gl_graphics_pipeline: Add downscale factor to shader uniforms
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@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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DefineGenericOutput(index, program.invocations);
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}
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}
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if (info.uses_rescaling_uniform) {
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header += "layout(location=0) uniform float down_factor;";
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}
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DefineConstantBuffers(bindings);
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DefineStorageBuffers(bindings);
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SetupImages(bindings);
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