Corrected F2I None mode to RoundEven.
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		| @@ -186,7 +186,7 @@ enum class SubOp : u64 { | ||||
| }; | ||||
|  | ||||
| enum class F2iRoundingOp : u64 { | ||||
|     None = 0, | ||||
|     RoundEven = 0, | ||||
|     Floor = 1, | ||||
|     Ceil = 2, | ||||
|     Trunc = 3, | ||||
|   | ||||
| @@ -118,8 +118,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { | ||||
|  | ||||
|         value = [&]() { | ||||
|             switch (instr.conversion.f2i.rounding) { | ||||
|             case Tegra::Shader::F2iRoundingOp::None: | ||||
|                 return value; | ||||
|             case Tegra::Shader::F2iRoundingOp::RoundEven: | ||||
|                 return Operation(OperationCode::FRoundEven, PRECISE, value); | ||||
|             case Tegra::Shader::F2iRoundingOp::Floor: | ||||
|                 return Operation(OperationCode::FFloor, PRECISE, value); | ||||
|             case Tegra::Shader::F2iRoundingOp::Ceil: | ||||
|   | ||||
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