Shader decompiler: Fix storage tracking in deko3d.
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		| @@ -334,7 +334,8 @@ std::optional<LowAddrInfo> TrackLowAddress(IR::Inst* inst) { | ||||
| /// Tries to track the storage buffer address used by a global memory instruction | ||||
| std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) { | ||||
|     const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> { | ||||
|         if (inst->GetOpcode() != IR::Opcode::GetCbufU32) { | ||||
|         if (inst->GetOpcode() != IR::Opcode::GetCbufU32 && | ||||
|             inst->GetOpcode() != IR::Opcode::GetCbufU32x2) { | ||||
|             return std::nullopt; | ||||
|         } | ||||
|         const IR::Value index{inst->Arg(0)}; | ||||
|   | ||||
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