hid_core: Move hid to it's own subproject
This commit is contained in:
192
src/hid_core/frontend/emulated_console.h
Normal file
192
src/hid_core/frontend/emulated_console.h
Normal file
@ -0,0 +1,192 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/point.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "hid_core/frontend/motion_input.h"
|
||||
#include "hid_core/hid_types.h"
|
||||
|
||||
namespace Core::HID {
|
||||
static constexpr std::size_t MaxTouchDevices = 32;
|
||||
static constexpr std::size_t MaxActiveTouchInputs = 16;
|
||||
|
||||
struct ConsoleMotionInfo {
|
||||
Common::Input::MotionStatus raw_status{};
|
||||
MotionInput emulated{};
|
||||
};
|
||||
|
||||
using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>;
|
||||
using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
|
||||
|
||||
using ConsoleMotionParams = std::array<Common::ParamPackage, 2>;
|
||||
using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
|
||||
|
||||
using ConsoleMotionValues = ConsoleMotionInfo;
|
||||
using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
|
||||
|
||||
// Contains all motion related data that is used on the services
|
||||
struct ConsoleMotion {
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
Common::Quaternion<f32> quaternion{};
|
||||
Common::Vec3f gyro_bias{};
|
||||
f32 verticalization_error{};
|
||||
bool is_at_rest{};
|
||||
};
|
||||
|
||||
using TouchFingerState = std::array<TouchFinger, MaxActiveTouchInputs>;
|
||||
|
||||
struct ConsoleStatus {
|
||||
// Data from input_common
|
||||
ConsoleMotionValues motion_values{};
|
||||
TouchValues touch_values{};
|
||||
|
||||
// Data for HID services
|
||||
ConsoleMotion motion_state{};
|
||||
TouchFingerState touch_state{};
|
||||
};
|
||||
|
||||
enum class ConsoleTriggerType {
|
||||
Motion,
|
||||
Touch,
|
||||
All,
|
||||
};
|
||||
|
||||
struct ConsoleUpdateCallback {
|
||||
std::function<void(ConsoleTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedConsole {
|
||||
public:
|
||||
/**
|
||||
* Contains all input data within the emulated switch console tablet such as touch and motion
|
||||
*/
|
||||
explicit EmulatedConsole();
|
||||
~EmulatedConsole();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedConsole);
|
||||
YUZU_NON_MOVEABLE(EmulatedConsole);
|
||||
|
||||
/// Removes all callbacks created from input devices
|
||||
void UnloadInput();
|
||||
|
||||
/**
|
||||
* Sets the emulated console into configuring mode
|
||||
* This prevents the modification of the HID state of the emulated console by input commands
|
||||
*/
|
||||
void EnableConfiguration();
|
||||
|
||||
/// Returns the emulated console into normal mode, allowing the modification of the HID state
|
||||
void DisableConfiguration();
|
||||
|
||||
/// Returns true if the emulated console is in configuring mode
|
||||
bool IsConfiguring() const;
|
||||
|
||||
/// Reload all input devices
|
||||
void ReloadInput();
|
||||
|
||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||
void ReloadFromSettings();
|
||||
|
||||
/// Saves the current mapped configuration
|
||||
void SaveCurrentConfig();
|
||||
|
||||
/// Reverts any mapped changes made that weren't saved
|
||||
void RestoreConfig();
|
||||
|
||||
// Returns the current mapped motion device
|
||||
Common::ParamPackage GetMotionParam() const;
|
||||
|
||||
/**
|
||||
* Updates the current mapped motion device
|
||||
* @param param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetMotionParam(Common::ParamPackage param);
|
||||
|
||||
/// Returns the latest status of motion input from the console with parameters
|
||||
ConsoleMotionValues GetMotionValues() const;
|
||||
|
||||
/// Returns the latest status of touch input from the console with parameters
|
||||
TouchValues GetTouchValues() const;
|
||||
|
||||
/// Returns the latest status of motion input from the console
|
||||
ConsoleMotion GetMotion() const;
|
||||
|
||||
/// Returns the latest status of touch input from the console
|
||||
TouchFingerState GetTouch() const;
|
||||
|
||||
/**
|
||||
* Adds a callback to the list of events
|
||||
* @param update_callback A ConsoleUpdateCallback that will be triggered
|
||||
* @return an unique key corresponding to the callback index in the list
|
||||
*/
|
||||
int SetCallback(ConsoleUpdateCallback update_callback);
|
||||
|
||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param key Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/// Creates and stores the touch params
|
||||
void SetTouchParams();
|
||||
|
||||
/**
|
||||
* Updates the motion status of the console
|
||||
* @param callback A CallbackStatus containing gyro and accelerometer data
|
||||
*/
|
||||
void SetMotion(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback A CallbackStatus containing the touch position
|
||||
* @param index Finger ID to be updated
|
||||
*/
|
||||
void SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index);
|
||||
|
||||
std::optional<std::size_t> GetIndexFromFingerId(std::size_t finger_id) const;
|
||||
|
||||
std::optional<std::size_t> GetNextFreeIndex() const;
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the console status
|
||||
* @param type Input type of the event to trigger
|
||||
*/
|
||||
void TriggerOnChange(ConsoleTriggerType type);
|
||||
|
||||
bool is_configuring{false};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
|
||||
ConsoleMotionParams motion_params;
|
||||
TouchParams touch_params;
|
||||
|
||||
ConsoleMotionDevices motion_devices;
|
||||
TouchDevices touch_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex callback_mutex;
|
||||
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all console input
|
||||
ConsoleStatus console;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
Reference in New Issue
Block a user