shader: Optimize NVN Fallthrough
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		| @@ -88,17 +88,20 @@ void AddNVNStorageBuffers(IR::Program& program) { | ||||
|     }()}; | ||||
|     auto& descs{program.info.storage_buffers_descriptors}; | ||||
|     for (u32 index = 0; index < num_buffers; ++index) { | ||||
|         if (!program.info.nvn_buffer_used[index]) { | ||||
|             continue; | ||||
|         } | ||||
|         const u32 offset{base + index * descriptor_size}; | ||||
|         const auto it{std::ranges::find(descs, offset, &StorageBufferDescriptor::cbuf_offset)}; | ||||
|         if (it != descs.end()) { | ||||
|             it->is_written |= program.info.stores_global_memory; | ||||
|             continue; | ||||
|         } | ||||
|         // Assume these are written for now | ||||
|         descs.push_back({ | ||||
|             .cbuf_index = driver_cbuf, | ||||
|             .cbuf_offset = offset, | ||||
|             .count = 1, | ||||
|             .is_written = true, | ||||
|             .is_written = program.info.stores_global_memory, | ||||
|         }); | ||||
|     } | ||||
| } | ||||
|   | ||||
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