Morph
c1bd602e4c
common: Eliminate variable shadowing
...
GCC/Clang treats variables within lambdas as potentially shadowing those outside the lambda, despite them not being captured inside the lambda's capture list.
2022-06-13 18:19:22 -04:00
Morph
b3d6f7bdd8
yuzu: Eliminate variable shadowing
2022-06-13 18:19:22 -04:00
Morph
12156b199a
web_service: Eliminate variable shadowing
2022-06-13 18:19:22 -04:00
Morph
a0407a8e64
Merge pull request #8446 from liamwhite/cmd-gdb
...
core/debugger: support operation in yuzu-cmd
2022-06-13 14:38:37 -04:00
Morph
7582717c9d
Merge pull request #8454 from liamwhite/inaddr-any
...
core/debugger: allow remote connections
2022-06-13 14:38:20 -04:00
bunnei
ec85eac3c9
Merge pull request #8443 from liamwhite/code-mem
...
kernel: fix KCodeMemory initialization
2022-06-13 11:32:27 -07:00
Liam
fb4b507ba4
core/debugger: allow remote connections
2022-06-12 11:50:50 -04:00
Lioncash
80ad90651e
gdbstub_arch: Add missing virtual destructor
...
The class is used polymorphically, so it's undefined behavior to delete
instances of GDBStubA64 and GDBStubA32 from the base class pointer.
2022-06-11 18:23:22 -04:00
Mai M
b94739cfa7
Merge pull request #8353 from Docteh/msvc_report_runtime
...
log the MSVC runtime version when running on MSVC build
2022-06-11 13:21:23 -04:00
Mai M
89e00c442d
Merge pull request #8427 from Docteh/deprecate_qdesktop
...
deprecate usage of QDesktopWidget for going fullscreen
2022-06-11 13:20:36 -04:00
Mai M
d796341d33
Merge pull request #8449 from Docteh/translate_placeholder
...
retranslate the game list placeholder
2022-06-11 13:19:18 -04:00
bunnei
5282efac1b
Merge pull request #8413 from behunin/bounded-queue
...
gpu_thread: Move to bounded queue
2022-06-11 00:07:18 -07:00
bunnei
ae83d5c6d3
Merge pull request #8393 from lat9nq/default-vulkan
...
general: Set renderer_backend's default to Vulkan
2022-06-11 00:06:59 -07:00
Kyle Kienapfel
3370546a7a
log the MSVC runtime version when running on MSVC build
...
This might be useful information, not 100% sure.
[ 0.958068] Frontend <Info> yuzu\main.cpp:GMainWindow:275: yuzu Version: yuzu Development Build | master-0b9ef3c0b-dirty
[ 0.958095] Frontend <Info> yuzu\main.cpp:LogRuntimes:220: MSVC Compiler: 1931 Runtime: 14.32.31326.0
2022-06-10 20:37:47 -07:00
Kyle Kienapfel
2ff606628c
UI: retranslate the game list placeholder
...
This is the "Double-click to add a new folder to the game list" message
that shows up when users first launch yuzu and is most likely never seen
again. Previously this message was not re-translated.
2022-06-10 20:15:52 -07:00
Mai M
20576ebb43
Merge pull request #8405 from Docteh/dock_undock
...
ui: Status bars dock button becomes DOCKED/HANDHELD button
2022-06-10 23:11:29 -04:00
Mai M
6f81160160
Merge pull request #8333 from Docteh/translate_hotkeys
...
UI: Translate hotkey labels in configuration
2022-06-10 23:10:28 -04:00
Mai M
266e086706
Merge pull request #8318 from Docteh/cmake-qt56-entry
...
Update some files with Qt 5.15.2 best practices in mind
2022-06-10 23:09:49 -04:00
Narr the Reg
bc8699a9fa
service: hid: Fix gesture regression
2022-06-10 13:14:31 -05:00
Liam
c3cc65a11e
yuzu-cmd: ignore bogus timeous from SDL
2022-06-10 12:49:18 -04:00
Liam
1f0fee33ed
core/debugger: fix a number of shutdown deadlocks
2022-06-10 09:17:12 -04:00
Liam
de6c0defb3
core/debugger: support operation in yuzu-cmd
2022-06-10 09:11:02 -04:00
Liam
6c659c3a16
kernel: fix KCodeMemory initialization
2022-06-09 12:33:28 -04:00
bunnei
073714a762
Merge pull request #8428 from bunnei/nvflinger-fix-timing
...
Follow-up fixes for NVFlinger rewrite (Part 3)
2022-06-08 11:20:05 -07:00
Liam
268878f895
core/debugger: fix asio write usage
2022-06-06 23:50:56 -04:00
Liam
d00b7be2d6
core/debugger: fix crash due to incorrect lambda capture
2022-06-06 23:39:48 -04:00
Kyle Kienapfel
941b663352
deprecate usage of QDesktopWidget for going fullscreen
...
Idea works as follows, while going fullscreen we compare the current window geometry with
available screens and ask for an intersection rectangle, we go fullscreen where most of
the window is located
GuessCurrentScreen could also potentially be used to see which screen
the window is on for dynamic DPI handling
2022-06-05 20:18:27 -07:00
bunnei
708e5b027f
Merge pull request #8367 from Docteh/say_win11
...
Logging: Report Post Windows 10 2004 versions, like Windows 11
2022-06-05 18:44:48 -07:00
bunnei
c33c9c76bf
Merge pull request #8426 from liamwhite/elf
...
common: consolidate ELF structure definitions
2022-06-05 16:52:06 -07:00
bunnei
888e814130
hle: service: nvflinger: buffer_queue_consumer: Always free released buffers.
2022-06-05 16:06:06 -07:00
Mai M
cad53179ed
Merge pull request #8419 from liamwhite/library-list
...
gdbstub: add missing library list query
2022-06-05 18:23:29 -04:00
Liam
3c313a43fd
common: consolidate ELF structure definitions
2022-06-05 09:42:05 -04:00
bunnei
45bdbf538c
Merge pull request #8395 from german77/ir_stub
...
service: hid: Improve stub of IRS
2022-06-04 01:26:08 -07:00
lat9nq
4544407af6
configure_graphics: Remove unused include
2022-06-04 04:18:21 -04:00
Liam
2f2e443858
gdbstub: add missing library list command
2022-06-03 20:42:13 -04:00
Levi Behunin
4dd6bcd206
gpu_thread: Move to bounded queue
2022-06-02 19:37:46 -06:00
Billy Laws
ea89cf8639
Maxwell3D: Fix 3D semaphore counter type 0 handling
...
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Mai M
5c0a31e29f
Merge pull request #8410 from liamwhite/thread-names
...
gdbstub: Support reading guest thread names
2022-06-02 16:34:41 -04:00
Liam
07922abffc
core/debugger: Support reading guest thread names
2022-06-01 21:25:32 -04:00
Mai M
114a4562ed
Merge pull request #8409 from liamwhite/tdesc-fix
...
gdbstub: fix target descriptions
2022-06-01 21:16:33 -04:00
Morph
858f8ac6d9
Merge pull request #8402 from liamwhite/better-step
...
core/debugger: Improved stepping mechanism and misc fixes
2022-06-01 20:46:10 -04:00
Liam
b71130e6f1
gdbstub: fix target descriptions
2022-06-01 20:31:24 -04:00
Kyle Kienapfel
054732210e
ui: Status bars dock button becomes dock/undock button
...
For people not used to the Yuzu UI it's not always clear if the emulated
console is docked or not. The other items update their text when clicked,
this PR brings the DOCK button in line with this.
DOCK -> DOCKED or HANDHELD
2022-06-01 17:22:53 -07:00
bunnei
af418eb666
Merge pull request #8400 from Docteh/fullscreen_glitch
...
fix UI opening fullscreen after certain crashes
2022-06-01 10:26:24 -07:00
liamwhite
a2f6a2480d
Merge pull request #8404 from Morph1984/virtual
...
core/debugger: Define defaulted virtual destructors
2022-06-01 12:30:47 -04:00
Morph
69511aed3d
core/debugger: Define defaulted virtual destructors
...
Resolves an MSVC warning where a virtual destructor is not defined in the base class with virtual functions.
2022-06-01 02:28:34 -04:00
Liam
989d4a7a41
core/debugger: Improved stepping mechanism and misc fixes
2022-06-01 02:15:15 -04:00
Morph
a32f6e9d8e
gdbstub: Explicitly cast return type to u8
...
Otherwise, the addition promotes the returned value to an int instead of keeping it as a u8.
2022-06-01 01:40:18 -04:00
Kyle Kienapfel
36df3ce97e
fix UI opening fullscreen after certain crashes
...
Sometimes when yuzu crashes, it restarts with the games list in fullscreen,
which would be fine, except there isn't an easy way to exit this.
It also doesn't occur often enough for qt-config.ini files to be in good supply.
UILayout\geometry value in qt-config.ini is the culprit,
at least for the one provided.
Proposed fix is to simply check isFullScreen when yuzu is starting up,
and take it out of full screen immediately
2022-05-31 21:24:31 -07:00
Liam
fb4b3c127f
core/debugger: Implement new GDB stub debugger
2022-06-01 00:01:25 -04:00