FSR Sharpening Slider part 1 - only a global slider
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		@@ -48,6 +48,7 @@ void LogSettings() {
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    log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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    log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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    log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
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    log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
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    log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
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    log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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    log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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@@ -421,6 +421,7 @@ struct Values {
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    ResolutionScalingInfo resolution_info{};
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    SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
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    SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
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    SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
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    SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
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    // *nix platforms may have issues with the borderless windowed fullscreen mode.
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    // Default to exclusive fullscreen on these platforms for now.
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