y2r: Give local variables an initial value
Keeps compilers/static analyzers quiet.
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		| @@ -33,7 +33,9 @@ static void ConvertYUVToRGB(InputFormat input_format, | |||||||
|  |  | ||||||
|     for (unsigned int y = 0; y < height; ++y) { |     for (unsigned int y = 0; y < height; ++y) { | ||||||
|         for (unsigned int x = 0; x < width; ++x) { |         for (unsigned int x = 0; x < width; ++x) { | ||||||
|             s32 Y, U, V; |             s32 Y = 0; | ||||||
|  |             s32 U = 0; | ||||||
|  |             s32 V = 0; | ||||||
|             switch (input_format) { |             switch (input_format) { | ||||||
|             case InputFormat::YUV422_Indiv8: |             case InputFormat::YUV422_Indiv8: | ||||||
|             case InputFormat::YUV422_Indiv16: |             case InputFormat::YUV422_Indiv16: | ||||||
| @@ -269,7 +271,7 @@ void PerformConversion(ConversionConfiguration& cvt) { | |||||||
|  |  | ||||||
|     // LUT used to remap writes to a tile. Used to allow linear or swizzled output without |     // LUT used to remap writes to a tile. Used to allow linear or swizzled output without | ||||||
|     // requiring two different code paths. |     // requiring two different code paths. | ||||||
|     const u8* tile_remap; |     const u8* tile_remap = nullptr; | ||||||
|     switch (cvt.block_alignment) { |     switch (cvt.block_alignment) { | ||||||
|     case BlockAlignment::Linear: |     case BlockAlignment::Linear: | ||||||
|         tile_remap = linear_lut; break; |         tile_remap = linear_lut; break; | ||||||
| @@ -323,7 +325,8 @@ void PerformConversion(ConversionConfiguration& cvt) { | |||||||
|         u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get()); |         u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get()); | ||||||
|  |  | ||||||
|         for (int i = 0; i < num_tiles; ++i) { |         for (int i = 0; i < num_tiles; ++i) { | ||||||
|             int image_strip_width, output_stride; |             int image_strip_width = 0; | ||||||
|  |             int output_stride = 0; | ||||||
|  |  | ||||||
|             switch (cvt.rotation) { |             switch (cvt.rotation) { | ||||||
|             case Rotation::None: |             case Rotation::None: | ||||||
|   | |||||||
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