glsl: Fix non-immediate buffer access
and many other misc implementations
This commit is contained in:
		| @@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | ||||
| } | ||||
|  | ||||
| void EmitContext::SetupExtensions(std::string& header) { | ||||
|     header += "#extension GL_ARB_separate_shader_objects : enable\n"; | ||||
|     if (info.uses_int64) { | ||||
|         header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; | ||||
|     } | ||||
|   | ||||
| @@ -90,6 +90,21 @@ public: | ||||
|         Add<Type::F32x2>(format_str, inst, args...); | ||||
|     } | ||||
|  | ||||
|     template <typename... Args> | ||||
|     void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) { | ||||
|         Add<Type::U32x3>(format_str, inst, args...); | ||||
|     } | ||||
|  | ||||
|     template <typename... Args> | ||||
|     void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) { | ||||
|         Add<Type::F32x3>(format_str, inst, args...); | ||||
|     } | ||||
|  | ||||
|     template <typename... Args> | ||||
|     void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) { | ||||
|         Add<Type::U32x4>(format_str, inst, args...); | ||||
|     } | ||||
|  | ||||
|     template <typename... Args> | ||||
|     void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) { | ||||
|         Add<Type::F32x4>(format_str, inst, args...); | ||||
|   | ||||
| @@ -160,8 +160,13 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { | ||||
|             ctx.Add("return;"); | ||||
|             break; | ||||
|         case IR::AbstractSyntaxNode::Type::Loop: | ||||
|             ctx.Add("do{{"); | ||||
|             break; | ||||
|         case IR::AbstractSyntaxNode::Type::Repeat: | ||||
|             ctx.Add("}}while({});", ctx.reg_alloc.Consume(node.data.repeat.cond)); | ||||
|             break; | ||||
|         default: | ||||
|             fmt::print("{}", node.type); | ||||
|             throw NotImplementedException("{}", node.type); | ||||
|             break; | ||||
|         } | ||||
|   | ||||
| @@ -17,19 +17,14 @@ void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_v | ||||
|     ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2); | ||||
| } | ||||
|  | ||||
| void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx, | ||||
|                                  [[maybe_unused]] std::string_view e1, | ||||
|                                  [[maybe_unused]] std::string_view e2, | ||||
|                                  [[maybe_unused]] std::string_view e3) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3) { | ||||
|     ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3); | ||||
| } | ||||
|  | ||||
| void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx, | ||||
|                                  [[maybe_unused]] std::string_view e1, | ||||
|                                  [[maybe_unused]] std::string_view e2, | ||||
|                                  [[maybe_unused]] std::string_view e3, | ||||
|                                  [[maybe_unused]] std::string_view e4) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3, std::string_view e4) { | ||||
|     ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4); | ||||
| } | ||||
|  | ||||
| void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
| @@ -37,16 +32,14 @@ void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_vie | ||||
|     ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); | ||||
| } | ||||
|  | ||||
| void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx, | ||||
|                                [[maybe_unused]] std::string_view composite, | ||||
|                                [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|                                u32 index) { | ||||
|     ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); | ||||
| } | ||||
|  | ||||
| void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx, | ||||
|                                [[maybe_unused]] std::string_view composite, | ||||
|                                [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|                                u32 index) { | ||||
|     ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); | ||||
| } | ||||
|  | ||||
| void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx, | ||||
| @@ -135,19 +128,14 @@ void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_v | ||||
|     ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2); | ||||
| } | ||||
|  | ||||
| void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx, | ||||
|                                  [[maybe_unused]] std::string_view e1, | ||||
|                                  [[maybe_unused]] std::string_view e2, | ||||
|                                  [[maybe_unused]] std::string_view e3) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3) { | ||||
|     ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3); | ||||
| } | ||||
|  | ||||
| void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx, | ||||
|                                  [[maybe_unused]] std::string_view e1, | ||||
|                                  [[maybe_unused]] std::string_view e2, | ||||
|                                  [[maybe_unused]] std::string_view e3, | ||||
|                                  [[maybe_unused]] std::string_view e4) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3, std::string_view e4) { | ||||
|     ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4); | ||||
| } | ||||
|  | ||||
| void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|   | ||||
| @@ -10,8 +10,18 @@ | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
| static constexpr std::string_view SWIZZLE{"xyzw"}; | ||||
|  | ||||
| u32 CbufIndex(u32 offset) { | ||||
|     return (offset / 4) % 4; | ||||
| } | ||||
|  | ||||
| char OffsetSwizzle(u32 offset) { | ||||
|     return SWIZZLE[CbufIndex(offset)]; | ||||
| } | ||||
| } // namespace | ||||
|  | ||||
| void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, | ||||
|                    [[maybe_unused]] const IR::Value& offset) { | ||||
|     throw NotImplementedException("GLSL"); | ||||
| @@ -34,22 +44,42 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR | ||||
|  | ||||
| void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     const auto u32_offset{offset.U32()}; | ||||
|     const auto index{(u32_offset / 4) % 4}; | ||||
|     ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), u32_offset / 16, | ||||
|                SWIZZLE[index]); | ||||
|     if (offset.IsImmediate()) { | ||||
|         ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), offset.U32() / 16, | ||||
|                    OffsetSwizzle(offset.U32())); | ||||
|     } else { | ||||
|         const auto offset_var{ctx.reg_alloc.Consume(offset)}; | ||||
|         ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}/16][({}/4)%4]);", inst, binding.U32(), offset_var, | ||||
|                    offset_var); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     const auto u32_offset{offset.U32()}; | ||||
|     const auto index{(u32_offset / 4) % 4}; | ||||
|     ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), u32_offset / 16, SWIZZLE[index]); | ||||
|     if (offset.IsImmediate()) { | ||||
|         ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), offset.U32() / 16, | ||||
|                    OffsetSwizzle(offset.U32())); | ||||
|     } else { | ||||
|         const auto offset_var{ctx.reg_alloc.Consume(offset)}; | ||||
|         ctx.AddF32("{}=cbuf{}[{}/16][({}/4)%4];", inst, binding.U32(), offset_var, offset_var); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, | ||||
|                       [[maybe_unused]] const IR::Value& offset) { | ||||
|     throw NotImplementedException("GLSL"); | ||||
| void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                       const IR::Value& offset) { | ||||
|     if (offset.IsImmediate()) { | ||||
|         const auto u32_offset{offset.U32()}; | ||||
|         const auto index{(u32_offset / 4) % 4}; | ||||
|         ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}].{}),floatBitsToUint(cbuf{}[{}].{}));", | ||||
|                      inst, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), | ||||
|                      binding.U32(), (offset.U32() + 1) / 16, OffsetSwizzle(offset.U32() + 1)); | ||||
|     } else { | ||||
|         const auto offset_var{ctx.reg_alloc.Consume(offset)}; | ||||
|         ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}/16][({}/" | ||||
|                      "4)%4]),floatBitsToUint(cbuf{}[({}+1)/16][(({}+1/4))%4]));", | ||||
|                      inst, binding.U32(), offset_var, offset_var, binding.U32(), offset_var, | ||||
|                      offset_var); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
| @@ -66,7 +96,23 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|     case IR::Attribute::PositionY: | ||||
|     case IR::Attribute::PositionZ: | ||||
|     case IR::Attribute::PositionW: | ||||
|         ctx.AddF32("{}=gl_Position.{};", inst, swizzle); | ||||
|         switch (ctx.stage) { | ||||
|         case Stage::VertexA: | ||||
|         case Stage::VertexB: | ||||
|             ctx.AddF32("{}=gl_Position.{};", inst, swizzle); | ||||
|             break; | ||||
|         case Stage::Fragment: | ||||
|             ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle); | ||||
|             break; | ||||
|         default: | ||||
|             throw NotImplementedException("Get Position for stage {}", ctx.stage); | ||||
|         } | ||||
|         break; | ||||
|     case IR::Attribute::InstanceId: | ||||
|         ctx.AddS32("{}=gl_InstanceID;", inst, ctx.attrib_name); | ||||
|         break; | ||||
|     case IR::Attribute::VertexId: | ||||
|         ctx.AddS32("{}=gl_VertexID;", inst, ctx.attrib_name); | ||||
|         break; | ||||
|     default: | ||||
|         fmt::print("Get attribute {}", attr); | ||||
|   | ||||
| @@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In | ||||
|  | ||||
| void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                        [[maybe_unused]] std::string_view value) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
|     ctx.AddF32("{}=float({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|   | ||||
| @@ -133,7 +133,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|  | ||||
| void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                        [[maybe_unused]] std::string_view value) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
|     ctx.AddF32("{}=1/sqrt({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|   | ||||
| @@ -60,7 +60,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset); | ||||
| void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset); | ||||
| void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                       const IR::Value& offset); | ||||
| void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|                       std::string_view vertex); | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, | ||||
| @@ -116,7 +117,8 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin | ||||
|                        const IR::Value& offset); | ||||
| void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                        const IR::Value& offset); | ||||
| void EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                         const IR::Value& offset); | ||||
| void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, | ||||
|                         std::string_view value); | ||||
| void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, | ||||
| @@ -145,14 +147,16 @@ void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_v | ||||
| void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value); | ||||
| void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2); | ||||
| void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2, | ||||
|                                  std::string_view e3); | ||||
| void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2, | ||||
|                                  std::string_view e3, std::string_view e4); | ||||
| void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3); | ||||
| void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3, std::string_view e4); | ||||
| void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|                                u32 index); | ||||
| void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index); | ||||
| void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index); | ||||
| void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|                                u32 index); | ||||
| void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|                                u32 index); | ||||
| void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index); | ||||
| void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
| @@ -175,10 +179,10 @@ void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std: | ||||
|                               u32 index); | ||||
| void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2); | ||||
| void EmitCompositeConstructF32x3(EmitContext& ctx, std::string_view e1, std::string_view e2, | ||||
|                                  std::string_view e3); | ||||
| void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::string_view e2, | ||||
|                                  std::string_view e3, std::string_view e4); | ||||
| void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3); | ||||
| void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, | ||||
|                                  std::string_view e2, std::string_view e3, std::string_view e4); | ||||
| void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|                                u32 index); | ||||
| void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, | ||||
|   | ||||
| @@ -34,19 +34,23 @@ void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, | ||||
|  | ||||
| void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                        const IR::Value& offset) { | ||||
|     ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset.U32()); | ||||
|     const auto offset_var{ctx.reg_alloc.Consume(offset)}; | ||||
|     ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var); | ||||
| } | ||||
|  | ||||
| void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                        const IR::Value& offset) { | ||||
|     ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}]);", inst, binding.U32(), offset.U32(), | ||||
|                  binding.U32(), offset.U32() + 1); | ||||
|     const auto offset_var{ctx.reg_alloc.Consume(offset)}; | ||||
|     ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var, | ||||
|                  binding.U32(), offset_var); | ||||
| } | ||||
|  | ||||
| void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx, | ||||
|                         [[maybe_unused]] const IR::Value& binding, | ||||
|                         [[maybe_unused]] const IR::Value& offset) { | ||||
|     throw NotImplementedException("GLSL Instrucion"); | ||||
| void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                         const IR::Value& offset) { | ||||
|     const auto offset_var{ctx.reg_alloc.Consume(offset)}; | ||||
|     ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst, | ||||
|                  binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var, | ||||
|                  binding.U32(), offset_var); | ||||
| } | ||||
|  | ||||
| void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx, | ||||
|   | ||||
| @@ -50,15 +50,7 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& | ||||
|     if (phi_reg == val_reg) { | ||||
|         return; | ||||
|     } | ||||
|     if (phi_type == value.Type()) { | ||||
|         ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg); | ||||
|     } else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) { | ||||
|         ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg); | ||||
|     } else { | ||||
|         throw NotImplementedException("{} to {} move", phi_type, value.Type()); | ||||
|         const auto cast{ctx.reg_alloc.GetGlslType(phi_type)}; | ||||
|         ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg); | ||||
|     } | ||||
|     ctx.Add("{}={};", phi_reg, val_reg); | ||||
| } | ||||
|  | ||||
| void EmitBranch(EmitContext& ctx, std::string_view label) { | ||||
| @@ -245,7 +237,7 @@ void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_ | ||||
| } | ||||
|  | ||||
| void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { | ||||
|     NotImplemented(); | ||||
|     ctx.AddU1("{}=false;", inst); | ||||
| } | ||||
|  | ||||
| void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { | ||||
|   | ||||
| @@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) { | ||||
|         return "uvec2 "; | ||||
|     case Type::F32x2: | ||||
|         return "vec2 "; | ||||
|     case Type::U32x3: | ||||
|         return "uvec3 "; | ||||
|     case Type::F32x3: | ||||
|         return "vec3 "; | ||||
|     case Type::U32x4: | ||||
|         return "uvec4 "; | ||||
|     case Type::F32x4: | ||||
|   | ||||
| @@ -27,6 +27,8 @@ enum class Type : u32 { | ||||
|     F64, | ||||
|     U32x2, | ||||
|     F32x2, | ||||
|     U32x3, | ||||
|     F32x3, | ||||
|     U32x4, | ||||
|     F32x4, | ||||
|     Void, | ||||
|   | ||||
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