settings.MenuTag.SECTION_ROOT) {
if (args.menuTag == SettingsFile.FILE_NAME_CONFIG) {
binding.toolbarSettings.inflateMenu(R.menu.menu_settings)
binding.toolbarSettings.setOnMenuItemClickListener {
when (it.itemId) {

View File

@ -6,6 +6,7 @@ package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.content.SharedPreferences
import android.os.Build
import android.text.TextUtils
import android.widget.Toast
import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.R
@ -19,13 +20,15 @@ import org.yuzu.yuzu_emu.features.settings.model.LongSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.NativeConfig
class SettingsFragmentPresenter(
private val settingsViewModel: SettingsViewModel,
private val adapter: SettingsAdapter,
private var menuTag: Settings.MenuTag
private var menuTag: String,
private var gameId: String
) {
private var settingsList = ArrayList<SettingsItem>()
@ -50,15 +53,24 @@ class SettingsFragmentPresenter(
}
fun loadSettingsList() {
if (!TextUtils.isEmpty(gameId)) {
settingsViewModel.setToolbarTitle(
context.getString(
R.string.advanced_settings_game,
gameId
)
)
}
val sl = ArrayList<SettingsItem>()
when (menuTag) {
Settings.MenuTag.SECTION_ROOT -> addConfigSettings(sl)
Settings.MenuTag.SECTION_GENERAL -> addGeneralSettings(sl)
Settings.MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
Settings.MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
Settings.MenuTag.SECTION_THEME -> addThemeSettings(sl)
Settings.MenuTag.SECTION_DEBUG -> addDebugSettings(sl)
SettingsFile.FILE_NAME_CONFIG -> addConfigSettings(sl)
Settings.SECTION_GENERAL -> addGeneralSettings(sl)
Settings.SECTION_SYSTEM -> addSystemSettings(sl)
Settings.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.SECTION_AUDIO -> addAudioSettings(sl)
Settings.SECTION_THEME -> addThemeSettings(sl)
Settings.SECTION_DEBUG -> addDebugSettings(sl)
else -> {
val context = YuzuApplication.appContext
Toast.makeText(
@ -74,12 +86,13 @@ class SettingsFragmentPresenter(
}
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.advanced_settings))
sl.apply {
add(SubmenuSetting(R.string.preferences_general, 0, Settings.MenuTag.SECTION_GENERAL))
add(SubmenuSetting(R.string.preferences_system, 0, Settings.MenuTag.SECTION_SYSTEM))
add(SubmenuSetting(R.string.preferences_graphics, 0, Settings.MenuTag.SECTION_RENDERER))
add(SubmenuSetting(R.string.preferences_audio, 0, Settings.MenuTag.SECTION_AUDIO))
add(SubmenuSetting(R.string.preferences_debug, 0, Settings.MenuTag.SECTION_DEBUG))
add(SubmenuSetting(R.string.preferences_general, 0, Settings.SECTION_GENERAL))
add(SubmenuSetting(R.string.preferences_system, 0, Settings.SECTION_SYSTEM))
add(SubmenuSetting(R.string.preferences_graphics, 0, Settings.SECTION_RENDERER))
add(SubmenuSetting(R.string.preferences_audio, 0, Settings.SECTION_AUDIO))
add(SubmenuSetting(R.string.preferences_debug, 0, Settings.SECTION_DEBUG))
add(
RunnableSetting(R.string.reset_to_default, 0, false) {
settingsViewModel.setShouldShowResetSettingsDialog(true)
@ -89,6 +102,7 @@ class SettingsFragmentPresenter(
}
private fun addGeneralSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.preferences_general))
sl.apply {
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
@ -98,6 +112,7 @@ class SettingsFragmentPresenter(
}
private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.preferences_system))
sl.apply {
add(BooleanSetting.USE_DOCKED_MODE.key)
add(IntSetting.REGION_INDEX.key)
@ -108,6 +123,7 @@ class SettingsFragmentPresenter(
}
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.preferences_graphics))
sl.apply {
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.RENDERER_RESOLUTION.key)
@ -124,6 +140,7 @@ class SettingsFragmentPresenter(
}
private fun addAudioSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.preferences_audio))
sl.apply {
add(IntSetting.AUDIO_OUTPUT_ENGINE.key)
add(ByteSetting.AUDIO_VOLUME.key)
@ -131,6 +148,7 @@ class SettingsFragmentPresenter(
}
private fun addThemeSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.preferences_theme))
sl.apply {
val theme: AbstractIntSetting = object : AbstractIntSetting {
override val int: Int
@ -243,6 +261,7 @@ class SettingsFragmentPresenter(
}
private fun addDebugSettings(sl: ArrayList<SettingsItem>) {
settingsViewModel.setToolbarTitle(context.getString(R.string.preferences_debug))
sl.apply {
add(HeaderSetting(R.string.gpu))
add(IntSetting.RENDERER_BACKEND.key)

View File

@ -39,7 +39,6 @@ import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
@ -50,6 +49,7 @@ import org.yuzu.yuzu_emu.databinding.DialogOverlayAdjustBinding
import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.overlay.InputOverlay
@ -129,8 +129,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.surfaceEmulation.holder.addCallback(this)
binding.showFpsText.setTextColor(Color.YELLOW)
@ -165,7 +163,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
R.id.menu_settings -> {
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_ROOT
SettingsFile.FILE_NAME_CONFIG
)
binding.root.findNavController().navigate(action)
true
@ -207,25 +205,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
)
viewLifecycleOwner.lifecycleScope.launch(Dispatchers.Main) {
lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED) {
WindowInfoTracker.getOrCreate(requireContext())
.windowLayoutInfo(requireActivity())
.collect { updateFoldableLayout(requireActivity() as EmulationActivity, it) }
}
}
GameIconUtils.loadGameIcon(game, binding.loadingImage)
binding.loadingTitle.text = game.title
binding.loadingTitle.isSelected = true
binding.loadingText.isSelected = true
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
WindowInfoTracker.getOrCreate(requireContext())
.windowLayoutInfo(requireActivity())
.collect {
updateFoldableLayout(requireActivity() as EmulationActivity, it)
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.shaderProgress.collectLatest {
if (it > 0 && it != emulationViewModel.totalShaders.value) {
emulationViewModel.shaderProgress.observe(viewLifecycleOwner) {
if (it > 0 && it != emulationViewModel.totalShaders.value!!) {
binding.loadingProgressIndicator.isIndeterminate = false
if (it < binding.loadingProgressIndicator.max) {
@ -233,33 +227,22 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
if (it == emulationViewModel.totalShaders.value) {
if (it == emulationViewModel.totalShaders.value!!) {
binding.loadingText.setText(R.string.loading)
binding.loadingProgressIndicator.isIndeterminate = true
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.totalShaders.collectLatest {
emulationViewModel.totalShaders.observe(viewLifecycleOwner) {
binding.loadingProgressIndicator.max = it
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.shaderMessage.collectLatest {
emulationViewModel.shaderMessage.observe(viewLifecycleOwner) {
if (it.isNotEmpty()) {
binding.loadingText.text = it
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStarted.collectLatest {
if (it) {
emulationViewModel.emulationStarted.observe(viewLifecycleOwner) { started ->
if (started) {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
ViewUtils.showView(binding.surfaceInputOverlay)
ViewUtils.hideView(binding.loadingIndicator)
@ -268,11 +251,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
updateShowFpsOverlay()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.isEmulationStopping.collectLatest {
emulationViewModel.isEmulationStopping.observe(viewLifecycleOwner) {
if (it) {
binding.loadingText.setText(R.string.shutting_down)
ViewUtils.showView(binding.loadingIndicator)
@ -281,9 +261,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
}
}
}
}
override fun onConfigurationChanged(newConfig: Configuration) {
super.onConfigurationChanged(newConfig)
@ -297,7 +274,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
} else {
if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) {
if (EmulationMenuSettings.showOverlay &&
emulationViewModel.emulationStarted.value == true
) {
binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.visibility = View.VISIBLE
}

View File

@ -37,6 +37,7 @@ import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
import org.yuzu.yuzu_emu.databinding.FragmentHomeSettingsBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.HomeSetting
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
@ -77,7 +78,7 @@ class HomeSettingsFragment : Fragment() {
{
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_ROOT
SettingsFile.FILE_NAME_CONFIG
)
binding.root.findNavController().navigate(action)
}
@ -99,7 +100,7 @@ class HomeSettingsFragment : Fragment() {
{
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_THEME
Settings.SECTION_THEME
)
binding.root.findNavController().navigate(action)
}

View File

@ -9,12 +9,8 @@ import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.model.TaskViewModel
@ -32,15 +28,11 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
.create()
dialog.setCanceledOnTouchOutside(false)
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.isComplete.collect {
if (it) {
taskViewModel.isComplete.observe(this) { complete ->
if (complete) {
dialog.dismiss()
when (val result = taskViewModel.result.value) {
is String -> Toast.makeText(requireContext(), result, Toast.LENGTH_LONG)
.show()
is String -> Toast.makeText(requireContext(), result, Toast.LENGTH_LONG).show()
is MessageDialogFragment -> result.show(
requireActivity().supportFragmentManager,
MessageDialogFragment.TAG
@ -49,10 +41,8 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
taskViewModel.clear()
}
}
}
}
if (!taskViewModel.isRunning.value) {
if (taskViewModel.isRunning.value == false) {
taskViewModel.runTask()
}
return dialog

View File

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint
import android.content.Context
import android.content.SharedPreferences
import android.os.Bundle
@ -18,13 +17,9 @@ import androidx.core.view.updatePadding
import androidx.core.widget.doOnTextChanged
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.preference.PreferenceManager
import info.debatty.java.stringsimilarity.Jaccard
import info.debatty.java.stringsimilarity.JaroWinkler
import kotlinx.coroutines.launch
import java.util.Locale
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -57,8 +52,6 @@ class SearchFragment : Fragment() {
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
homeViewModel.setNavigationVisibility(visible = true, animated = false)
preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
@ -86,25 +79,16 @@ class SearchFragment : Fragment() {
filterAndSearch()
}
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
gamesViewModel.searchFocused.collect {
if (it) {
gamesViewModel.apply {
searchFocused.observe(viewLifecycleOwner) { searchFocused ->
if (searchFocused) {
focusSearch()
gamesViewModel.setSearchFocused(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
gamesViewModel.games.collect { filterAndSearch() }
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
gamesViewModel.searchedGames.collect {
games.observe(viewLifecycleOwner) { filterAndSearch() }
searchedGames.observe(viewLifecycleOwner) {
(binding.gridGamesSearch.adapter as GameAdapter).submitList(it)
if (it.isEmpty()) {
binding.noResultsView.visibility = View.VISIBLE
@ -113,8 +97,6 @@ class SearchFragment : Fragment() {
}
}
}
}
}
binding.clearButton.setOnClickListener { binding.searchText.setText("") }
@ -127,7 +109,7 @@ class SearchFragment : Fragment() {
private inner class ScoredGame(val score: Double, val item: Game)
private fun filterAndSearch() {
val baseList = gamesViewModel.games.value
val baseList = gamesViewModel.games.value!!
val filteredList: List<Game> = when (binding.chipGroup.checkedChipId) {
R.id.chip_recently_played -> {
baseList.filter {

View File

@ -15,14 +15,10 @@ import androidx.core.view.updatePadding
import androidx.core.widget.doOnTextChanged
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.divider.MaterialDividerItemDecoration
import com.google.android.material.transition.MaterialSharedAxis
import info.debatty.java.stringsimilarity.Cosine
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentSettingsSearchBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
@ -83,16 +79,12 @@ class SettingsSearchFragment : Fragment() {
search()
binding.settingsList.smoothScrollToPosition(0)
}
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldReloadSettingsList.collect {
settingsViewModel.shouldReloadSettingsList.observe(viewLifecycleOwner) {
if (it) {
settingsViewModel.setShouldReloadSettingsList(false)
search()
}
}
}
}
search()

View File

@ -22,14 +22,10 @@ import androidx.core.view.isVisible
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.preference.PreferenceManager
import androidx.viewpager2.widget.ViewPager2.OnPageChangeCallback
import com.google.android.material.transition.MaterialFadeThrough
import kotlinx.coroutines.launch
import java.io.File
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -210,16 +206,12 @@ class SetupFragment : Fragment() {
)
}
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.shouldPageForward.collect {
homeViewModel.shouldPageForward.observe(viewLifecycleOwner) {
if (it) {
pageForward()
homeViewModel.setShouldPageForward(false)
}
}
}
}
binding.viewPager2.apply {
adapter = SetupAdapter(requireActivity() as AppCompatActivity, pages)

View File

@ -3,28 +3,28 @@
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
class EmulationViewModel : ViewModel() {
val emulationStarted: StateFlow<Boolean> get() = _emulationStarted
private val _emulationStarted = MutableStateFlow(false)
private val _emulationStarted = MutableLiveData(false)
val emulationStarted: LiveData<Boolean> get() = _emulationStarted
val isEmulationStopping: StateFlow<Boolean> get() = _isEmulationStopping
private val _isEmulationStopping = MutableStateFlow(false)
private val _isEmulationStopping = MutableLiveData(false)
val isEmulationStopping: LiveData<Boolean> get() = _isEmulationStopping
val shaderProgress: StateFlow<Int> get() = _shaderProgress
private val _shaderProgress = MutableStateFlow(0)
private val _shaderProgress = MutableLiveData(0)
val shaderProgress: LiveData<Int> get() = _shaderProgress
val totalShaders: StateFlow<Int> get() = _totalShaders
private val _totalShaders = MutableStateFlow(0)
private val _totalShaders = MutableLiveData(0)
val totalShaders: LiveData<Int> get() = _totalShaders
val shaderMessage: StateFlow<String> get() = _shaderMessage
private val _shaderMessage = MutableStateFlow("")
private val _shaderMessage = MutableLiveData("")
val shaderMessage: LiveData<String> get() = _shaderMessage
fun setEmulationStarted(started: Boolean) {
_emulationStarted.value = started
_emulationStarted.postValue(started)
}
fun setIsEmulationStopping(value: Boolean) {
@ -50,18 +50,10 @@ class EmulationViewModel : ViewModel() {
}
fun clear() {
setEmulationStarted(false)
setIsEmulationStopping(false)
setShaderProgress(0)
setTotalShaders(0)
setShaderMessage("")
}
companion object {
const val KEY_EMULATION_STARTED = "EmulationStarted"
const val KEY_IS_EMULATION_STOPPING = "IsEmulationStarting"
const val KEY_SHADER_PROGRESS = "ShaderProgress"
const val KEY_TOTAL_SHADERS = "TotalShaders"
const val KEY_SHADER_MESSAGE = "ShaderMessage"
_emulationStarted.value = false
_isEmulationStopping.value = false
_shaderProgress.value = 0
_totalShaders.value = 0
_shaderMessage.value = ""
}
}

View File

@ -5,13 +5,13 @@ package org.yuzu.yuzu_emu.model
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import java.util.Locale
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.ExperimentalSerializationApi
@ -24,23 +24,23 @@ import org.yuzu.yuzu_emu.utils.GameHelper
@OptIn(ExperimentalSerializationApi::class)
class GamesViewModel : ViewModel() {
val games: StateFlow<List<Game>> get() = _games
private val _games = MutableStateFlow(emptyList<Game>())
private val _games = MutableLiveData<List<Game>>(emptyList())
val games: LiveData<List<Game>> get() = _games
val searchedGames: StateFlow<List<Game>> get() = _searchedGames
private val _searchedGames = MutableStateFlow(emptyList<Game>())
private val _searchedGames = MutableLiveData<List<Game>>(emptyList())
val searchedGames: LiveData<List<Game>> get() = _searchedGames
val isReloading: StateFlow<Boolean> get() = _isReloading
private val _isReloading = MutableStateFlow(false)
private val _isReloading = MutableLiveData(false)
val isReloading: LiveData<Boolean> get() = _isReloading
val shouldSwapData: StateFlow<Boolean> get() = _shouldSwapData
private val _shouldSwapData = MutableStateFlow(false)
private val _shouldSwapData = MutableLiveData(false)
val shouldSwapData: LiveData<Boolean> get() = _shouldSwapData
val shouldScrollToTop: StateFlow<Boolean> get() = _shouldScrollToTop
private val _shouldScrollToTop = MutableStateFlow(false)
private val _shouldScrollToTop = MutableLiveData(false)
val shouldScrollToTop: LiveData<Boolean> get() = _shouldScrollToTop
val searchFocused: StateFlow<Boolean> get() = _searchFocused
private val _searchFocused = MutableStateFlow(false)
private val _searchFocused = MutableLiveData(false)
val searchFocused: LiveData<Boolean> get() = _searchFocused
init {
// Ensure keys are loaded so that ROM metadata can be decrypted.
@ -79,36 +79,36 @@ class GamesViewModel : ViewModel() {
)
)
_games.value = sortedList
_games.postValue(sortedList)
}
fun setSearchedGames(games: List<Game>) {
_searchedGames.value = games
_searchedGames.postValue(games)
}
fun setShouldSwapData(shouldSwap: Boolean) {
_shouldSwapData.value = shouldSwap
_shouldSwapData.postValue(shouldSwap)
}
fun setShouldScrollToTop(shouldScroll: Boolean) {
_shouldScrollToTop.value = shouldScroll
_shouldScrollToTop.postValue(shouldScroll)
}
fun setSearchFocused(searchFocused: Boolean) {
_searchFocused.value = searchFocused
_searchFocused.postValue(searchFocused)
}
fun reloadGames(directoryChanged: Boolean) {
if (isReloading.value) {
if (isReloading.value == true) {
return
}
_isReloading.value = true
_isReloading.postValue(true)
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeLibrary.resetRomMetadata()
setGames(GameHelper.getGames())
_isReloading.value = false
_isReloading.postValue(false)
if (directoryChanged) {
setShouldSwapData(true)

View File

@ -3,8 +3,8 @@
package org.yuzu.yuzu_emu.model
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
data class HomeSetting(
val titleId: Int,
@ -14,5 +14,5 @@ data class HomeSetting(
val isEnabled: () -> Boolean = { true },
val disabledTitleId: Int = 0,
val disabledMessageId: Int = 0,
val details: StateFlow<String> = MutableStateFlow("")
val details: LiveData<String> = MutableLiveData("")
)

View File

@ -5,43 +5,47 @@ package org.yuzu.yuzu_emu.model
import android.net.Uri
import androidx.fragment.app.FragmentActivity
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
import androidx.preference.PreferenceManager
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
class HomeViewModel : ViewModel() {
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
private val _navigationVisible = MutableStateFlow(Pair(false, false))
private val _navigationVisible = MutableLiveData<Pair<Boolean, Boolean>>()
val navigationVisible: LiveData<Pair<Boolean, Boolean>> get() = _navigationVisible
val statusBarShadeVisible: StateFlow<Boolean> get() = _statusBarShadeVisible
private val _statusBarShadeVisible = MutableStateFlow(true)
private val _statusBarShadeVisible = MutableLiveData(true)
val statusBarShadeVisible: LiveData<Boolean> get() = _statusBarShadeVisible
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
private val _shouldPageForward = MutableStateFlow(false)
private val _shouldPageForward = MutableLiveData(false)
val shouldPageForward: LiveData<Boolean> get() = _shouldPageForward
val gamesDir: StateFlow<String> get() = _gamesDir
private val _gamesDir = MutableStateFlow(
private val _gamesDir = MutableLiveData(
Uri.parse(
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getString(GameHelper.KEY_GAME_PATH, "")
).path ?: ""
)
val gamesDir: LiveData<String> get() = _gamesDir
var navigatedToSetup = false
init {
_navigationVisible.value = Pair(false, false)
}
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
if (navigationVisible.value.first == visible) {
if (_navigationVisible.value?.first == visible) {
return
}
_navigationVisible.value = Pair(visible, animated)
}
fun setStatusBarShadeVisibility(visible: Boolean) {
if (statusBarShadeVisible.value == visible) {
if (_statusBarShadeVisible.value == visible) {
return
}
_statusBarShadeVisible.value = visible

View File

@ -3,43 +3,48 @@
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.SavedStateHandle
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
class SettingsViewModel(private val savedStateHandle: SavedStateHandle) : ViewModel() {
var game: Game? = null
var shouldSave = false
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
private val _shouldRecreate = MutableStateFlow(false)
private val _toolbarTitle = MutableLiveData("")
val toolbarTitle: LiveData<String> get() = _toolbarTitle
val shouldNavigateBack: StateFlow<Boolean> get() = _shouldNavigateBack
private val _shouldNavigateBack = MutableStateFlow(false)
private val _shouldRecreate = MutableLiveData(false)
val shouldRecreate: LiveData<Boolean> get() = _shouldRecreate
val shouldShowResetSettingsDialog: StateFlow<Boolean> get() = _shouldShowResetSettingsDialog
private val _shouldShowResetSettingsDialog = MutableStateFlow(false)
private val _shouldNavigateBack = MutableLiveData(false)
val shouldNavigateBack: LiveData<Boolean> get() = _shouldNavigateBack
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
private val _shouldReloadSettingsList = MutableStateFlow(false)
private val _shouldShowResetSettingsDialog = MutableLiveData(false)
val shouldShowResetSettingsDialog: LiveData<Boolean> get() = _shouldShowResetSettingsDialog
val isUsingSearch: StateFlow<Boolean> get() = _isUsingSearch
private val _isUsingSearch = MutableStateFlow(false)
private val _shouldReloadSettingsList = MutableLiveData(false)
val shouldReloadSettingsList: LiveData<Boolean> get() = _shouldReloadSettingsList
val sliderProgress: StateFlow<Int> get() = _sliderProgress
private val _sliderProgress = MutableStateFlow(-1)
private val _isUsingSearch = MutableLiveData(false)
val isUsingSearch: LiveData<Boolean> get() = _isUsingSearch
val sliderTextValue: StateFlow<String> get() = _sliderTextValue
private val _sliderTextValue = MutableStateFlow("")
val sliderProgress = savedStateHandle.getStateFlow(KEY_SLIDER_PROGRESS, -1)
val adapterItemChanged: StateFlow<Int> get() = _adapterItemChanged
private val _adapterItemChanged = MutableStateFlow(-1)
val sliderTextValue = savedStateHandle.getStateFlow(KEY_SLIDER_TEXT_VALUE, "")
val adapterItemChanged = savedStateHandle.getStateFlow(KEY_ADAPTER_ITEM_CHANGED, -1)
fun setToolbarTitle(value: String) {
_toolbarTitle.value = value
}
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
@ -62,8 +67,8 @@ class SettingsViewModel : ViewModel() {
}
fun setSliderTextValue(value: Float, units: String) {
_sliderProgress.value = value.toInt()
_sliderTextValue.value = String.format(
savedStateHandle[KEY_SLIDER_PROGRESS] = value
savedStateHandle[KEY_SLIDER_TEXT_VALUE] = String.format(
YuzuApplication.appContext.getString(R.string.value_with_units),
value.toInt().toString(),
units
@ -71,15 +76,21 @@ class SettingsViewModel : ViewModel() {
}
fun setSliderProgress(value: Float) {
_sliderProgress.value = value.toInt()
savedStateHandle[KEY_SLIDER_PROGRESS] = value
}
fun setAdapterItemChanged(value: Int) {
_adapterItemChanged.value = value
savedStateHandle[KEY_ADAPTER_ITEM_CHANGED] = value
}
fun clear() {
game = null
shouldSave = false
}
companion object {
const val KEY_SLIDER_TEXT_VALUE = "SliderTextValue"
const val KEY_SLIDER_PROGRESS = "SliderProgress"
const val KEY_ADAPTER_ITEM_CHANGED = "AdapterItemChanged"
}
}

View File

@ -3,25 +3,29 @@
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class TaskViewModel : ViewModel() {
val result: StateFlow<Any> get() = _result
private val _result = MutableStateFlow(Any())
private val _result = MutableLiveData<Any>()
val result: LiveData<Any> = _result
val isComplete: StateFlow<Boolean> get() = _isComplete
private val _isComplete = MutableStateFlow(false)
private val _isComplete = MutableLiveData<Boolean>()
val isComplete: LiveData<Boolean> = _isComplete
val isRunning: StateFlow<Boolean> get() = _isRunning
private val _isRunning = MutableStateFlow(false)
private val _isRunning = MutableLiveData<Boolean>()
val isRunning: LiveData<Boolean> = _isRunning
lateinit var task: () -> Any
init {
clear()
}
fun clear() {
_result.value = Any()
_isComplete.value = false
@ -29,16 +33,15 @@ class TaskViewModel : ViewModel() {
}
fun runTask() {
if (isRunning.value) {
if (_isRunning.value == true) {
return
}
_isRunning.value = true
viewModelScope.launch(Dispatchers.IO) {
val res = task()
_result.value = res
_isComplete.value = true
_isRunning.value = false
_result.postValue(res)
_isComplete.postValue(true)
}
}
}

View File

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.ui
import android.annotation.SuppressLint
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
@ -15,12 +14,8 @@ import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import com.google.android.material.color.MaterialColors
import com.google.android.material.transition.MaterialFadeThrough
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.GameAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGamesBinding
@ -49,8 +44,6 @@ class GamesFragment : Fragment() {
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
homeViewModel.setNavigationVisibility(visible = true, animated = false)
@ -87,19 +80,16 @@ class GamesFragment : Fragment() {
if (_binding == null) {
return@post
}
binding.swipeRefresh.isRefreshing = gamesViewModel.isReloading.value
binding.swipeRefresh.isRefreshing = gamesViewModel.isReloading.value!!
}
}
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.isReloading.collect { binding.swipeRefresh.isRefreshing = it }
gamesViewModel.apply {
// Watch for when we get updates to any of our games lists
isReloading.observe(viewLifecycleOwner) { isReloading ->
binding.swipeRefresh.isRefreshing = isReloading
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.games.collect {
games.observe(viewLifecycleOwner) {
(binding.gridGames.adapter as GameAdapter).submitList(it)
if (it.isEmpty()) {
binding.noticeText.visibility = View.VISIBLE
@ -107,31 +97,23 @@ class GamesFragment : Fragment() {
binding.noticeText.visibility = View.GONE
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.shouldSwapData.collect {
if (it) {
shouldSwapData.observe(viewLifecycleOwner) { shouldSwapData ->
if (shouldSwapData) {
(binding.gridGames.adapter as GameAdapter).submitList(
gamesViewModel.games.value
gamesViewModel.games.value!!
)
gamesViewModel.setShouldSwapData(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
gamesViewModel.shouldScrollToTop.collect {
if (it) {
// Check if the user reselected the games menu item and then scroll to top of the list
shouldScrollToTop.observe(viewLifecycleOwner) { shouldScroll ->
if (shouldScroll) {
scrollToTop()
gamesViewModel.setShouldScrollToTop(false)
}
}
}
}
}
setInsets()
}

View File

@ -19,9 +19,7 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.setupWithNavController
@ -42,6 +40,7 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.model.GamesViewModel
@ -108,7 +107,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
R.id.homeSettingsFragment -> {
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
Settings.MenuTag.SECTION_ROOT
SettingsFile.FILE_NAME_CONFIG
)
navHostFragment.navController.navigate(action)
}
@ -116,22 +115,16 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Prevents navigation from being drawn for a short time on recreation if set to hidden
if (!homeViewModel.navigationVisible.value.first) {
if (!homeViewModel.navigationVisible.value?.first!!) {
binding.navigationView.visibility = View.INVISIBLE
binding.statusBarShade.visibility = View.INVISIBLE
}
lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.navigationVisible.collect { showNavigation(it.first, it.second) }
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.statusBarShadeVisible.collect { showStatusBarShade(it) }
}
homeViewModel.navigationVisible.observe(this) {
showNavigation(it.first, it.second)
}
homeViewModel.statusBarShadeVisible.observe(this) { visible ->
showStatusBarShade(visible)
}
// Dismiss previous notifications (should not happen unless a crash occurred)

View File

@ -6,11 +6,9 @@ package org.yuzu.yuzu_emu.utils
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.widget.ImageView
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import coil.ImageLoader
import coil.decode.DataSource
import coil.executeBlocking
import coil.fetch.DrawableResult
import coil.fetch.FetchResult
import coil.fetch.Fetcher
@ -76,13 +74,4 @@ object GameIconUtils {
.build()
imageLoader.enqueue(request)
}
fun getGameIcon(game: Game): Bitmap {
val request = ImageRequest.Builder(YuzuApplication.appContext)
.data(game)
.error(R.drawable.default_icon)
.build()
return imageLoader.executeBlocking(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
}

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@ -262,12 +262,14 @@ public:
Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
std::scoped_lock lock(m_mutex);
// Loads the configuration.
Config{};
// Create the render window.
m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
m_vulkan_library);
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
// Initialize system.
jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
@ -327,13 +329,12 @@ public:
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
// Tear down the render window.
m_window.reset();
OnEmulationStopped(m_load_result);
}
void PauseEmulation() {
@ -670,6 +671,18 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass claz
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_muteAduio(JNIEnv* env, jclass clazz) {
Settings::values.audio_muted = true;
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_unmuteAudio(JNIEnv* env, jclass clazz) {
Settings::values.audio_muted = false;
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isMuted(JNIEnv* env, jclass clazz) {
return static_cast<jboolean>(Settings::values.audio_muted.GetValue());
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly(JNIEnv* env, jclass clazz) {
return EmulationSession::GetInstance().IsHandheldOnly();
}

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<color android:color="@android:color/white" />
</item>
<item android:id="@+id/shortcut_foreground">
<bitmap android:src="@drawable/default_icon" />
</item>
</layer-list>

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@ -27,7 +27,7 @@
app:nullable="true" />
<argument
android:name="menuTag"
app:argType="org.yuzu.yuzu_emu.features.settings.model.Settings$MenuTag" />
app:argType="string" />
</activity>
<action

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@ -82,7 +82,7 @@
app:nullable="true" />
<argument
android:name="menuTag"
app:argType="org.yuzu.yuzu_emu.features.settings.model.Settings$MenuTag" />
app:argType="string" />
</activity>
<action

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@ -10,7 +10,7 @@
android:label="SettingsFragment">
<argument
android:name="menuTag"
app:argType="org.yuzu.yuzu_emu.features.settings.model.Settings$MenuTag" />
app:argType="string" />
<argument
android:name="game"
app:argType="org.yuzu.yuzu_emu.model.Game"

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@ -12,7 +12,6 @@
<dimen name="spacing_refresh_end">72dp</dimen>
<dimen name="menu_width">256dp</dimen>
<dimen name="card_width">165dp</dimen>
<dimen name="icon_inset">24dp</dimen>
<dimen name="dialog_margin">20dp</dimen>
<dimen name="elevated_app_bar">3dp</dimen>

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@ -2,14 +2,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(audio_core STATIC
adsp/adsp.cpp
adsp/adsp.h
adsp/mailbox.h
adsp/apps/audio_renderer/audio_renderer.cpp
adsp/apps/audio_renderer/audio_renderer.h
adsp/apps/audio_renderer/command_buffer.h
adsp/apps/audio_renderer/command_list_processor.cpp
adsp/apps/audio_renderer/command_list_processor.h
audio_core.cpp
audio_core.h
audio_event.h
@ -40,6 +32,13 @@ add_library(audio_core STATIC
out/audio_out_system.cpp
out/audio_out_system.h
precompiled_headers.h
renderer/adsp/adsp.cpp
renderer/adsp/adsp.h
renderer/adsp/audio_renderer.cpp
renderer/adsp/audio_renderer.h
renderer/adsp/command_buffer.h
renderer/adsp/command_list_processor.cpp
renderer/adsp/command_list_processor.h
renderer/audio_device.cpp
renderer/audio_device.h
renderer/audio_renderer.h

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@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/adsp.h"
#include "core/core.h"
namespace AudioCore::ADSP {
ADSP::ADSP(Core::System& system, Sink::Sink& sink) {
audio_renderer =
std::make_unique<AudioRenderer::AudioRenderer>(system, system.ApplicationMemory(), sink);
}
AudioRenderer::AudioRenderer& ADSP::AudioRenderer() {
return *audio_renderer.get();
}
} // namespace AudioCore::ADSP

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@ -1,50 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/adsp/apps/audio_renderer/audio_renderer.h"
#include "common/common_types.h"
namespace Core {
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace ADSP {
/**
* Represents the ADSP embedded within the audio sysmodule.
* This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
*
* The kernel will run the apps you write for it, Nintendo have the following:
*
* Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
* audio samples end up, and we skip it entirely, since we have very different backends and
* mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
*
* AudioRenderer - Receives command lists generated by the audio render
* system on the host, processes them, and sends the samples to Gmix.
*
* OpusDecoder - Contains libopus, and decodes Opus audio packets into raw pcm data.
*
* Communication between the host and ADSP is done through mailboxes, and mapping of shared memory.
*/
class ADSP {
public:
explicit ADSP(Core::System& system, Sink::Sink& sink);
~ADSP() = default;
AudioRenderer::AudioRenderer& AudioRenderer();
private:
/// AudioRenderer app
std::unique_ptr<AudioRenderer::AudioRenderer> audio_renderer{};
};
} // namespace ADSP
} // namespace AudioCore

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@ -1,220 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <chrono>
#include "audio_core/adsp/apps/audio_renderer/audio_renderer.h"
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/sink.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/core_timing.h"
MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97));
namespace AudioCore::ADSP::AudioRenderer {
AudioRenderer::AudioRenderer(Core::System& system_, Core::Memory::Memory& memory_,
Sink::Sink& sink_)
: system{system_}, memory{memory_}, sink{sink_} {}
AudioRenderer::~AudioRenderer() {
Stop();
}
void AudioRenderer::Start() {
CreateSinkStreams();
mailbox.Initialize(AppMailboxId::AudioRenderer);
main_thread = std::jthread([this](std::stop_token stop_token) { Main(stop_token); });
mailbox.Send(Direction::DSP, {Message::InitializeOK, {}});
if (mailbox.Receive(Direction::Host).msg != Message::InitializeOK) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
return;
}
running = true;
}
void AudioRenderer::Stop() {
if (!running) {
return;
}
mailbox.Send(Direction::DSP, {Message::Shutdown, {}});
if (mailbox.Receive(Direction::Host).msg != Message::Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
}
main_thread.request_stop();
main_thread.join();
for (auto& stream : streams) {
if (stream) {
stream->Stop();
sink.CloseStream(stream);
stream = nullptr;
}
}
running = false;
}
void AudioRenderer::Signal() {
signalled_tick = system.CoreTiming().GetGlobalTimeNs().count();
Send(Direction::DSP, {Message::Render, {}});
}
void AudioRenderer::Wait() {
auto received = Receive(Direction::Host);
if (received.msg != Message::RenderResponse) {
LOG_ERROR(Service_Audio,
"Did not receive the expected render response from the AudioRenderer! Expected "
"{}, got {}",
Message::RenderResponse, received.msg);
}
}
void AudioRenderer::Send(Direction dir, MailboxMessage message) {
mailbox.Send(dir, std::move(message));
}
MailboxMessage AudioRenderer::Receive(Direction dir, bool block) {
return mailbox.Receive(dir, block);
}
void AudioRenderer::SetCommandBuffer(s32 session_id, CpuAddr buffer, u64 size, u64 time_limit,
u64 applet_resource_user_id, bool reset) noexcept {
command_buffers[session_id].buffer = buffer;
command_buffers[session_id].size = size;
command_buffers[session_id].time_limit = time_limit;
command_buffers[session_id].applet_resource_user_id = applet_resource_user_id;
command_buffers[session_id].reset_buffer = reset;
}
u32 AudioRenderer::GetRemainCommandCount(s32 session_id) const noexcept {
return command_buffers[session_id].remaining_command_count;
}
void AudioRenderer::ClearRemainCommandCount(s32 session_id) noexcept {
command_buffers[session_id].remaining_command_count = 0;
}
u64 AudioRenderer::GetRenderingStartTick(s32 session_id) const noexcept {
return (1000 * command_buffers[session_id].render_time_taken_us) + signalled_tick;
}
void AudioRenderer::CreateSinkStreams() {
u32 channels{sink.GetDeviceChannels()};
for (u32 i = 0; i < MaxRendererSessions; i++) {
std::string name{fmt::format("ADSP_RenderStream-{}", i)};
streams[i] =
sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
streams[i]->SetRingSize(4);
}
}
void AudioRenderer::Main(std::stop_token stop_token) {
static constexpr char name[]{"AudioRenderer"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
// TODO: Create buffer map/unmap thread + mailbox
// TODO: Create gMix devices, initialize them here
if (mailbox.Receive(Direction::DSP).msg != Message::InitializeOK) {
LOG_ERROR(Service_Audio,
"ADSP Audio Renderer -- Failed to receive initialize message from host!");
return;
}
mailbox.Send(Direction::Host, {Message::InitializeOK, {}});
// 0.12 seconds (2,304,000 / 19,200,000)
constexpr u64 max_process_time{2'304'000ULL};
while (!stop_token.stop_requested()) {
auto received{mailbox.Receive(Direction::DSP)};
switch (received.msg) {
case Message::Shutdown:
mailbox.Send(Direction::Host, {Message::Shutdown, {}});
return;
case Message::Render: {
if (system.IsShuttingDown()) [[unlikely]] {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
mailbox.Send(Direction::Host, {Message::RenderResponse, {}});
continue;
}
std::array<bool, MaxRendererSessions> buffers_reset{};
std::array<u64, MaxRendererSessions> render_times_taken{};
const auto start_time{system.CoreTiming().GetGlobalTimeUs().count()};
for (u32 index = 0; index < MaxRendererSessions; index++) {
auto& command_buffer{command_buffers[index]};
auto& command_list_processor{command_list_processors[index]};
// Check this buffer is valid, as it may not be used.
if (command_buffer.buffer != 0) {
// If there are no remaining commands (from the previous list),
// this is a new command list, initialize it.
if (command_buffer.remaining_command_count == 0) {
command_list_processor.Initialize(system, command_buffer.buffer,
command_buffer.size, streams[index]);
}
if (command_buffer.reset_buffer && !buffers_reset[index]) {
streams[index]->ClearQueue();
buffers_reset[index] = true;
}
u64 max_time{max_process_time};
if (index == 1 && command_buffer.applet_resource_user_id ==
command_buffers[0].applet_resource_user_id) {
max_time = max_process_time - render_times_taken[0];
if (render_times_taken[0] > max_process_time) {
max_time = 0;
}
}
max_time = std::min(command_buffer.time_limit, max_time);
command_list_processor.SetProcessTimeMax(max_time);
if (index == 0) {
streams[index]->WaitFreeSpace(stop_token);
}
// Process the command list
{
MICROPROFILE_SCOPE(Audio_Renderer);
render_times_taken[index] =
command_list_processor.Process(index) - start_time;
}
const auto end_time{system.CoreTiming().GetGlobalTimeUs().count()};
command_buffer.remaining_command_count =
command_list_processor.GetRemainingCommandCount();
command_buffer.render_time_taken_us = end_time - start_time;
}
}
mailbox.Send(Direction::Host, {Message::RenderResponse, {}});
} break;
default:
LOG_WARNING(Service_Audio,
"ADSP AudioRenderer received an invalid message, msg={:02X}!",
received.msg);
break;
}
}
}
} // namespace AudioCore::ADSP::AudioRenderer

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@ -1,116 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <thread>
#include "audio_core/adsp/apps/audio_renderer/command_buffer.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/adsp/mailbox.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/thread.h"
namespace Core {
class System;
namespace Timing {
struct EventType;
}
namespace Memory {
class Memory;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace ADSP::AudioRenderer {
enum Message : u32 {
Invalid = 0x00,
MapUnmap_Map = 0x01,
MapUnmap_MapResponse = 0x02,
MapUnmap_Unmap = 0x03,
MapUnmap_UnmapResponse = 0x04,
MapUnmap_InvalidateCache = 0x05,
MapUnmap_InvalidateCacheResponse = 0x06,
MapUnmap_Shutdown = 0x07,
MapUnmap_ShutdownResponse = 0x08,
InitializeOK = 0x16,
RenderResponse = 0x20,
Render = 0x2A,
Shutdown = 0x34,
};
/**
* The AudioRenderer application running on the ADSP.
*/
class AudioRenderer {
public:
explicit AudioRenderer(Core::System& system, Core::Memory::Memory& memory, Sink::Sink& sink);
~AudioRenderer();
/**
* Start the AudioRenderer.
*
* @param mailbox The mailbox to use for this session.
*/
void Start();
/**
* Stop the AudioRenderer.
*/
void Stop();
void Signal();
void Wait();
void Send(Direction dir, MailboxMessage message);
MailboxMessage Receive(Direction dir, bool block = true);
void SetCommandBuffer(s32 session_id, CpuAddr buffer, u64 size, u64 time_limit,
u64 applet_resource_user_id, bool reset) noexcept;
u32 GetRemainCommandCount(s32 session_id) const noexcept;
void ClearRemainCommandCount(s32 session_id) noexcept;
u64 GetRenderingStartTick(s32 session_id) const noexcept;
private:
/**
* Main AudioRenderer thread, responsible for processing the command lists.
*/
void Main(std::stop_token stop_token);
/**
* Creates the streams which will receive the processed samples.
*/
void CreateSinkStreams();
/// Core system
Core::System& system;
/// Memory
Core::Memory::Memory& memory;
/// The output sink the AudioRenderer will use
Sink::Sink& sink;
/// The active mailbox
Mailbox mailbox;
/// Main thread
std::jthread main_thread{};
/// The current state
std::atomic<bool> running{};
std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
/// The command lists to process
std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
/// The streams which will receive the processed samples
std::array<Sink::SinkStream*, MaxRendererSessions> streams{};
u64 signalled_tick{0};
};
} // namespace ADSP::AudioRenderer
} // namespace AudioCore

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@ -1,23 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
struct CommandBuffer {
// Set by the host
CpuAddr buffer{};
u64 size{};
u64 time_limit{};
u64 applet_resource_user_id{};
bool reset_buffer{};
// Set by the DSP
u32 remaining_command_count{};
u64 render_time_taken_us{};
};
} // namespace AudioCore::ADSP::AudioRenderer

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@ -1,69 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/bounded_threadsafe_queue.h"
#include "common/common_types.h"
namespace AudioCore::ADSP {
enum class AppMailboxId : u32 {
Invalid = 0,
AudioRenderer = 50,
AudioRendererMemoryMapUnmap = 51,
};
enum class Direction : u32 {
Host,
DSP,
};
struct MailboxMessage {
u32 msg;
std::span<u8> data;
};
class Mailbox {
public:
void Initialize(AppMailboxId id_) {
Reset();
id = id_;
}
AppMailboxId Id() const noexcept {
return id;
}
void Send(Direction dir, MailboxMessage&& message) {
auto& queue = dir == Direction::Host ? host_queue : adsp_queue;
queue.EmplaceWait(std::move(message));
}
MailboxMessage Receive(Direction dir, bool block = true) {
auto& queue = dir == Direction::Host ? host_queue : adsp_queue;
MailboxMessage t;
if (block) {
queue.PopWait(t);
} else {
queue.TryPop(t);
}
return t;
}
void Reset() {
id = AppMailboxId::Invalid;
MailboxMessage t;
while (host_queue.TryPop(t)) {
}
while (adsp_queue.TryPop(t)) {
}
}
private:
AppMailboxId id{0};
Common::SPSCQueue<MailboxMessage> host_queue;
Common::SPSCQueue<MailboxMessage> adsp_queue;
};
} // namespace AudioCore::ADSP

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@ -11,7 +11,7 @@ namespace AudioCore {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
CreateSinks();
// Must be created after the sinks
adsp = std::make_unique<ADSP::ADSP>(system, *output_sink);
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
}
AudioCore ::~AudioCore() {
@ -43,7 +43,7 @@ Sink::Sink& AudioCore::GetInputSink() {
return *input_sink;
}
ADSP::ADSP& AudioCore::ADSP() {
AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
return *adsp;
}

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@ -5,8 +5,8 @@
#include <memory>
#include "audio_core/adsp/adsp.h"
#include "audio_core/audio_manager.h"
#include "audio_core/renderer/adsp/adsp.h"
#include "audio_core/sink/sink.h"
namespace Core {
@ -55,7 +55,7 @@ public:
*
* @return Ref to the ADSP.
*/
ADSP::ADSP& ADSP();
AudioRenderer::ADSP::ADSP& GetADSP();
private:
/**
@ -70,7 +70,7 @@ private:
/// Sink used for audio input
std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule
std::unique_ptr<ADSP::ADSP> adsp;
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
};
} // namespace AudioCore

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@ -20,6 +20,7 @@ size_t Event::GetManagerIndex(const Type type) const {
default:
UNREACHABLE();
}
return 3;
}
void Event::SetAudioEvent(const Type type, const bool signalled) {

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@ -73,7 +73,7 @@ void Manager::BufferReleaseAndRegister() {
}
}
u32 Manager::GetDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names,
u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
[[maybe_unused]] const u32 max_count,
[[maybe_unused]] const bool filter) {
std::scoped_lock l{mutex};

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@ -65,8 +65,8 @@ public:
*
* @return Number of names written.
*/
u32 GetDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names, u32 max_count,
bool filter);
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
u32 max_count, bool filter);
/// Core system
Core::System& system;

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@ -73,7 +73,7 @@ void Manager::BufferReleaseAndRegister() {
}
u32 Manager::GetAudioOutDeviceNames(
std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const {
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
names.emplace_back("DeviceOut");
return 1;
}

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@ -61,7 +61,8 @@ public:
* @param names - Output container to write names to.
* @return Number of names written.
*/
u32 GetAudioOutDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const;
u32 GetAudioOutDeviceNames(
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const;
/// Core system
Core::System& system;

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@ -6,7 +6,7 @@
#include "audio_core/common/feature_support.h"
#include "core/core.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
Manager::Manager(Core::System& system_)
: system{system_}, system_manager{std::make_unique<SystemManager>(system)} {
@ -67,4 +67,4 @@ bool Manager::RemoveSystem(System& system_) {
return system_manager->Remove(system_);
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

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@ -20,7 +20,7 @@ class System;
namespace AudioCore {
struct AudioRendererParameterInternal;
namespace Renderer {
namespace AudioRenderer {
/**
* Wrapper for the audio system manager, handles service calls.
*/
@ -101,5 +101,5 @@ private:
std::unique_ptr<SystemManager> system_manager{};
};
} // namespace Renderer
} // namespace AudioRenderer
} // namespace AudioCore

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@ -51,10 +51,10 @@ struct AudioRendererSystemContext {
s32 session_id;
s8 channels;
s16 mix_buffer_count;
Renderer::BehaviorInfo* behavior;
AudioRenderer::BehaviorInfo* behavior;
std::span<s32> depop_buffer;
Renderer::UpsamplerManager* upsampler_manager;
Renderer::MemoryPoolInfo* memory_pool_info;
AudioRenderer::UpsamplerManager* upsampler_manager;
AudioRenderer::MemoryPoolInfo* memory_pool_info;
};
} // namespace AudioCore

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/adsp.h"
#include "audio_core/renderer/adsp/command_buffer.h"
#include "audio_core/sink/sink.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer::ADSP {
ADSP::ADSP(Core::System& system_, Sink::Sink& sink_)
: system{system_}, memory{system.ApplicationMemory()}, sink{sink_} {}
ADSP::~ADSP() {
ClearCommandBuffers();
}
State ADSP::GetState() const {
if (running) {
return State::Started;
}
return State::Stopped;
}
AudioRenderer_Mailbox* ADSP::GetRenderMailbox() {
return &render_mailbox;
}
void ADSP::ClearRemainCount(const u32 session_id) {
render_mailbox.ClearRemainCount(session_id);
}
u64 ADSP::GetSignalledTick() const {
return render_mailbox.GetSignalledTick();
}
u64 ADSP::GetTimeTaken() const {
return render_mailbox.GetRenderTimeTaken();
}
u64 ADSP::GetRenderTimeTaken(const u32 session_id) {
return render_mailbox.GetCommandBuffer(session_id).render_time_taken;
}
u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
return render_mailbox.GetRemainCommandCount(session_id);
}
void ADSP::SendCommandBuffer(const u32 session_id, const CommandBuffer& command_buffer) {
render_mailbox.SetCommandBuffer(session_id, command_buffer);
}
u64 ADSP::GetRenderingStartTick(const u32 session_id) {
return render_mailbox.GetSignalledTick() +
render_mailbox.GetCommandBuffer(session_id).render_time_taken;
}
bool ADSP::Start() {
if (running) {
return running;
}
running = true;
systems_active++;
audio_renderer = std::make_unique<AudioRenderer>(system);
audio_renderer->Start(&render_mailbox);
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_InitializeOK);
if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
LOG_ERROR(
Service_Audio,
"Host Audio Renderer -- Failed to receive initialize message response from ADSP!");
}
return running;
}
void ADSP::Stop() {
systems_active--;
if (running && systems_active == 0) {
{
std::scoped_lock l{mailbox_lock};
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Shutdown);
if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
}
}
audio_renderer->Stop();
running = false;
}
}
void ADSP::Signal() {
const auto signalled_tick{system.CoreTiming().GetClockTicks()};
render_mailbox.SetSignalledTick(signalled_tick);
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Render);
}
void ADSP::Wait() {
std::scoped_lock l{mailbox_lock};
auto response{render_mailbox.HostWaitMessage()};
if (response != RenderMessage::AudioRenderer_RenderResponse) {
LOG_ERROR(Service_Audio, "Invalid ADSP response message, expected 0x{:02X}, got 0x{:02X}",
static_cast<u32>(RenderMessage::AudioRenderer_RenderResponse),
static_cast<u32>(response));
}
ClearCommandBuffers();
}
void ADSP::ClearCommandBuffers() {
render_mailbox.ClearCommandBuffers();
}
} // namespace AudioCore::AudioRenderer::ADSP

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <mutex>
#include "audio_core/renderer/adsp/audio_renderer.h"
#include "common/common_types.h"
namespace Core {
namespace Memory {
class Memory;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace AudioRenderer::ADSP {
struct CommandBuffer;
enum class State {
Started,
Stopped,
};
/**
* Represents the ADSP embedded within the audio sysmodule.
* This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
*
* The kernel will run apps you program for it, Nintendo have the following:
*
* Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
* audio samples end up, and we skip it entirely, since we have very different backends and
* mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
*
* AudioRenderer - Receives command lists generated by the audio render
* system, processes them, and sends the samples to Gmix.
*
* OpusDecoder - Contains libopus, and controls processing Opus audio and sends it to Gmix.
* Not much research done here, TODO if needed.
*
* We only implement the AudioRenderer for now.
*
* Communication for the apps is done through mailboxes, and some shared memory.
*/
class ADSP {
public:
explicit ADSP(Core::System& system, Sink::Sink& sink);
~ADSP();
/**
* Start the ADSP.
*
* @return True if started or already running, otherwise false.
*/
bool Start();
/**
* Stop the ADSP.
*/
void Stop();
/**
* Get the ADSP's state.
*
* @return Started or Stopped.
*/
State GetState() const;
/**
* Get the AudioRenderer mailbox to communicate with it.
*
* @return The AudioRenderer mailbox.
*/
AudioRenderer_Mailbox* GetRenderMailbox();
/**
* Get the tick the ADSP was signalled.
*
* @return The tick the ADSP was signalled.
*/
u64 GetSignalledTick() const;
/**
* Get the total time it took for the ADSP to run the last command lists (both command lists).
*
* @return The tick the ADSP was signalled.
*/
u64 GetTimeTaken() const;
/**
* Get the last time a given command list took to run.
*
* @param session_id - The session id to check (0 or 1).
* @return The time it took.
*/
u64 GetRenderTimeTaken(u32 session_id);
/**
* Clear the remaining command count for a given session.
*
* @param session_id - The session id to check (0 or 1).
*/
void ClearRemainCount(u32 session_id);
/**
* Get the remaining number of commands left to process for a command list.
*
* @param session_id - The session id to check (0 or 1).
* @return The number of commands remaining.
*/
u32 GetRemainCommandCount(u32 session_id) const;
/**
* Get the last tick a command list started processing.
*
* @param session_id - The session id to check (0 or 1).
* @return The last tick the given command list started.
*/
u64 GetRenderingStartTick(u32 session_id);
/**
* Set a command buffer to be processed.
*
* @param session_id - The session id to check (0 or 1).
* @param command_buffer - The command buffer to process.
*/
void SendCommandBuffer(u32 session_id, const CommandBuffer& command_buffer);
/**
* Clear the command buffers (does not clear the time taken or the remaining command count)
*/
void ClearCommandBuffers();
/**
* Signal the AudioRenderer to begin processing.
*/
void Signal();
/**
* Wait for the AudioRenderer to finish processing.
*/
void Wait();
private:
/// Core system
Core::System& system;
/// Core memory
Core::Memory::Memory& memory;
/// Number of systems active, used to prevent accidental shutdowns
u8 systems_active{0};
/// ADSP running state
std::atomic<bool> running{false};
/// Output sink used by the ADSP
Sink::Sink& sink;
/// AudioRenderer app
std::unique_ptr<AudioRenderer> audio_renderer{};
/// Communication for the AudioRenderer
AudioRenderer_Mailbox render_mailbox{};
/// Mailbox lock ffor the render mailbox
std::mutex mailbox_lock;
};
} // namespace AudioRenderer::ADSP
} // namespace AudioCore

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@ -0,0 +1,225 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <chrono>
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/renderer/adsp/audio_renderer.h"
#include "audio_core/sink/sink.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/core_timing.h"
MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97));
namespace AudioCore::AudioRenderer::ADSP {
void AudioRenderer_Mailbox::HostSendMessage(RenderMessage message_) {
adsp_messages.enqueue(message_);
adsp_event.Set();
}
RenderMessage AudioRenderer_Mailbox::HostWaitMessage() {
host_event.Wait();
RenderMessage msg{RenderMessage::Invalid};
if (!host_messages.try_dequeue(msg)) {
LOG_ERROR(Service_Audio, "Failed to dequeue host message!");
}
return msg;
}
void AudioRenderer_Mailbox::ADSPSendMessage(const RenderMessage message_) {
host_messages.enqueue(message_);
host_event.Set();
}
RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() {
adsp_event.Wait();
RenderMessage msg{RenderMessage::Invalid};
if (!adsp_messages.try_dequeue(msg)) {
LOG_ERROR(Service_Audio, "Failed to dequeue ADSP message!");
}
return msg;
}
CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const u32 session_id) {
return command_buffers[session_id];
}
void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, const CommandBuffer& buffer) {
command_buffers[session_id] = buffer;
}
u64 AudioRenderer_Mailbox::GetRenderTimeTaken() const {
return command_buffers[0].render_time_taken + command_buffers[1].render_time_taken;
}
u64 AudioRenderer_Mailbox::GetSignalledTick() const {
return signalled_tick;
}
void AudioRenderer_Mailbox::SetSignalledTick(const u64 tick) {
signalled_tick = tick;
}
void AudioRenderer_Mailbox::ClearRemainCount(const u32 session_id) {
command_buffers[session_id].remaining_command_count = 0;
}
u32 AudioRenderer_Mailbox::GetRemainCommandCount(const u32 session_id) const {
return command_buffers[session_id].remaining_command_count;
}
void AudioRenderer_Mailbox::ClearCommandBuffers() {
command_buffers[0].buffer = 0;
command_buffers[0].size = 0;
command_buffers[0].reset_buffers = false;
command_buffers[1].buffer = 0;
command_buffers[1].size = 0;
command_buffers[1].reset_buffers = false;
}
AudioRenderer::AudioRenderer(Core::System& system_)
: system{system_}, sink{system.AudioCore().GetOutputSink()} {
CreateSinkStreams();
}
AudioRenderer::~AudioRenderer() {
Stop();
for (auto& stream : streams) {
if (stream) {
sink.CloseStream(stream);
}
stream = nullptr;
}
}
void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
if (running) {
return;
}
mailbox = mailbox_;
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
running = true;
}
void AudioRenderer::Stop() {
if (!running) {
return;
}
for (auto& stream : streams) {
stream->Stop();
}
thread.join();
running = false;
}
void AudioRenderer::CreateSinkStreams() {
u32 channels{sink.GetDeviceChannels()};
for (u32 i = 0; i < MaxRendererSessions; i++) {
std::string name{fmt::format("ADSP_RenderStream-{}", i)};
streams[i] =
sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
streams[i]->SetRingSize(4);
}
}
void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
static constexpr char name[]{"AudioRenderer"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
LOG_ERROR(Service_Audio,
"ADSP Audio Renderer -- Failed to receive initialize message from host!");
return;
}
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_InitializeOK);
// 0.12 seconds (2304000 / 19200000)
constexpr u64 max_process_time{2'304'000ULL};
while (!stop_token.stop_requested()) {
auto message{mailbox->ADSPWaitMessage()};
switch (message) {
case RenderMessage::AudioRenderer_Shutdown:
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_Shutdown);
return;
case RenderMessage::AudioRenderer_Render: {
if (system.IsShuttingDown()) [[unlikely]] {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
continue;
}
std::array<bool, MaxRendererSessions> buffers_reset{};
std::array<u64, MaxRendererSessions> render_times_taken{};
const auto start_time{system.CoreTiming().GetClockTicks()};
for (u32 index = 0; index < 2; index++) {
auto& command_buffer{mailbox->GetCommandBuffer(index)};
auto& command_list_processor{command_list_processors[index]};
// Check this buffer is valid, as it may not be used.
if (command_buffer.buffer != 0) {
// If there are no remaining commands (from the previous list),
// this is a new command list, initialize it.
if (command_buffer.remaining_command_count == 0) {
command_list_processor.Initialize(system, command_buffer.buffer,
command_buffer.size, streams[index]);
}
if (command_buffer.reset_buffers && !buffers_reset[index]) {
streams[index]->ClearQueue();
buffers_reset[index] = true;
}
u64 max_time{max_process_time};
if (index == 1 && command_buffer.applet_resource_user_id ==
mailbox->GetCommandBuffer(0).applet_resource_user_id) {
max_time = max_process_time - render_times_taken[0];
if (render_times_taken[0] > max_process_time) {
max_time = 0;
}
}
max_time = std::min(command_buffer.time_limit, max_time);
command_list_processor.SetProcessTimeMax(max_time);
streams[index]->WaitFreeSpace(stop_token);
// Process the command list
{
MICROPROFILE_SCOPE(Audio_Renderer);
render_times_taken[index] =
command_list_processor.Process(index) - start_time;
}
const auto end_time{system.CoreTiming().GetClockTicks()};
command_buffer.remaining_command_count =
command_list_processor.GetRemainingCommandCount();
command_buffer.render_time_taken = end_time - start_time;
}
}
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
} break;
default:
LOG_WARNING(Service_Audio,
"ADSP AudioRenderer received an invalid message, msg={:02X}!",
static_cast<u32>(message));
break;
}
}
}
} // namespace AudioCore::AudioRenderer::ADSP

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@ -0,0 +1,204 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <thread>
#include "audio_core/renderer/adsp/command_buffer.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/thread.h"
namespace Core {
namespace Timing {
struct EventType;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace AudioRenderer::ADSP {
enum class RenderMessage {
/* 0x00 */ Invalid,
/* 0x01 */ AudioRenderer_MapUnmap_Map,
/* 0x02 */ AudioRenderer_MapUnmap_MapResponse,
/* 0x03 */ AudioRenderer_MapUnmap_Unmap,
/* 0x04 */ AudioRenderer_MapUnmap_UnmapResponse,
/* 0x05 */ AudioRenderer_MapUnmap_InvalidateCache,
/* 0x06 */ AudioRenderer_MapUnmap_InvalidateCacheResponse,
/* 0x07 */ AudioRenderer_MapUnmap_Shutdown,
/* 0x08 */ AudioRenderer_MapUnmap_ShutdownResponse,
/* 0x16 */ AudioRenderer_InitializeOK = 0x16,
/* 0x20 */ AudioRenderer_RenderResponse = 0x20,
/* 0x2A */ AudioRenderer_Render = 0x2A,
/* 0x34 */ AudioRenderer_Shutdown = 0x34,
};
/**
* A mailbox for the AudioRenderer, allowing communication between the host and the AudioRenderer
* running on the ADSP.
*/
class AudioRenderer_Mailbox {
public:
/**
* Send a message from the host to the AudioRenderer.
*
* @param message - The message to send to the AudioRenderer.
*/
void HostSendMessage(RenderMessage message);
/**
* Host wait for a message from the AudioRenderer.
*
* @return The message returned from the AudioRenderer.
*/
RenderMessage HostWaitMessage();
/**
* Send a message from the AudioRenderer to the host.
*
* @param message - The message to send to the host.
*/
void ADSPSendMessage(RenderMessage message);
/**
* AudioRenderer wait for a message from the host.
*
* @return The message returned from the AudioRenderer.
*/
RenderMessage ADSPWaitMessage();
/**
* Get the command buffer with the given session id (0 or 1).
*
* @param session_id - The session id to get (0 or 1).
* @return The command buffer.
*/
CommandBuffer& GetCommandBuffer(u32 session_id);
/**
* Set the command buffer with the given session id (0 or 1).
*
* @param session_id - The session id to get (0 or 1).
* @param buffer - The command buffer to set.
*/
void SetCommandBuffer(u32 session_id, const CommandBuffer& buffer);
/**
* Get the total render time taken for the last command lists sent.
*
* @return Total render time taken for the last command lists.
*/
u64 GetRenderTimeTaken() const;
/**
* Get the tick the AudioRenderer was signalled.
*
* @return The tick the AudioRenderer was signalled.
*/
u64 GetSignalledTick() const;
/**
* Set the tick the AudioRenderer was signalled.
*
* @param tick - The tick the AudioRenderer was signalled.
*/
void SetSignalledTick(u64 tick);
/**
* Clear the remaining command count.
*
* @param session_id - Index for which command list to clear (0 or 1).
*/
void ClearRemainCount(u32 session_id);
/**
* Get the remaining command count for a given command list.
*
* @param session_id - Index for which command list to clear (0 or 1).
* @return The remaining command count.
*/
u32 GetRemainCommandCount(u32 session_id) const;
/**
* Clear the command buffers (does not clear the time taken or the remaining command count).
*/
void ClearCommandBuffers();
private:
/// Host signalling event
Common::Event host_event{};
/// AudioRenderer signalling event
Common::Event adsp_event{};
/// Host message queue
Common::ReaderWriterQueue<RenderMessage> host_messages{};
/// AudioRenderer message queue
Common::ReaderWriterQueue<RenderMessage> adsp_messages{};
/// Command buffers
std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
/// Tick the AudioRnederer was signalled
u64 signalled_tick{};
};
/**
* The AudioRenderer application running on the ADSP.
*/
class AudioRenderer {
public:
explicit AudioRenderer(Core::System& system);
~AudioRenderer();
/**
* Start the AudioRenderer.
*
* @param mailbox The mailbox to use for this session.
*/
void Start(AudioRenderer_Mailbox* mailbox);
/**
* Stop the AudioRenderer.
*/
void Stop();
private:
/**
* Main AudioRenderer thread, responsible for processing the command lists.
*/
void ThreadFunc(std::stop_token stop_token);
/**
* Creates the streams which will receive the processed samples.
*/
void CreateSinkStreams();
/// Core system
Core::System& system;
/// Main thread
std::jthread thread{};
/// The current state
std::atomic<bool> running{};
/// The active mailbox
AudioRenderer_Mailbox* mailbox{};
/// The command lists to process
std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
/// The output sink the AudioRenderer will use
Sink::Sink& sink;
/// The streams which will receive the processed samples
std::array<Sink::SinkStream*, MaxRendererSessions> streams;
};
} // namespace AudioRenderer::ADSP
} // namespace AudioCore

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@ -0,0 +1,21 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer::ADSP {
struct CommandBuffer {
CpuAddr buffer;
u64 size;
u64 time_limit;
u32 remaining_command_count;
bool reset_buffers;
u64 applet_resource_user_id;
u64 render_time_taken;
};
} // namespace AudioCore::AudioRenderer::ADSP

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@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/command_list_header.h"
#include "audio_core/renderer/command/commands.h"
#include "common/settings.h"
@ -11,15 +11,15 @@
#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer::ADSP {
void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size,
Sink::SinkStream* stream_) {
system = &system_;
memory = &system->ApplicationMemory();
stream = stream_;
header = reinterpret_cast<Renderer::CommandListHeader*>(buffer);
commands = reinterpret_cast<u8*>(buffer + sizeof(Renderer::CommandListHeader));
header = reinterpret_cast<CommandListHeader*>(buffer);
commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
commands_buffer_size = size;
command_count = header->command_count;
sample_count = header->sample_count;
@ -37,12 +37,17 @@ u32 CommandListProcessor::GetRemainingCommandCount() const {
return command_count - processed_command_count;
}
void CommandListProcessor::SetBuffer(const CpuAddr buffer, const u64 size) {
commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
commands_buffer_size = size;
}
Sink::SinkStream* CommandListProcessor::GetOutputSinkStream() const {
return stream;
}
u64 CommandListProcessor::Process(u32 session_id) {
const auto start_time_{system->CoreTiming().GetGlobalTimeUs().count()};
const auto start_time_{system->CoreTiming().GetClockTicks()};
const auto command_base{CpuAddr(commands)};
if (processed_command_count > 0) {
@ -55,12 +60,12 @@ u64 CommandListProcessor::Process(u32 session_id) {
std::string dump{fmt::format("\nSession {}\n", session_id)};
for (u32 index = 0; index < command_count; index++) {
auto& command{*reinterpret_cast<Renderer::ICommand*>(commands)};
auto& command{*reinterpret_cast<ICommand*>(commands)};
if (command.magic != 0xCAFEBABE) {
LOG_ERROR(Service_Audio, "Command has invalid magic! Expected 0xCAFEBABE, got {:08X}",
command.magic);
return system->CoreTiming().GetGlobalTimeUs().count() - start_time_;
return system->CoreTiming().GetClockTicks() - start_time_;
}
auto current_offset{CpuAddr(commands) - command_base};
@ -69,8 +74,8 @@ u64 CommandListProcessor::Process(u32 session_id) {
LOG_ERROR(Service_Audio,
"Command exceeded command buffer, buffer size {:08X}, command ends at {:08X}",
commands_buffer_size,
CpuAddr(commands) + command.size - sizeof(Renderer::CommandListHeader));
return system->CoreTiming().GetGlobalTimeUs().count() - start_time_;
CpuAddr(commands) + command.size - sizeof(CommandListHeader));
return system->CoreTiming().GetClockTicks() - start_time_;
}
if (Settings::values.dump_audio_commands) {
@ -96,8 +101,8 @@ u64 CommandListProcessor::Process(u32 session_id) {
last_dump = dump;
}
end_time = system->CoreTiming().GetGlobalTimeUs().count();
end_time = system->CoreTiming().GetClockTicks();
return end_time - start_time_;
}
} // namespace AudioCore::ADSP::AudioRenderer
} // namespace AudioCore::AudioRenderer::ADSP

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -6,7 +6,6 @@
#include <span>
#include "audio_core/common/common.h"
#include "audio_core/renderer/command/command_list_header.h"
#include "common/common_types.h"
namespace Core {
@ -21,11 +20,10 @@ namespace Sink {
class SinkStream;
}
namespace Renderer {
namespace AudioRenderer {
struct CommandListHeader;
}
namespace ADSP::AudioRenderer {
namespace ADSP {
/**
* A processor for command lists given to the AudioRenderer.
@ -56,6 +54,14 @@ public:
*/
u32 GetRemainingCommandCount() const;
/**
* Set the command buffer.
*
* @param buffer - The buffer to use.
* @param size - The size of the buffer.
*/
void SetBuffer(CpuAddr buffer, u64 size);
/**
* Get the stream for this command list.
*
@ -79,7 +85,7 @@ public:
/// Stream for the processed samples
Sink::SinkStream* stream{};
/// Header info for this command list
Renderer::CommandListHeader* header{};
CommandListHeader* header{};
/// The command buffer
u8* commands{};
/// The command buffer size
@ -108,5 +114,6 @@ public:
std::string last_dump{};
};
} // namespace ADSP::AudioRenderer
} // namespace ADSP
} // namespace AudioRenderer
} // namespace AudioCore

View File

@ -10,7 +10,7 @@
#include "audio_core/sink/sink.h"
#include "core/core.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
constexpr std::array usb_device_names{
AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
@ -71,4 +71,4 @@ f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) const {
return output_sink.GetDeviceVolume();
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -16,7 +16,7 @@ namespace Sink {
class Sink;
}
namespace Renderer {
namespace AudioRenderer {
/**
* An interface to an output audio device available to the Switch.
*/
@ -76,5 +76,5 @@ private:
const u32 user_revision;
};
} // namespace Renderer
} // namespace AudioRenderer
} // namespace AudioCore

View File

@ -9,7 +9,7 @@
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
: core{system_}, manager{manager_}, system{system_, rendered_event} {}
@ -64,4 +64,4 @@ Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performa
return system.Update(input, performance, output);
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -19,7 +19,7 @@ class KTransferMemory;
namespace AudioCore {
struct AudioRendererParameterInternal;
namespace Renderer {
namespace AudioRenderer {
class Manager;
/**
@ -31,7 +31,7 @@ public:
/**
* Initialize the renderer.
* Registers the system with the Renderer::Manager, allocates workbuffers and initializes
* Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
* everything to a default state.
*
* @param params - Input parameters to initialize the system with.
@ -93,5 +93,5 @@ private:
System system;
};
} // namespace Renderer
} // namespace AudioRenderer
} // namespace AudioCore

View File

@ -4,7 +4,7 @@
#include "audio_core/common/feature_support.h"
#include "audio_core/renderer/behavior/behavior_info.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
BehaviorInfo::BehaviorInfo() : process_revision{CurrentRevision} {}
@ -190,4 +190,4 @@ bool BehaviorInfo::IsI3dl2ReverbChannelMappingChanged() const {
return CheckFeatureSupported(SupportTags::I3dl2ReverbChannelMappingChange, user_revision);
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,7 +10,7 @@
#include "common/common_types.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Holds host and user revisions, checks whether render features can be enabled, and reports errors.
*/
@ -264,7 +264,7 @@ public:
/**
* Check if skipping voice pitch and sample rate conversion is supported.
* This speeds up the data source commands by skipping resampling if unwanted.
* See AudioCore::Renderer::DecodeFromWaveBuffers
* See AudioCore::AudioRenderer::DecodeFromWaveBuffers
*
* @return True if supported, otherwise false.
*/
@ -273,7 +273,7 @@ public:
/**
* Check if resetting played sample count at loop points is supported.
* This resets the number of samples played in a voice state when a loop point is reached.
* See AudioCore::Renderer::DecodeFromWaveBuffers
* See AudioCore::AudioRenderer::DecodeFromWaveBuffers
*
* @return True if supported, otherwise false.
*/
@ -373,4 +373,4 @@ public:
u32 error_count{};
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -15,7 +15,7 @@
#include "audio_core/renderer/splitter/splitter_context.h"
#include "audio_core/renderer/voice/voice_context.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
InfoUpdater::InfoUpdater(std::span<const u8> input_, std::span<u8> output_,
const u32 process_handle_, BehaviorInfo& behaviour_)
@ -536,4 +536,4 @@ Result InfoUpdater::CheckConsumedSize() {
return ResultSuccess;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -8,7 +8,7 @@
#include "common/common_types.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
class BehaviorInfo;
class VoiceContext;
class MixContext;
@ -202,4 +202,4 @@ private:
BehaviorInfo& behaviour;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -16,7 +16,7 @@
#include "audio_core/renderer/voice/voice_info.h"
#include "audio_core/renderer/voice/voice_state.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
template <typename T, CommandId Id>
T& CommandBuffer::GenerateStart(const s32 node_id) {
@ -713,4 +713,4 @@ void CommandBuffer::GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase&
GenerateEnd<CompressorCommand>(cmd);
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,7 +10,7 @@
#include "audio_core/renderer/performance/performance_manager.h"
#include "common/common_types.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
struct UpsamplerInfo;
struct VoiceState;
class EffectInfoBase;
@ -465,4 +465,4 @@ private:
void GenerateEnd(T& cmd);
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -21,7 +21,7 @@
#include "audio_core/renderer/voice/voice_context.h"
#include "common/alignment.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
CommandGenerator::CommandGenerator(CommandBuffer& command_buffer_,
const CommandListHeader& command_list_header_,
@ -793,4 +793,4 @@ void CommandGenerator::GeneratePerformanceCommand(
command_buffer.GeneratePerformanceCommand(node_id, state, entry_addresses);
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -12,7 +12,7 @@
namespace AudioCore {
struct AudioRendererSystemContext;
namespace Renderer {
namespace AudioRenderer {
class CommandBuffer;
struct CommandListHeader;
class VoiceContext;
@ -345,5 +345,5 @@ private:
PerformanceManager* performance_manager;
};
} // namespace Renderer
} // namespace AudioRenderer
} // namespace AudioCore

View File

@ -8,7 +8,7 @@
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
struct CommandListHeader {
u64 buffer_size;
@ -19,4 +19,4 @@ struct CommandListHeader {
u32 sample_rate;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -3,7 +3,7 @@
#include "audio_core/renderer/command/command_processing_time_estimator.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
u32 CommandProcessingTimeEstimatorVersion1::Estimate(
const PcmInt16DataSourceVersion1Command& command) const {
@ -3617,4 +3617,4 @@ u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CompressorCommand& co
}
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -6,7 +6,7 @@
#include "audio_core/renderer/command/commands.h"
#include "common/common_types.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Estimate the processing time required for all commands.
*/
@ -251,4 +251,4 @@ private:
u32 buffer_count{};
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -3,29 +3,23 @@
#include <span>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/data_source/adpcm.h"
#include "audio_core/renderer/command/data_source/decode.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
void AdpcmDataSourceVersion1Command::Dump(const AudioRenderer::CommandListProcessor& processor,
void AdpcmDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("AdpcmDataSourceVersion1Command\n\toutput_index {:02X} source sample "
"rate {} target sample rate {} src quality {}\n",
output_index, sample_rate, processor.target_sample_rate, src_quality);
}
void AdpcmDataSourceVersion1Command::Process(const AudioRenderer::CommandListProcessor& processor) {
void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
for (auto& wave_buffer : wave_buffers) {
wave_buffer.loop_start_offset = wave_buffer.start_offset;
wave_buffer.loop_end_offset = wave_buffer.end_offset;
wave_buffer.loop_count = wave_buffer.loop ? -1 : 0;
}
DecodeFromWaveBuffersArgs args{
.sample_format{SampleFormat::Adpcm},
.output{out_buffer},
@ -47,18 +41,18 @@ void AdpcmDataSourceVersion1Command::Process(const AudioRenderer::CommandListPro
DecodeFromWaveBuffers(*processor.memory, args);
}
bool AdpcmDataSourceVersion1Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool AdpcmDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
void AdpcmDataSourceVersion2Command::Dump(const AudioRenderer::CommandListProcessor& processor,
void AdpcmDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("AdpcmDataSourceVersion2Command\n\toutput_index {:02X} source sample "
"rate {} target sample rate {} src quality {}\n",
output_index, sample_rate, processor.target_sample_rate, src_quality);
}
void AdpcmDataSourceVersion2Command::Process(const AudioRenderer::CommandListProcessor& processor) {
void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
@ -83,8 +77,8 @@ void AdpcmDataSourceVersion2Command::Process(const AudioRenderer::CommandListPro
DecodeFromWaveBuffers(*processor.memory, args);
}
bool AdpcmDataSourceVersion2Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool AdpcmDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -11,12 +11,11 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to decode ADPCM-encoded version 1 wavebuffers
* into the output_index mix buffer.
@ -28,14 +27,14 @@ struct AdpcmDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -43,13 +42,13 @@ struct AdpcmDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -76,14 +75,14 @@ struct AdpcmDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -91,13 +90,13 @@ struct AdpcmDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -117,4 +116,4 @@ struct AdpcmDataSourceVersion2Command : ICommand {
u64 data_size;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -11,7 +11,7 @@
#include "common/scratch_buffer.h"
#include "core/memory.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
constexpr u32 TempBufferSize = 0x3F00;
constexpr std::array<u8, 3> PitchBySrcQuality = {4, 8, 4};
@ -123,13 +123,11 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
return 0;
}
auto start_pos{req.start_offset + req.offset};
auto samples_to_process{std::min(req.end_offset - start_pos, req.samples_to_read)};
if (samples_to_process == 0) {
return 0;
}
auto samples_to_process{
std::min(req.end_offset - req.start_offset - req.offset, req.samples_to_read)};
auto samples_to_read{samples_to_process};
auto start_pos{req.start_offset + req.offset};
auto samples_remaining_in_frame{start_pos % SamplesPerFrame};
auto position_in_frame{(start_pos / SamplesPerFrame) * NibblesPerFrame +
samples_remaining_in_frame};
@ -227,24 +225,13 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
* @param args - The wavebuffer data, and information for how to decode it.
*/
void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args) {
static constexpr auto EndWaveBuffer = [](auto& voice_state, auto& wavebuffer, auto& index,
auto& played_samples, auto& consumed) -> void {
voice_state.wave_buffer_valid[index] = false;
voice_state.loop_count = 0;
if (wavebuffer.stream_ended) {
played_samples = 0;
}
index = (index + 1) % MaxWaveBuffers;
consumed++;
};
auto& voice_state{*args.voice_state};
auto remaining_sample_count{args.sample_count};
auto fraction{voice_state.fraction};
const auto sample_rate_ratio{Common::FixedPoint<49, 15>(
(f32)args.source_sample_rate / (f32)args.target_sample_rate * (f32)args.pitch)};
const auto sample_rate_ratio{
(Common::FixedPoint<49, 15>(args.source_sample_rate) / args.target_sample_rate) *
args.pitch};
const auto size_required{fraction + remaining_sample_count * sample_rate_ratio};
if (size_required < 0) {
@ -311,13 +298,13 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
auto end_offset{wavebuffer.end_offset};
if (wavebuffer.loop && voice_state.loop_count > 0 &&
wavebuffer.loop_start_offset != 0 && wavebuffer.loop_end_offset != 0 &&
wavebuffer.loop_start_offset <= wavebuffer.loop_end_offset) {
start_offset = wavebuffer.loop_start_offset;
end_offset = wavebuffer.loop_end_offset;
}
DecodeArg decode_arg{
.buffer{wavebuffer.buffer},
DecodeArg decode_arg{.buffer{wavebuffer.buffer},
.buffer_size{wavebuffer.buffer_size},
.start_offset{start_offset},
.end_offset{end_offset},
@ -326,8 +313,7 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
.adpcm_context{nullptr},
.target_channel{args.channel},
.offset{offset},
.samples_to_read{samples_to_read - samples_read},
};
.samples_to_read{samples_to_read - samples_read}};
s32 samples_decoded{0};
@ -364,17 +350,31 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
temp_buffer_pos += samples_decoded;
offset += samples_decoded;
if (samples_decoded && offset < end_offset - start_offset) {
continue;
if (samples_decoded == 0 || offset >= end_offset - start_offset) {
offset = 0;
if (!wavebuffer.loop) {
voice_state.wave_buffer_valid[wavebuffer_index] = false;
voice_state.loop_count = 0;
if (wavebuffer.stream_ended) {
played_sample_count = 0;
}
offset = 0;
if (wavebuffer.loop) {
wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
wavebuffers_consumed++;
} else {
voice_state.loop_count++;
if (wavebuffer.loop_count >= 0 &&
if (wavebuffer.loop_count > 0 &&
(voice_state.loop_count > wavebuffer.loop_count || samples_decoded == 0)) {
EndWaveBuffer(voice_state, wavebuffer, wavebuffer_index, played_sample_count,
wavebuffers_consumed);
voice_state.wave_buffer_valid[wavebuffer_index] = false;
voice_state.loop_count = 0;
if (wavebuffer.stream_ended) {
played_sample_count = 0;
}
wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
wavebuffers_consumed++;
}
if (samples_decoded == 0) {
@ -385,9 +385,7 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
if (args.IsVoicePlayedSampleCountResetAtLoopPointSupported) {
played_sample_count = 0;
}
} else {
EndWaveBuffer(voice_state, wavebuffer, wavebuffer_index, played_sample_count,
wavebuffers_consumed);
}
}
}
@ -425,4 +423,4 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
voice_state.fraction = fraction;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -15,7 +15,7 @@ namespace Core::Memory {
class Memory;
}
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
struct DecodeFromWaveBuffersArgs {
SampleFormat sample_format;
@ -56,4 +56,4 @@ struct DecodeArg {
*/
void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args);
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/data_source/decode.h"
#include "audio_core/renderer/command/data_source/pcm_float.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
void PcmFloatDataSourceVersion1Command::Dump(const AudioRenderer::CommandListProcessor& processor,
void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmFloatDataSourceVersion1Command\n\toutput_index {:02X} channel {} "
@ -16,17 +16,10 @@ void PcmFloatDataSourceVersion1Command::Dump(const AudioRenderer::CommandListPro
processor.target_sample_rate, src_quality);
}
void PcmFloatDataSourceVersion1Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
for (auto& wave_buffer : wave_buffers) {
wave_buffer.loop_start_offset = wave_buffer.start_offset;
wave_buffer.loop_end_offset = wave_buffer.end_offset;
wave_buffer.loop_count = wave_buffer.loop ? -1 : 0;
}
DecodeFromWaveBuffersArgs args{
.sample_format{SampleFormat::PcmFloat},
.output{out_buffer},
@ -48,12 +41,11 @@ void PcmFloatDataSourceVersion1Command::Process(
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmFloatDataSourceVersion1Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
bool PcmFloatDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
void PcmFloatDataSourceVersion2Command::Dump(const AudioRenderer::CommandListProcessor& processor,
void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmFloatDataSourceVersion2Command\n\toutput_index {:02X} channel {} "
@ -62,8 +54,7 @@ void PcmFloatDataSourceVersion2Command::Dump(const AudioRenderer::CommandListPro
processor.target_sample_rate, src_quality);
}
void PcmFloatDataSourceVersion2Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
@ -88,9 +79,8 @@ void PcmFloatDataSourceVersion2Command::Process(
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmFloatDataSourceVersion2Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
bool PcmFloatDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -9,12 +9,11 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to decode PCM float-encoded version 1 wavebuffers
* into the output_index mix buffer.
@ -26,14 +25,14 @@ struct PcmFloatDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,13 +40,13 @@ struct PcmFloatDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -74,14 +73,14 @@ struct PcmFloatDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -89,13 +88,13 @@ struct PcmFloatDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -111,4 +110,4 @@ struct PcmFloatDataSourceVersion2Command : ICommand {
CpuAddr voice_state;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -3,13 +3,13 @@
#include <span>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/data_source/decode.h"
#include "audio_core/renderer/command/data_source/pcm_int16.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
void PcmInt16DataSourceVersion1Command::Dump(const AudioRenderer::CommandListProcessor& processor,
void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmInt16DataSourceVersion1Command\n\toutput_index {:02X} channel {} "
@ -18,17 +18,10 @@ void PcmInt16DataSourceVersion1Command::Dump(const AudioRenderer::CommandListPro
processor.target_sample_rate, src_quality);
}
void PcmInt16DataSourceVersion1Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
for (auto& wave_buffer : wave_buffers) {
wave_buffer.loop_start_offset = wave_buffer.start_offset;
wave_buffer.loop_end_offset = wave_buffer.end_offset;
wave_buffer.loop_count = wave_buffer.loop ? -1 : 0;
}
DecodeFromWaveBuffersArgs args{
.sample_format{SampleFormat::PcmInt16},
.output{out_buffer},
@ -50,12 +43,11 @@ void PcmInt16DataSourceVersion1Command::Process(
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmInt16DataSourceVersion1Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
bool PcmInt16DataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
void PcmInt16DataSourceVersion2Command::Dump(const AudioRenderer::CommandListProcessor& processor,
void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmInt16DataSourceVersion2Command\n\toutput_index {:02X} channel {} "
@ -64,8 +56,7 @@ void PcmInt16DataSourceVersion2Command::Dump(const AudioRenderer::CommandListPro
processor.target_sample_rate, src_quality);
}
void PcmInt16DataSourceVersion2Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
DecodeFromWaveBuffersArgs args{
@ -89,9 +80,8 @@ void PcmInt16DataSourceVersion2Command::Process(
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmInt16DataSourceVersion2Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
bool PcmInt16DataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -9,12 +9,11 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to decode PCM s16-encoded version 1 wavebuffers
* into the output_index mix buffer.
@ -26,14 +25,14 @@ struct PcmInt16DataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,13 +40,13 @@ struct PcmInt16DataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -73,26 +72,26 @@ struct PcmInt16DataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -108,4 +107,4 @@ struct PcmInt16DataSourceVersion2Command : ICommand {
CpuAddr voice_state;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/aux_.h"
#include "audio_core/renderer/effect/aux_.h"
#include "core/core.h"
#include "core/memory.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Reset an AuxBuffer.
*
@ -175,13 +175,13 @@ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr return_info_,
return read_count_;
}
void AuxCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled,
input, output);
}
void AuxCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
auto input_buffer{
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
auto output_buffer{
@ -208,8 +208,8 @@ void AuxCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
}
}
bool AuxCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -8,12 +8,11 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to read and write an auxiliary buffer, writing the input mix buffer to game
* memory, and reading into the output buffer from game memory.
@ -25,14 +24,14 @@ struct AuxCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +39,7 @@ struct AuxCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -64,4 +63,4 @@ struct AuxCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/biquad_filter.h"
#include "audio_core/renderer/voice/voice_state.h"
#include "common/bit_cast.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Biquad filter float implementation.
*
@ -76,14 +76,14 @@ static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> inp
}
}
void BiquadFilterCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format(
"BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n",
input, output, needs_init, use_float_processing);
}
void BiquadFilterCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
if (needs_init) {
*state_ = {};
@ -103,8 +103,8 @@ void BiquadFilterCommand::Process(const AudioRenderer::CommandListProcessor& pro
}
}
bool BiquadFilterCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/voice/voice_state.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying a biquad filter to the input mix buffer, saving the results to
* the output mix buffer.
@ -27,14 +26,14 @@ struct BiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,7 +41,7 @@ struct BiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -72,4 +71,4 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
std::array<s16, 3>& b, std::array<s16, 2>& a,
VoiceState::BiquadFilterState& state, const u32 sample_count);
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/capture.h"
#include "audio_core/renderer/effect/aux_.h"
#include "core/memory.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Reset an AuxBuffer.
*
@ -118,13 +118,13 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
return write_count_;
}
void CaptureCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled,
input, output);
}
void CaptureCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
if (effect_enabled) {
auto input_buffer{
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
@ -135,8 +135,8 @@ void CaptureCommand::Process(const AudioRenderer::CommandListProcessor& processo
}
}
bool CaptureCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -8,12 +8,11 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory
* address.
@ -25,14 +24,14 @@ struct CaptureCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +39,7 @@ struct CaptureCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -60,4 +59,4 @@ struct CaptureCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -5,11 +5,11 @@
#include <span>
#include <vector>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/compressor.h"
#include "audio_core/renderer/effect/compressor.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
static void SetCompressorEffectParameter(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state) {
@ -110,7 +110,7 @@ static void ApplyCompressorEffect(const CompressorInfo::ParameterVersion2& param
}
}
void CompressorCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("CompressorCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (s16 i = 0; i < parameter.channel_count; i++) {
@ -123,7 +123,7 @@ void CompressorCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListPr
string += "\n";
}
void CompressorCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -148,8 +148,8 @@ void CompressorCommand::Process(const AudioRenderer::CommandListProcessor& proce
processor.sample_count);
}
bool CompressorCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool CompressorCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/effect/compressor.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for limiting volume between a high and low threshold.
* Version 1.
@ -27,14 +26,14 @@ struct CompressorCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,7 +41,7 @@ struct CompressorCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -58,4 +57,4 @@ struct CompressorCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/delay.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Update the DelayInfo state according to the given parameters.
*
@ -194,7 +194,7 @@ static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayIn
}
}
void DelayCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (u32 i = 0; i < MaxChannels; i++) {
@ -207,7 +207,7 @@ void DelayCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcess
string += "\n";
}
void DelayCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -231,8 +231,8 @@ void DelayCommand::Process(const AudioRenderer::CommandListProcessor& processor)
processor.sample_count);
}
bool DelayCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/effect/delay.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters
* and state, outputs receives the delayed samples.
@ -27,14 +26,14 @@ struct DelayCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,7 +41,7 @@ struct DelayCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -58,4 +57,4 @@ struct DelayCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -3,11 +3,11 @@
#include <numbers>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
#include "common/polyfill_ranges.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MinDelayLineTimes{
5.0f,
@ -394,7 +394,7 @@ static void ApplyI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& par
}
}
void I3dl2ReverbCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("I3dl2ReverbCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (u32 i = 0; i < parameter.channel_count; i++) {
@ -407,7 +407,7 @@ void I3dl2ReverbCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListP
string += "\n";
}
void I3dl2ReverbCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -431,8 +431,8 @@ void I3dl2ReverbCommand::Process(const AudioRenderer::CommandListProcessor& proc
processor.sample_count);
}
bool I3dl2ReverbCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool I3dl2ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/effect/i3dl2.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a I3DL2Reverb effect. Apply a reverb to inputs mix buffer according to
* the I3DL2 spec, outputs receives the results.
@ -27,14 +26,14 @@ struct I3dl2ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,7 +41,7 @@ struct I3dl2ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -58,4 +57,4 @@ struct I3dl2ReverbCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/light_limiter.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
/**
* Update the LightLimiterInfo state according to the given parameters.
* A no-op.
@ -133,8 +133,8 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p
}
}
void LightLimiterVersion1Command::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("LightLimiterVersion1Command\n\tinputs: ");
for (u32 i = 0; i < MaxChannels; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
@ -146,7 +146,7 @@ void LightLimiterVersion1Command::Dump(
string += "\n";
}
void LightLimiterVersion1Command::Process(const AudioRenderer::CommandListProcessor& processor) {
void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -172,12 +172,12 @@ void LightLimiterVersion1Command::Process(const AudioRenderer::CommandListProces
processor.sample_count, statistics);
}
bool LightLimiterVersion1Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool LightLimiterVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
void LightLimiterVersion2Command::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("LightLimiterVersion2Command\n\tinputs: \n");
for (u32 i = 0; i < MaxChannels; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
@ -189,7 +189,7 @@ void LightLimiterVersion2Command::Dump(
string += "\n";
}
void LightLimiterVersion2Command::Process(const AudioRenderer::CommandListProcessor& processor) {
void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -215,8 +215,8 @@ void LightLimiterVersion2Command::Process(const AudioRenderer::CommandListProces
processor.sample_count, statistics);
}
bool LightLimiterVersion2Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool LightLimiterVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/effect/light_limiter.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for limiting volume between a high and low threshold.
* Version 1.
@ -27,14 +26,14 @@ struct LightLimiterVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,7 +41,7 @@ struct LightLimiterVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -69,21 +68,21 @@ struct LightLimiterVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -101,4 +100,4 @@ struct LightLimiterVersion2Command : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -1,20 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/biquad_filter.h"
#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
void MultiTapBiquadFilterCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
void MultiTapBiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format(
"MultiTapBiquadFilterCommand\n\tinput {:02X}\n\toutput {:02X}\n\tneeds_init ({}, {})\n",
input, output, needs_init[0], needs_init[1]);
}
void MultiTapBiquadFilterCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
if (filter_tap_count > MaxBiquadFilters) {
LOG_ERROR(Service_Audio, "Too many filter taps! {}", filter_tap_count);
filter_tap_count = MaxBiquadFilters;
@ -38,8 +38,8 @@ void MultiTapBiquadFilterCommand::Process(const AudioRenderer::CommandListProces
}
}
bool MultiTapBiquadFilterCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool MultiTapBiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/voice/voice_info.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying multiple biquads at once.
*/
@ -26,14 +25,14 @@ struct MultiTapBiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +40,7 @@ struct MultiTapBiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -57,4 +56,4 @@ struct MultiTapBiquadFilterCommand : ICommand {
u8 filter_tap_count;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -4,11 +4,11 @@
#include <numbers>
#include <ranges>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/reverb.h"
#include "common/polyfill_ranges.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
constexpr std::array<f32, ReverbInfo::MaxDelayLines> FdnMaxDelayLineTimes = {
53.9532470703125f,
@ -396,7 +396,7 @@ static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, Rever
}
}
void ReverbCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format(
"ReverbCommand\n\tenabled {} long_size_pre_delay_supported {}\n\tinputs: ", effect_enabled,
@ -411,7 +411,7 @@ void ReverbCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProces
string += "\n";
}
void ReverbCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -435,8 +435,8 @@ void ReverbCommand::Process(const AudioRenderer::CommandListProcessor& processor
processor.sample_count);
}
bool ReverbCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -10,12 +10,11 @@
#include "audio_core/renderer/effect/reverb.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives
* the results.
@ -27,14 +26,14 @@ struct ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,7 +41,7 @@ struct ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -60,4 +59,4 @@ struct ReverbCommand : ICommand {
bool long_size_pre_delay_supported;
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -3,18 +3,14 @@
#pragma once
#include <string>
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
using namespace ::AudioCore::ADSP;
enum class CommandId : u8 {
/* 0x00 */ Invalid,
/* 0x01 */ DataSourcePcmInt16Version1,
@ -63,15 +59,14 @@ struct ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
virtual void Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) = 0;
virtual void Dump(const ADSP::CommandListProcessor& processor, std::string& string) = 0;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
virtual void Process(const AudioRenderer::CommandListProcessor& processor) = 0;
virtual void Process(const ADSP::CommandListProcessor& processor) = 0;
/**
* Verify this command's data is valid.
@ -79,7 +74,7 @@ struct ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
virtual bool Verify(const AudioRenderer::CommandListProcessor& processor) = 0;
virtual bool Verify(const ADSP::CommandListProcessor& processor) = 0;
/// Command magic 0xCAFEBABE
u32 magic{};
@ -95,4 +90,4 @@ struct ICommand {
u32 node_id{};
};
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

View File

@ -3,22 +3,22 @@
#include <string>
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/mix/clear_mix.h"
namespace AudioCore::Renderer {
namespace AudioCore::AudioRenderer {
void ClearMixBufferCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("ClearMixBufferCommand\n");
}
void ClearMixBufferCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes());
}
bool ClearMixBufferCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::Renderer
} // namespace AudioCore::AudioRenderer

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