gl_graphics_pipeline: Add downscale factor to shader uniforms
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		| @@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { | ||||
| } | ||||
|  | ||||
| void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { | ||||
|     UNIMPLEMENTED(); | ||||
|     ctx.Add("MOV.F {}.x,1;", inst); | ||||
|     ctx.Add("MOV.F {}.x,program.env[0].x;", inst); | ||||
| } | ||||
|  | ||||
| void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { | ||||
|   | ||||
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