Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
This commit is contained in:
commit
f912a82a8e
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@ -136,7 +136,7 @@ struct Values {
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float resolution_factor;
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bool use_frame_limit;
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u16 frame_limit;
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bool use_accurate_framebuffers;
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bool use_accurate_gpu_emulation;
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float bg_red;
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float bg_green;
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@ -163,8 +163,8 @@ TelemetrySession::TelemetrySession() {
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
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Settings::values.use_frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
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Settings::values.use_accurate_framebuffers);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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Settings::values.use_accurate_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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Settings::values.use_docked_mode);
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}
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@ -87,6 +87,16 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
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return gpu_addr;
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}
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GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
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for (const auto& region : mapped_regions) {
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const GPUVAddr region_end{region.gpu_addr + region.size};
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if (region_start >= region.gpu_addr && region_start < region_end) {
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return region_end;
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}
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}
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return {};
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}
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boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
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GPUVAddr gpu_addr = 0;
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u64 free_space = 0;
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@ -26,6 +26,7 @@ public:
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GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
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GPUVAddr UnmapBuffer(GPUVAddr gpu_addr, u64 size);
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GPUVAddr GetRegionEnd(GPUVAddr region_start) const;
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boost::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
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std::vector<GPUVAddr> CpuToGpuAddress(VAddr cpu_addr) const;
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@ -11,32 +11,77 @@
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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class RasterizerCacheObject {
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public:
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/// Gets the address of the shader in guest memory, required for cache management
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virtual VAddr GetAddr() const = 0;
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/// Gets the size of the shader in guest memory, required for cache management
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virtual std::size_t GetSizeInBytes() const = 0;
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/// Wriets any cached resources back to memory
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virtual void Flush() = 0;
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/// Sets whether the cached object should be considered registered
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void SetIsRegistered(bool registered) {
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is_registered = registered;
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}
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/// Returns true if the cached object is registered
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bool IsRegistered() const {
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return is_registered;
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}
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/// Returns true if the cached object is dirty
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bool IsDirty() const {
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return is_dirty;
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}
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/// Returns ticks from when this cached object was last modified
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u64 GetLastModifiedTicks() const {
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return last_modified_ticks;
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}
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/// Marks an object as recently modified, used to specify whether it is clean or dirty
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template <class T>
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void MarkAsModified(bool dirty, T& cache) {
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is_dirty = dirty;
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last_modified_ticks = cache.GetModifiedTicks();
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}
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private:
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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};
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template <class T>
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class RasterizerCache : NonCopyable {
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friend class RasterizerCacheObject;
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public:
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/// Write any cached resources overlapping the specified region back to memory
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void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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for (auto& object : objects) {
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FlushObject(object);
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}
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}
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/// Mark the specified region as being invalidated
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void InvalidateRegion(VAddr addr, u64 size) {
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if (size == 0)
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return;
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const ObjectInterval interval{addr, addr + size};
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for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
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for (auto& cached_object : pair.second) {
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if (!cached_object)
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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for (auto& object : objects) {
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if (!object->IsRegistered()) {
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// Skip duplicates
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continue;
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remove_objects.emplace(cached_object);
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}
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Unregister(object);
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}
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for (auto& remove_object : remove_objects) {
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Unregister(remove_object);
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}
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remove_objects.clear();
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}
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/// Invalidates everything in the cache
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@ -62,6 +107,7 @@ protected:
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/// Register an object into the cache
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void Register(const T& object) {
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object->SetIsRegistered(true);
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object_cache.add({GetInterval(object), ObjectSet{object}});
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auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
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@ -69,12 +115,57 @@ protected:
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/// Unregisters an object from the cache
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void Unregister(const T& object) {
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object->SetIsRegistered(false);
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auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
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if (Settings::values.use_accurate_gpu_emulation) {
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FlushObject(object);
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}
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object_cache.subtract({GetInterval(object), ObjectSet{object}});
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}
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/// Returns a ticks counter used for tracking when cached objects were last modified
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u64 GetModifiedTicks() {
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return ++modified_ticks;
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}
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private:
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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if (size == 0) {
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return {};
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}
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std::vector<T> objects;
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const ObjectInterval interval{addr, addr + size};
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for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
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for (auto& cached_object : pair.second) {
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if (!cached_object) {
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continue;
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}
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objects.push_back(cached_object);
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}
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}
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std::sort(objects.begin(), objects.end(), [](const T& a, const T& b) -> bool {
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return a->GetLastModifiedTicks() < b->GetLastModifiedTicks();
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});
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return objects;
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}
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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if (!object->IsDirty()) {
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return;
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}
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object->Flush();
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object->MarkAsModified(false, *this);
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}
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using ObjectSet = std::set<T>;
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using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
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using ObjectInterval = typename ObjectCache::interval_type;
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@ -84,6 +175,6 @@ private:
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object->GetAddr() + object->GetSizeInBytes());
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}
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ObjectCache object_cache;
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ObjectSet remove_objects;
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ObjectCache object_cache; ///< Cache of objects
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u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
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};
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@ -15,15 +15,18 @@
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namespace OpenGL {
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struct CachedBufferEntry final {
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VAddr GetAddr() const {
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struct CachedBufferEntry final : public RasterizerCacheObject {
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VAddr GetAddr() const override {
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return addr;
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}
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std::size_t GetSizeInBytes() const {
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std::size_t GetSizeInBytes() const override {
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return size;
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}
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// We do not have to flush this cache as things in it are never modified by us.
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void Flush() override {}
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VAddr addr;
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std::size_t size;
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GLintptr offset;
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@ -424,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
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// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
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Surface color_surface =
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res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
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if (color_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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color_surface->MarkAsModified(true, res_cache);
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}
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glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
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@ -434,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
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std::array<GLenum, Maxwell::NumRenderTargets> buffers;
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
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if (color_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even
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// if the shader doesn't actually write to it.
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color_surface->MarkAsModified(true, res_cache);
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}
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buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
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glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
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@ -453,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
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}
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if (depth_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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depth_surface->MarkAsModified(true, res_cache);
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if (regs.stencil_enable) {
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// Attach both depth and stencil
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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@ -617,7 +635,14 @@ void RasterizerOpenGL::DrawArrays() {
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (Settings::values.use_accurate_gpu_emulation) {
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// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
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res_cache.FlushRegion(addr, size);
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}
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}
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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@ -627,6 +652,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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FlushRegion(addr, size);
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InvalidateRegion(addr, size);
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}
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@ -34,16 +34,53 @@ struct FormatTuple {
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bool compressed;
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};
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static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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auto& gpu{Core::System::GetInstance().GPU()};
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const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
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return cpu_addr ? *cpu_addr : 0;
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static bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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return true;
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default:
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return false;
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}
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}
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
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const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
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addr = cpu_addr ? *cpu_addr : 0;
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gpu_addr = gpu_addr_;
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size_in_bytes = SizeInBytesRaw();
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if (IsPixelFormatASTC(pixel_format)) {
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// ASTC is uncompressed in software, in emulated as RGBA8
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size_in_bytes_gl = width * height * depth * 4;
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} else {
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size_in_bytes_gl = SizeInBytesGL();
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}
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
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const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(config.tic.Address());
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params.is_tiled = config.tic.IsTiled();
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params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
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params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
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@ -87,18 +124,18 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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break;
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}
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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params.max_mip_level = config.tic.max_mip_level + 1;
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params.rt = {};
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params.InitCacheParameters(config.tic.Address());
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return params;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) {
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const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(config.Address());
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params.is_tiled =
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config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.block_width = 1 << config.memory_layout.block_width;
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@ -112,8 +149,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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params.max_mip_level = 0;
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// Render target specific parameters, not used for caching
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@ -122,6 +157,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.rt.layer_stride = config.layer_stride;
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params.rt.base_layer = config.base_layer;
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params.InitCacheParameters(config.Address());
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return params;
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}
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@ -130,7 +167,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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u32 block_width, u32 block_height, u32 block_depth,
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Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(zeta_address);
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params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.block_width = 1 << std::min(block_width, 5U);
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params.block_height = 1 << std::min(block_height, 5U);
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@ -143,18 +180,18 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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params.max_mip_level = 0;
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params.rt = {};
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params.InitCacheParameters(zeta_address);
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return params;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
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const Tegra::Engines::Fermi2D::Regs::Surface& config) {
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(config.Address());
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params.is_tiled = !config.linear;
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params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
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params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
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@ -167,11 +204,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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params.max_mip_level = 0;
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params.rt = {};
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params.InitCacheParameters(config.Address());
|
||||
|
||||
return params;
|
||||
}
|
||||
|
||||
|
@ -276,34 +313,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
|
|||
return format;
|
||||
}
|
||||
|
||||
static bool IsPixelFormatASTC(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
return {4, 4};
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
return {5, 4};
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
return {8, 8};
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
return {8, 5};
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
|
||||
u32 actual_height{unaligned_height};
|
||||
if (IsPixelFormatASTC(pixel_format)) {
|
||||
|
@ -333,23 +342,21 @@ static bool IsFormatBCn(PixelFormat format) {
|
|||
template <bool morton_to_gl, PixelFormat format>
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
|
||||
std::size_t gl_buffer_size, VAddr addr) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format);
|
||||
|
||||
if (morton_to_gl) {
|
||||
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
||||
// pixel values.
|
||||
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
|
||||
|
||||
if (morton_to_gl) {
|
||||
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
|
||||
addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
|
||||
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
|
||||
memcpy(gl_buffer, data.data(), size_to_copy);
|
||||
} else {
|
||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
|
||||
// check the configuration for this and perform more generic un/swizzle
|
||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(addr), gl_buffer, morton_to_gl);
|
||||
Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
|
||||
bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
|
||||
gl_buffer, false, block_height, block_depth);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -430,17 +437,16 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
|
|||
MortonCopy<false, PixelFormat::RGBA16UI>,
|
||||
MortonCopy<false, PixelFormat::R11FG11FB10F>,
|
||||
MortonCopy<false, PixelFormat::RGBA32UI>,
|
||||
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
|
||||
// formats are not supported
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::DXT1>,
|
||||
MortonCopy<false, PixelFormat::DXT23>,
|
||||
MortonCopy<false, PixelFormat::DXT45>,
|
||||
MortonCopy<false, PixelFormat::DXN1>,
|
||||
MortonCopy<false, PixelFormat::DXN2UNORM>,
|
||||
MortonCopy<false, PixelFormat::DXN2SNORM>,
|
||||
MortonCopy<false, PixelFormat::BC7U>,
|
||||
MortonCopy<false, PixelFormat::BC6H_UF16>,
|
||||
MortonCopy<false, PixelFormat::BC6H_SF16>,
|
||||
// TODO(Subv): Swizzling ASTC formats are not supported
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::G8R8U>,
|
||||
MortonCopy<false, PixelFormat::G8R8S>,
|
||||
|
@ -626,22 +632,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
|||
auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
|
||||
auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
|
||||
|
||||
std::size_t buffer_size =
|
||||
std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total);
|
||||
std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
|
||||
static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr);
|
||||
static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
|
||||
} else {
|
||||
glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
|
||||
source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total),
|
||||
source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
|
||||
nullptr);
|
||||
}
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) {
|
||||
if (src_params.size_in_bytes < dst_params.size_in_bytes) {
|
||||
// Upload the rest of the memory.
|
||||
if (dst_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
|
||||
|
@ -651,12 +656,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
|||
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
}
|
||||
std::size_t remaining_size =
|
||||
dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
|
||||
std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(dst_params.addr + src_params.size_in_bytes_total, data.data(),
|
||||
std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
|
||||
data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
|
||||
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
|
||||
data.data());
|
||||
}
|
||||
|
||||
|
@ -702,7 +707,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
|||
}
|
||||
|
||||
CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
: params(params), gl_target(SurfaceTargetToGL(params.target)) {
|
||||
: params(params), gl_target(SurfaceTargetToGL(params.target)),
|
||||
cached_size_in_bytes(params.size_in_bytes) {
|
||||
texture.Create();
|
||||
const auto& rect{params.GetRect()};
|
||||
|
||||
|
@ -752,9 +758,21 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
|||
|
||||
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
||||
SurfaceParams::SurfaceTargetName(params.target));
|
||||
|
||||
// Clamp size to mapped GPU memory region
|
||||
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
|
||||
// R32F render buffer. We do not yet know if this is a game bug or something else, but this
|
||||
// check is necessary to prevent flushing from overwriting unmapped memory.
|
||||
|
||||
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
|
||||
const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
|
||||
if (cached_size_in_bytes > max_size) {
|
||||
LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
|
||||
cached_size_in_bytes = max_size;
|
||||
}
|
||||
}
|
||||
|
||||
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
||||
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
|
||||
union S8Z24 {
|
||||
BitField<0, 24, u32> z24;
|
||||
BitField<24, 8, u32> s8;
|
||||
|
@ -767,22 +785,29 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
|||
};
|
||||
static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
|
||||
|
||||
S8Z24 input_pixel{};
|
||||
Z24S8 output_pixel{};
|
||||
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
|
||||
S8Z24 s8z24_pixel{};
|
||||
Z24S8 z24s8_pixel{};
|
||||
constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)};
|
||||
for (std::size_t y = 0; y < height; ++y) {
|
||||
for (std::size_t x = 0; x < width; ++x) {
|
||||
const std::size_t offset{bpp * (y * width + x)};
|
||||
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
|
||||
output_pixel.s8.Assign(input_pixel.s8);
|
||||
output_pixel.z24.Assign(input_pixel.z24);
|
||||
std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
|
||||
if (reverse) {
|
||||
std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
|
||||
s8z24_pixel.s8.Assign(z24s8_pixel.s8);
|
||||
s8z24_pixel.z24.Assign(z24s8_pixel.z24);
|
||||
std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
|
||||
} else {
|
||||
std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
|
||||
z24s8_pixel.s8.Assign(s8z24_pixel.s8);
|
||||
z24s8_pixel.z24.Assign(s8z24_pixel.z24);
|
||||
std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
||||
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
|
||||
constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)};
|
||||
for (std::size_t y = 0; y < height; ++y) {
|
||||
for (std::size_t x = 0; x < width; ++x) {
|
||||
const std::size_t offset{bpp * (y * width + x)};
|
||||
|
@ -814,7 +839,7 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
|||
}
|
||||
case PixelFormat::S8Z24:
|
||||
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
||||
ConvertS8Z24ToZ24S8(data, width, height);
|
||||
ConvertS8Z24ToZ24S8(data, width, height, false);
|
||||
break;
|
||||
|
||||
case PixelFormat::G8R8U:
|
||||
|
@ -825,22 +850,36 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to
|
||||
* Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or
|
||||
* with typical desktop GPUs.
|
||||
*/
|
||||
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
||||
u32 width, u32 height) {
|
||||
switch (pixel_format) {
|
||||
case PixelFormat::G8R8U:
|
||||
case PixelFormat::G8R8S:
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8: {
|
||||
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
|
||||
static_cast<u32>(pixel_format));
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
case PixelFormat::S8Z24:
|
||||
// Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
|
||||
ConvertS8Z24ToZ24S8(data, width, height, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
||||
void CachedSurface::LoadGLBuffer() {
|
||||
ASSERT(params.type != SurfaceType::Fill);
|
||||
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
||||
|
||||
ASSERT(texture_src_data);
|
||||
|
||||
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
|
||||
const u32 copy_size = params.width * params.height * bytes_per_pixel;
|
||||
const std::size_t total_size = copy_size * params.depth;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
||||
|
||||
gl_buffer.resize(params.size_in_bytes_gl);
|
||||
if (params.is_tiled) {
|
||||
gl_buffer.resize(total_size);
|
||||
u32 depth = params.depth;
|
||||
u32 block_depth = params.block_depth;
|
||||
|
||||
|
@ -853,13 +892,12 @@ void CachedSurface::LoadGLBuffer() {
|
|||
block_depth = 1U;
|
||||
}
|
||||
|
||||
const std::size_t size = copy_size * depth;
|
||||
|
||||
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
|
||||
size, params.addr);
|
||||
gl_buffer.size(), params.addr);
|
||||
} else {
|
||||
const u8* const texture_src_data_end{texture_src_data + total_size};
|
||||
const auto texture_src_data{Memory::GetPointer(params.addr)};
|
||||
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
|
||||
gl_buffer.assign(texture_src_data, texture_src_data_end);
|
||||
}
|
||||
|
||||
|
@ -868,7 +906,44 @@ void CachedSurface::LoadGLBuffer() {
|
|||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::FlushGLBuffer() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
|
||||
|
||||
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
|
||||
|
||||
// OpenGL temporary buffer needs to be big enough to store raw texture size
|
||||
gl_buffer.resize(GetSizeInBytes());
|
||||
|
||||
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
||||
ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
||||
ASSERT(!tuple.compressed);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
|
||||
gl_buffer.data());
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
|
||||
params.height);
|
||||
ASSERT(params.type != SurfaceType::Fill);
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
||||
ASSERT(texture_src_data);
|
||||
if (params.is_tiled) {
|
||||
u32 depth = params.depth;
|
||||
u32 block_depth = params.block_depth;
|
||||
|
||||
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
|
||||
params.block_width, static_cast<u32>(params.target));
|
||||
|
||||
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
|
||||
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
|
||||
depth = 1U;
|
||||
}
|
||||
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
|
||||
gl_buffer.size(), GetAddr());
|
||||
} else {
|
||||
std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
|
||||
|
@ -878,9 +953,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
||||
|
||||
ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
|
||||
GetGLBytesPerPixel(params.pixel_format) * params.depth);
|
||||
|
||||
const auto& rect{params.GetRect()};
|
||||
|
||||
// Load data from memory to the surface
|
||||
|
@ -889,7 +961,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
std::size_t buffer_offset =
|
||||
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
|
||||
static_cast<std::size_t>(x0)) *
|
||||
GetGLBytesPerPixel(params.pixel_format);
|
||||
SurfaceParams::GetBytesPerPixel(params.pixel_format);
|
||||
|
||||
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
const GLuint target_tex = texture.handle;
|
||||
|
@ -905,7 +977,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
cur_state.Apply();
|
||||
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
||||
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
|
||||
ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
@ -915,7 +987,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
glCompressedTexImage2D(
|
||||
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
|
||||
static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
|
||||
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::Texture3D:
|
||||
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
||||
|
@ -923,16 +995,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
|
||||
static_cast<GLsizei>(params.depth), 0,
|
||||
static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
|
||||
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
||||
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
|
||||
0, tuple.internal_format, static_cast<GLsizei>(params.width),
|
||||
static_cast<GLsizei>(params.height), 0,
|
||||
static_cast<GLsizei>(params.size_in_bytes_2d),
|
||||
static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
|
||||
&gl_buffer[buffer_offset]);
|
||||
buffer_offset += params.size_in_bytes_2d;
|
||||
buffer_offset += params.SizeInBytesCubeFace();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -942,7 +1014,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
glCompressedTexImage2D(
|
||||
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
|
||||
static_cast<GLsizei>(params.height), 0,
|
||||
static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
|
||||
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
|
||||
}
|
||||
} else {
|
||||
|
||||
|
@ -971,7 +1043,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|||
y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[buffer_offset]);
|
||||
buffer_offset += params.size_in_bytes_2d;
|
||||
buffer_offset += params.SizeInBytesCubeFace();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -1033,10 +1105,7 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
|
|||
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||
surface->LoadGLBuffer();
|
||||
surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
||||
surface->FlushGLBuffer();
|
||||
surface->MarkAsModified(false, *this);
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
|
||||
|
@ -1105,6 +1174,14 @@ void RasterizerCacheOpenGL::FermiCopySurface(
|
|||
FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
|
||||
const Surface& dst_surface) {
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
FlushRegion(src_params.addr, dst_params.size_in_bytes);
|
||||
LoadSurface(dst_surface);
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||
const SurfaceParams& new_params) {
|
||||
// Verify surface is compatible for blitting
|
||||
|
@ -1113,6 +1190,12 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||
// Get a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{GetUncachedSurface(new_params)};
|
||||
|
||||
// With use_accurate_gpu_emulation enabled, do an accurate surface copy
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
AccurateCopySurface(old_surface, new_surface);
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
|
||||
if (old_params.target == new_params.target && old_params.type == new_params.type &&
|
||||
old_params.depth == new_params.depth && old_params.depth == 1 &&
|
||||
|
@ -1124,11 +1207,10 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||
|
||||
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
||||
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
||||
// reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
|
||||
// reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
|
||||
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
|
||||
// code path uses OpenGL PBOs and is quite slow.
|
||||
const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
|
||||
!Settings::values.use_accurate_framebuffers};
|
||||
const bool is_blit{old_params.pixel_format == new_params.pixel_format};
|
||||
|
||||
switch (new_params.target) {
|
||||
case SurfaceParams::SurfaceTarget::Texture2D:
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
@ -701,21 +702,42 @@ struct SurfaceParams {
|
|||
return SurfaceType::Invalid;
|
||||
}
|
||||
|
||||
/// Returns the sizer in bytes of the specified pixel format
|
||||
static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
|
||||
if (pixel_format == SurfaceParams::PixelFormat::Invalid) {
|
||||
return 0;
|
||||
}
|
||||
return GetFormatBpp(pixel_format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
/// Returns the rectangle corresponding to this surface
|
||||
MathUtil::Rectangle<u32> GetRect() const;
|
||||
|
||||
/// Returns the size of this surface as a 2D texture in bytes, adjusted for compression
|
||||
std::size_t SizeInBytes2D() const {
|
||||
/// Returns the total size of this surface in bytes, adjusted for compression
|
||||
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
|
||||
const u32 compression_factor{GetCompressionFactor(pixel_format)};
|
||||
ASSERT(width % compression_factor == 0);
|
||||
ASSERT(height % compression_factor == 0);
|
||||
return (width / compression_factor) * (height / compression_factor) *
|
||||
GetFormatBpp(pixel_format) / CHAR_BIT;
|
||||
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
|
||||
const size_t uncompressed_size{
|
||||
Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
|
||||
height, depth, block_height, block_depth)};
|
||||
|
||||
// Divide by compression_factor^2, as height and width are factored by this
|
||||
return uncompressed_size / (compression_factor * compression_factor);
|
||||
}
|
||||
|
||||
/// Returns the total size of this surface in bytes, adjusted for compression
|
||||
std::size_t SizeInBytesTotal() const {
|
||||
return SizeInBytes2D() * depth;
|
||||
/// Returns the size of this surface as an OpenGL texture in bytes
|
||||
std::size_t SizeInBytesGL() const {
|
||||
return SizeInBytesRaw(true);
|
||||
}
|
||||
|
||||
/// Returns the size of this surface as a cube face in bytes
|
||||
std::size_t SizeInBytesCubeFace() const {
|
||||
return size_in_bytes / 6;
|
||||
}
|
||||
|
||||
/// Returns the size of this surface as an OpenGL cube face in bytes
|
||||
std::size_t SizeInBytesCubeFaceGL() const {
|
||||
return size_in_bytes_gl / 6;
|
||||
}
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
|
@ -742,7 +764,9 @@ struct SurfaceParams {
|
|||
other.depth);
|
||||
}
|
||||
|
||||
VAddr addr;
|
||||
/// Initializes parameters for caching, should be called after everything has been initialized
|
||||
void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
|
||||
|
||||
bool is_tiled;
|
||||
u32 block_width;
|
||||
u32 block_height;
|
||||
|
@ -754,11 +778,15 @@ struct SurfaceParams {
|
|||
u32 height;
|
||||
u32 depth;
|
||||
u32 unaligned_height;
|
||||
std::size_t size_in_bytes_total;
|
||||
std::size_t size_in_bytes_2d;
|
||||
SurfaceTarget target;
|
||||
u32 max_mip_level;
|
||||
|
||||
// Parameters used for caching
|
||||
VAddr addr;
|
||||
Tegra::GPUVAddr gpu_addr;
|
||||
std::size_t size_in_bytes;
|
||||
std::size_t size_in_bytes_gl;
|
||||
|
||||
// Render target specific parameters, not used in caching
|
||||
struct {
|
||||
u32 index;
|
||||
|
@ -775,6 +803,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
|
|||
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
|
||||
SurfaceReserveKey res;
|
||||
res.state = params;
|
||||
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
|
||||
res.state.rt = {}; // Ignore rt config in caching
|
||||
return res;
|
||||
}
|
||||
|
@ -790,16 +819,20 @@ struct hash<SurfaceReserveKey> {
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedSurface final {
|
||||
class CachedSurface final : public RasterizerCacheObject {
|
||||
public:
|
||||
CachedSurface(const SurfaceParams& params);
|
||||
|
||||
VAddr GetAddr() const {
|
||||
VAddr GetAddr() const override {
|
||||
return params.addr;
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const {
|
||||
return params.size_in_bytes_total;
|
||||
std::size_t GetSizeInBytes() const override {
|
||||
return cached_size_in_bytes;
|
||||
}
|
||||
|
||||
void Flush() override {
|
||||
FlushGLBuffer();
|
||||
}
|
||||
|
||||
const OGLTexture& Texture() const {
|
||||
|
@ -810,13 +843,6 @@ public:
|
|||
return gl_target;
|
||||
}
|
||||
|
||||
static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
|
||||
if (format == SurfaceParams::PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
||||
return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return params;
|
||||
}
|
||||
|
@ -833,6 +859,7 @@ private:
|
|||
std::vector<u8> gl_buffer;
|
||||
SurfaceParams params;
|
||||
GLenum gl_target;
|
||||
std::size_t cached_size_in_bytes;
|
||||
};
|
||||
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
|
@ -849,9 +876,6 @@ public:
|
|||
/// Get the color surface based on the framebuffer configuration and the specified render target
|
||||
Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
|
||||
|
||||
/// Flushes the surface to Switch memory
|
||||
void FlushSurface(const Surface& surface);
|
||||
|
||||
/// Tries to find a framebuffer using on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(VAddr addr) const;
|
||||
|
||||
|
@ -875,6 +899,9 @@ private:
|
|||
/// Tries to get a reserved surface for the specified parameters
|
||||
Surface TryGetReservedSurface(const SurfaceParams& params);
|
||||
|
||||
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
||||
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
|
|
|
@ -19,20 +19,21 @@ class CachedShader;
|
|||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
class CachedShader final {
|
||||
class CachedShader final : public RasterizerCacheObject {
|
||||
public:
|
||||
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
||||
|
||||
/// Gets the address of the shader in guest memory, required for cache management
|
||||
VAddr GetAddr() const {
|
||||
VAddr GetAddr() const override {
|
||||
return addr;
|
||||
}
|
||||
|
||||
/// Gets the size of the shader in guest memory, required for cache management
|
||||
std::size_t GetSizeInBytes() const {
|
||||
std::size_t GetSizeInBytes() const override {
|
||||
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
|
||||
}
|
||||
|
||||
// We do not have to flush this cache as things in it are never modified by us.
|
||||
void Flush() override {}
|
||||
|
||||
/// Gets the shader entries for the shader
|
||||
const GLShader::ShaderEntries& GetShaderEntries() const {
|
||||
return entries;
|
||||
|
|
|
@ -85,8 +85,8 @@ void Config::ReadValues() {
|
|||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
||||
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
||||
Settings::values.use_accurate_framebuffers =
|
||||
qt_config->value("use_accurate_framebuffers", false).toBool();
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
qt_config->value("use_accurate_gpu_emulation", false).toBool();
|
||||
|
||||
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
|
||||
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
|
||||
|
@ -233,7 +233,7 @@ void Config::SaveValues() {
|
|||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
||||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
|
||||
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
|
||||
|
|
|
@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
|
|||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue);
|
||||
ui->bg_button->setStyleSheet(
|
||||
|
@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
|
|||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
|
||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
|
|
|
@ -50,9 +50,9 @@
|
|||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_accurate_framebuffers">
|
||||
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
|
||||
<property name="text">
|
||||
<string>Use accurate framebuffers (slow)</string>
|
||||
<string>Use accurate GPU emulation (slow)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -99,8 +99,8 @@ void Config::ReadValues() {
|
|||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||
Settings::values.frame_limit =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||
Settings::values.use_accurate_framebuffers =
|
||||
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
|
||||
|
||||
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
|
||||
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
|
||||
|
|
|
@ -110,9 +110,9 @@ use_frame_limit =
|
|||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
frame_limit =
|
||||
|
||||
# Whether to use accurate framebuffers
|
||||
# Whether to use accurate GPU emulation
|
||||
# 0 (default): Off (fast), 1 : On (slow)
|
||||
use_accurate_framebuffers =
|
||||
use_accurate_gpu_emulation =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
|
|
Loading…
Reference in New Issue