android: Set portrait default control params
This commit is contained in:
		| @@ -334,6 +334,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { | ||||
|                     // Prevent touch regions from being displayed in the hinge | ||||
|                     binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx | ||||
|                     binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx) | ||||
|                     binding.inGameMenu.layoutParams.height = it.bounds.bottom | ||||
|                     refreshInputOverlay() | ||||
|                 } | ||||
|             } | ||||
|             it.isSeparating | ||||
| @@ -342,10 +344,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { | ||||
|             binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT | ||||
|             binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT | ||||
|             binding.overlayContainer.updatePadding(0, 0, 0, 0) | ||||
|             binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT | ||||
|             updateScreenLayout() | ||||
|         } | ||||
|         binding.emulationContainer.requestLayout() | ||||
|         binding.overlayContainer.requestLayout() | ||||
|         binding.inGameMenu.requestLayout() | ||||
|     } | ||||
|  | ||||
|     override fun surfaceCreated(holder: SurfaceHolder) { | ||||
|   | ||||
| @@ -3,7 +3,6 @@ | ||||
|  | ||||
| package org.yuzu.yuzu_emu.overlay | ||||
|  | ||||
| import android.annotation.SuppressLint | ||||
| import android.app.Activity | ||||
| import android.content.Context | ||||
| import android.content.SharedPreferences | ||||
| @@ -16,14 +15,12 @@ import android.graphics.drawable.Drawable | ||||
| import android.graphics.drawable.VectorDrawable | ||||
| import android.os.Build | ||||
| import android.util.AttributeSet | ||||
| import android.util.Rational | ||||
| import android.view.HapticFeedbackConstants | ||||
| import android.view.MotionEvent | ||||
| import android.view.SurfaceView | ||||
| import android.view.View | ||||
| import android.view.View.OnTouchListener | ||||
| import android.view.WindowInsets | ||||
| import android.view.WindowManager | ||||
| import androidx.core.content.ContextCompat | ||||
| import androidx.preference.PreferenceManager | ||||
| import androidx.window.layout.WindowMetricsCalculator | ||||
| @@ -36,7 +33,6 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings | ||||
| import org.yuzu.yuzu_emu.utils.EmulationMenuSettings | ||||
| import kotlin.math.max | ||||
| import kotlin.math.min | ||||
| import kotlin.math.roundToInt | ||||
|  | ||||
| /** | ||||
|  * Draws the interactive input overlay on top of the | ||||
| @@ -237,11 +233,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | ||||
|         val fingerPositionX = event.getX(pointerIndex).toInt() | ||||
|         val fingerPositionY = event.getY(pointerIndex).toInt() | ||||
|  | ||||
|         val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) | ||||
|             "-Portrait" | ||||
|         else | ||||
|             "" | ||||
|  | ||||
|         for (button in overlayButtons) { | ||||
|             // Determine the button state to apply based on the MotionEvent action flag. | ||||
|             when (event.action and MotionEvent.ACTION_MASK) { | ||||
| @@ -538,10 +529,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | ||||
|         overlayButtons.clear() | ||||
|         overlayDpads.clear() | ||||
|         overlayJoysticks.clear() | ||||
|         val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) | ||||
|             "-Portrait" | ||||
|         else | ||||
|             "" | ||||
|  | ||||
|         // Add all the enabled overlay items back to the HashSet. | ||||
|         if (EmulationMenuSettings.showOverlay) { | ||||
| @@ -566,7 +553,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | ||||
|  | ||||
|     private fun defaultOverlay() { | ||||
|         if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) { | ||||
|             defaultOverlayLandscape() | ||||
|             if (orientation == portrait) | ||||
|                 defaultOverlayPortrait() | ||||
|             else | ||||
|                 defaultOverlayLandscape() | ||||
|         } | ||||
|  | ||||
|         resetButtonPlacement() | ||||
| @@ -576,10 +566,141 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | ||||
|     } | ||||
|  | ||||
|     fun resetButtonPlacement() { | ||||
|         defaultOverlayLandscape() | ||||
|         if (orientation == portrait) | ||||
|             defaultOverlayPortrait() | ||||
|         else | ||||
|             defaultOverlayLandscape() | ||||
|         refreshControls() | ||||
|     } | ||||
|  | ||||
|     private fun defaultOverlayPortrait() { | ||||
|         // Each value represents the position of the button in relation to the screen size without insets. | ||||
|         preferences.edit() | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_A.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_A.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_B.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_B.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_X.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_X.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_Y.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_Y.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_ZL.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_ZL.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_ZR.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_ZR.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.DPAD_UP.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.DPAD_UP.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_L.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_L.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_R.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.TRIGGER_R.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_PLUS.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_PLUS.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_MINUS.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_MINUS.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_HOME.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_HOME.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_CAPTURE.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X) | ||||
|                     .toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.BUTTON_CAPTURE.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y) | ||||
|                     .toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.STICK_R.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.STICK_R.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.STICK_L.toString() + "$portrait-X", | ||||
|                 resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_X).toFloat() / 1000 | ||||
|             ) | ||||
|             .putFloat( | ||||
|                 ButtonType.STICK_L.toString() + "$portrait-Y", | ||||
|                 resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_Y).toFloat() / 1000 | ||||
|             ) | ||||
|             .apply() | ||||
|     } | ||||
|  | ||||
|     private fun defaultOverlayLandscape() { | ||||
|         // Each value represents the position of the button in relation to the screen size without insets. | ||||
|         preferences.edit() | ||||
| @@ -712,10 +833,22 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context | ||||
|         return inEditMode | ||||
|     } | ||||
|  | ||||
|     override fun onConfigurationChanged(newConfig: Configuration?) { | ||||
|         super.onConfigurationChanged(newConfig) | ||||
|         orientation = | ||||
|             if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT) | ||||
|                 portrait | ||||
|             else | ||||
|                 "" | ||||
|     } | ||||
|  | ||||
|     companion object { | ||||
|         private val preferences: SharedPreferences = | ||||
|             PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) | ||||
|  | ||||
|         private const val portrait = "-Portrait" | ||||
|         private var orientation = "" | ||||
|  | ||||
|         /** | ||||
|          * Resizes a [Bitmap] by a given scale factor | ||||
|          * | ||||
|   | ||||
| @@ -39,7 +39,7 @@ | ||||
|                 android:id="@+id/surface_input_overlay" | ||||
|                 android:layout_width="match_parent" | ||||
|                 android:layout_height="match_parent" | ||||
|                 android:layout_gravity="bottom" | ||||
|                 android:layout_gravity="center" | ||||
|                 android:focusable="true" | ||||
|                 android:focusableInTouchMode="true" /> | ||||
|  | ||||
| @@ -72,7 +72,7 @@ | ||||
|         android:id="@+id/in_game_menu" | ||||
|         android:layout_width="wrap_content" | ||||
|         android:layout_height="match_parent" | ||||
|         android:layout_gravity="start" | ||||
|         android:layout_gravity="start|bottom" | ||||
|         app:headerLayout="@layout/header_in_game" | ||||
|         app:menu="@menu/menu_in_game" /> | ||||
|  | ||||
|   | ||||
| @@ -2,6 +2,38 @@ | ||||
| <resources> | ||||
|     <integer name="game_title_lines">2</integer> | ||||
|  | ||||
|     <!-- Default SWITCH portrait layout --> | ||||
|     <integer name="SWITCH_BUTTON_A_PORTRAIT_X">830</integer> | ||||
|     <integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer> | ||||
|     <integer name="SWITCH_BUTTON_B_PORTRAIT_X">730</integer> | ||||
|     <integer name="SWITCH_BUTTON_B_PORTRAIT_Y">870</integer> | ||||
|     <integer name="SWITCH_BUTTON_X_PORTRAIT_X">730</integer> | ||||
|     <integer name="SWITCH_BUTTON_X_PORTRAIT_Y">770</integer> | ||||
|     <integer name="SWITCH_BUTTON_Y_PORTRAIT_X">630</integer> | ||||
|     <integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer> | ||||
|     <integer name="SWITCH_STICK_L_PORTRAIT_X">170</integer> | ||||
|     <integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer> | ||||
|     <integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer> | ||||
|     <integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer> | ||||
|     <integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer> | ||||
|     <integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer> | ||||
|     <integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer> | ||||
|     <integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer> | ||||
|     <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer> | ||||
|     <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer> | ||||
|     <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer> | ||||
|     <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer> | ||||
|     <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer> | ||||
|     <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer> | ||||
|     <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer> | ||||
|     <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer> | ||||
|     <integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer> | ||||
|     <integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer> | ||||
|     <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer> | ||||
|     <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer> | ||||
|     <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer> | ||||
|     <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer> | ||||
|  | ||||
|     <!-- Default SWITCH landscape layout --> | ||||
|     <integer name="SWITCH_BUTTON_A_X">760</integer> | ||||
|     <integer name="SWITCH_BUTTON_A_Y">790</integer> | ||||
|   | ||||
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