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Author SHA1 Message Date
abb02ae275 Android #163 2023-12-17 00:57:41 +00:00
5efd3cc109 Merge PR 12349 2023-12-17 00:57:40 +00:00
a7cd655e8e Merge PR 12304 2023-12-17 00:57:40 +00:00
9 changed files with 88 additions and 23 deletions

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@ -1,3 +1,13 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
| [12304](https://github.com/yuzu-emu/yuzu//pull/12304) | [`fcc85abe2`](https://github.com/yuzu-emu/yuzu//pull/12304/files) | nvnflinger: mark buffer as acquired when acquired | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12349](https://github.com/yuzu-emu/yuzu//pull/12349) | [`6851e9329`](https://github.com/yuzu-emu/yuzu//pull/12349/files) | Have GetActiveChannelCount return the system channels instead of host device channels | [Kelebek1](https://github.com/Kelebek1/) | Yes |
End of merge log. You can find the original README.md below the break.
-----
<!-- <!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later SPDX-License-Identifier: GPL-2.0-or-later

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@ -253,8 +253,9 @@ CubebSink::~CubebSink() {
#endif #endif
} }
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels, SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string& name, StreamType type) { const std::string& name, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>( SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
ctx, device_channels, system_channels, output_device, input_device, name, type, system)); ctx, device_channels, system_channels, output_device, input_device, name, type, system));

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@ -168,8 +168,9 @@ SDLSink::SDLSink(std::string_view target_device_name) {
SDLSink::~SDLSink() = default; SDLSink::~SDLSink() = default;
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels, SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string&, StreamType type) { const std::string&, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>( SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
device_channels, system_channels, output_device, input_device, type, system)); device_channels, system_channels, output_device, input_device, type, system));
return stream.get(); return stream.get();

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@ -85,9 +85,21 @@ public:
*/ */
virtual void SetSystemVolume(f32 volume) = 0; virtual void SetSystemVolume(f32 volume) = 0;
/**
* Get the number of channels the game has set, can be different to the host hardware's support.
* Either 2 or 6.
*
* @return Number of device channels.
*/
u32 GetSystemChannels() const {
return system_channels;
}
protected: protected:
/// Number of device channels supported by the hardware /// Number of device channels supported by the hardware
u32 device_channels{2}; u32 device_channels{2};
/// Number of channels the game is sending
u32 system_channels{2};
}; };
using SinkPtr = std::unique_ptr<Sink>; using SinkPtr = std::unique_ptr<Sink>;

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@ -40,29 +40,36 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
if (system_channels == 6 && device_channels == 2) { if (system_channels == 6 && device_channels == 2) {
// We're given 6 channels, but our device only outputs 2, so downmix. // We're given 6 channels, but our device only outputs 2, so downmix.
static constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f}; // Front = 1.0
// Center = 0.596
// LFE = 0.354
// Back = 0.707
static constexpr std::array<f32, 4> down_mix_coeff{1.0, 0.596f, 0.354f, 0.707f};
for (u32 read_index = 0, write_index = 0; read_index < samples.size(); for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) { read_index += system_channels, write_index += device_channels) {
const auto fl =
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]);
const auto fr =
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]);
const auto c =
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::Center)]);
const auto lfe =
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::LFE)]);
const auto bl =
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackLeft)]);
const auto br =
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackRight)]);
const auto left_sample{ const auto left_sample{
((Common::FixedPoint<49, 15>( static_cast<s32>((fl * down_mix_coeff[0] + c * down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) * lfe * down_mix_coeff[2] + bl * down_mix_coeff[3]) *
down_mix_coeff[0] + volume)};
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackLeft)] * down_mix_coeff[3]) *
volume)
.to_int()};
const auto right_sample{ const auto right_sample{
((Common::FixedPoint<49, 15>( static_cast<s32>((fr * down_mix_coeff[0] + c * down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::FrontRight)]) * lfe * down_mix_coeff[2] + br * down_mix_coeff[3]) *
down_mix_coeff[0] + volume)};
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackRight)] * down_mix_coeff[3]) *
volume)
.to_int()};
samples[write_index + static_cast<u32>(Channels::FrontLeft)] = samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
static_cast<s16>(std::clamp(left_sample, min, max)); static_cast<s16>(std::clamp(left_sample, min, max));

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@ -359,7 +359,7 @@ private:
void GetActiveChannelCount(HLERequestContext& ctx) { void GetActiveChannelCount(HLERequestContext& ctx) {
const auto& sink{system.AudioCore().GetOutputSink()}; const auto& sink{system.AudioCore().GetOutputSink()};
u32 channel_count{sink.GetDeviceChannels()}; u32 channel_count{sink.GetSystemChannels()};
LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count); LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);

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@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot); LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
// If the front buffer is still being tracked, update its slot state
if (core->StillTracking(*front)) {
slots[slot].acquire_called = true;
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it will wait for the fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side. // avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) { if (out_buffer->acquire_called) {
@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
++current; ++current;
} }
slots[slot].buffer_state = BufferState::Free; if (slots[slot].buffer_state == BufferState::Acquired) {
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it can wait for its own fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = release_fence;
slots[slot].buffer_state = BufferState::Free;
listener = core->connected_producer_listener; listener = core->connected_producer_listener;
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot); LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
} else if (slots[slot].needs_cleanup_on_release) {
LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
slots[slot].buffer_state);
slots[slot].needs_cleanup_on_release = false;
return Status::StaleBufferSlot;
} else {
LOG_ERROR(Service_Nvnflinger,
"attempted to release buffer slot {} but its state was {}", slot,
slots[slot].buffer_state);
return Status::BadValue;
}
core->SignalDequeueCondition(); core->SignalDequeueCondition();
} }

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@ -74,6 +74,10 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
slots[slot].graphic_buffer.reset(); slots[slot].graphic_buffer.reset();
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].needs_cleanup_on_release = true;
}
slots[slot].buffer_state = BufferState::Free; slots[slot].buffer_state = BufferState::Free;
slots[slot].frame_number = UINT32_MAX; slots[slot].frame_number = UINT32_MAX;
slots[slot].acquire_called = false; slots[slot].acquire_called = false;

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@ -31,6 +31,7 @@ struct BufferSlot final {
u64 frame_number{}; u64 frame_number{};
Fence fence; Fence fence;
bool acquire_called{}; bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{}; bool attached_by_consumer{};
bool is_preallocated{}; bool is_preallocated{};
}; };