nvnflinger: mark buffer as acquired when acquired
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		| @@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer, | ||||
|  | ||||
|     LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot); | ||||
|  | ||||
|     // If the front buffer is still being tracked, update its slot state | ||||
|     if (core->StillTracking(*front)) { | ||||
|         slots[slot].acquire_called = true; | ||||
|         slots[slot].needs_cleanup_on_release = false; | ||||
|         slots[slot].buffer_state = BufferState::Acquired; | ||||
|  | ||||
|         // TODO: for now, avoid resetting the fence, so that when we next return this | ||||
|         // slot to the producer, it will wait for the fence to pass. We should fix this | ||||
|         // by properly waiting for the fence in the BufferItemConsumer. | ||||
|         // slots[slot].fence = Fence::NoFence(); | ||||
|     } | ||||
|  | ||||
|     // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to | ||||
|     // avoid unnecessarily remapping this buffer on the consumer side. | ||||
|     if (out_buffer->acquire_called) { | ||||
| @@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc | ||||
|             ++current; | ||||
|         } | ||||
|  | ||||
|         if (slots[slot].buffer_state == BufferState::Acquired) { | ||||
|             // TODO: for now, avoid resetting the fence, so that when we next return this | ||||
|             // slot to the producer, it can wait for its own fence to pass. We should fix this | ||||
|             // by properly waiting for the fence in the BufferItemConsumer. | ||||
|             // slots[slot].fence = release_fence; | ||||
|             slots[slot].buffer_state = BufferState::Free; | ||||
|  | ||||
|             listener = core->connected_producer_listener; | ||||
|  | ||||
|             LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot); | ||||
|         } else if (slots[slot].needs_cleanup_on_release) { | ||||
|             LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot, | ||||
|                       slots[slot].buffer_state); | ||||
|             slots[slot].needs_cleanup_on_release = false; | ||||
|             return Status::StaleBufferSlot; | ||||
|         } else { | ||||
|             LOG_ERROR(Service_Nvnflinger, | ||||
|                       "attempted to release buffer slot {} but its state was {}", slot, | ||||
|                       slots[slot].buffer_state); | ||||
|  | ||||
|             return Status::BadValue; | ||||
|         } | ||||
|  | ||||
|         core->SignalDequeueCondition(); | ||||
|     } | ||||
|   | ||||
| @@ -74,6 +74,10 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) { | ||||
|  | ||||
|     slots[slot].graphic_buffer.reset(); | ||||
|  | ||||
|     if (slots[slot].buffer_state == BufferState::Acquired) { | ||||
|         slots[slot].needs_cleanup_on_release = true; | ||||
|     } | ||||
|  | ||||
|     slots[slot].buffer_state = BufferState::Free; | ||||
|     slots[slot].frame_number = UINT32_MAX; | ||||
|     slots[slot].acquire_called = false; | ||||
|   | ||||
| @@ -31,6 +31,7 @@ struct BufferSlot final { | ||||
|     u64 frame_number{}; | ||||
|     Fence fence; | ||||
|     bool acquire_called{}; | ||||
|     bool needs_cleanup_on_release{}; | ||||
|     bool attached_by_consumer{}; | ||||
|     bool is_preallocated{}; | ||||
| }; | ||||
|   | ||||
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