Changed .istorage to .romfs
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		| @@ -29,7 +29,7 @@ static std::string FindRomFS(const std::string& directory) { | ||||
|  | ||||
|         // Verify extension | ||||
|         const std::string extension = physical_name.substr(physical_name.find_last_of(".") + 1); | ||||
|         if (Common::ToLower(extension) != "istorage") { | ||||
|         if (Common::ToLower(extension) != "romfs") { | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
| @@ -38,7 +38,7 @@ static std::string FindRomFS(const std::string& directory) { | ||||
|         return false; | ||||
|     }; | ||||
|  | ||||
|     // Search the specified directory recursively, looking for the first .istorage file, which will | ||||
|     // Search the specified directory recursively, looking for the first .romfs file, which will | ||||
|     // be used for the RomFS | ||||
|     FileUtil::ForeachDirectoryEntry(nullptr, directory, callback); | ||||
|  | ||||
| @@ -128,10 +128,10 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load( | ||||
|         Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION); | ||||
|     process->Run(Memory::PROCESS_IMAGE_VADDR, 48, Kernel::DEFAULT_STACK_SIZE); | ||||
|  | ||||
|     // Find the RomFS by searching for a ".istorage" file in this directory | ||||
|     // Find the RomFS by searching for a ".romfs" file in this directory | ||||
|     filepath_romfs = FindRomFS(directory); | ||||
|  | ||||
|     // Register the RomFS if a ".istorage" file was found | ||||
|     // Register the RomFS if a ".romfs" file was found | ||||
|     if (!filepath_romfs.empty()) { | ||||
|         Service::FileSystem::RegisterFileSystem(std::make_unique<FileSys::RomFS_Factory>(*this), | ||||
|                                                 Service::FileSystem::Type::RomFS); | ||||
|   | ||||
| @@ -15,7 +15,7 @@ namespace Loader { | ||||
|  * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch | ||||
|  * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other | ||||
|  * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these. | ||||
|  * Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS. | ||||
|  * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS. | ||||
|  */ | ||||
| class AppLoader_DeconstructedRomDirectory final : public AppLoader { | ||||
| public: | ||||
|   | ||||
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