|  |  |  | @@ -101,15 +101,15 @@ struct ResolutionScalingInfo { | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  | }; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | /** The BasicSetting class is a simple resource manager. It defines a label and default value | 
		
	
		
			
				|  |  |  |  |  * alongside the actual value of the setting for simpler and less-error prone use with frontend | 
		
	
		
			
				|  |  |  |  |  * configurations. Setting a default value and label is required, though subclasses may deviate from | 
		
	
		
			
				|  |  |  |  |  * this requirement. | 
		
	
		
			
				|  |  |  |  | /** The Setting class is a simple resource manager. It defines a label and default value alongside | 
		
	
		
			
				|  |  |  |  |  * the actual value of the setting for simpler and less-error prone use with frontend | 
		
	
		
			
				|  |  |  |  |  * configurations. Specifying a default value and label is required. A minimum and maximum range can | 
		
	
		
			
				|  |  |  |  |  * be specified for sanitization. | 
		
	
		
			
				|  |  |  |  |  */ | 
		
	
		
			
				|  |  |  |  | template <typename Type> | 
		
	
		
			
				|  |  |  |  | class BasicSetting { | 
		
	
		
			
				|  |  |  |  | class Setting { | 
		
	
		
			
				|  |  |  |  | protected: | 
		
	
		
			
				|  |  |  |  |     BasicSetting() = default; | 
		
	
		
			
				|  |  |  |  |     Setting() = default; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Only sets the setting to the given initializer, leaving the other members to their default | 
		
	
	
		
			
				
					
					|  |  |  | @@ -117,7 +117,7 @@ protected: | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param global_val Initial value of the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit BasicSetting(const Type& global_val) : global{global_val} {} | 
		
	
		
			
				|  |  |  |  |     explicit Setting(const Type& val) : value{val} {} | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
	
		
			
				
					
					|  |  |  | @@ -126,9 +126,22 @@ public: | 
		
	
		
			
				|  |  |  |  |      * @param default_val Intial value of the setting, and default value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param name Label for the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit BasicSetting(const Type& default_val, const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : default_value{default_val}, global{default_val}, label{name} {} | 
		
	
		
			
				|  |  |  |  |     virtual ~BasicSetting() = default; | 
		
	
		
			
				|  |  |  |  |     explicit Setting(const Type& default_val, const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : value{default_val}, default_value{default_val}, ranged{false}, label{name} {} | 
		
	
		
			
				|  |  |  |  |     virtual ~Setting() = default; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets a default value, minimum value, maximum value, and label. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param default_val Intial value of the setting, and default value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param min_val Sets the minimum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param max_val Sets the maximum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param name Label for the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, | 
		
	
		
			
				|  |  |  |  |                      const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, | 
		
	
		
			
				|  |  |  |  |           ranged{true}, label{name} {} | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      *  Returns a reference to the setting's value. | 
		
	
	
		
			
				
					
					|  |  |  | @@ -136,17 +149,17 @@ public: | 
		
	
		
			
				|  |  |  |  |      * @returns A reference to the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     [[nodiscard]] virtual const Type& GetValue() const { | 
		
	
		
			
				|  |  |  |  |         return global; | 
		
	
		
			
				|  |  |  |  |         return value; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets the setting to the given value. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The desired value | 
		
	
		
			
				|  |  |  |  |      * @param val The desired value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     virtual void SetValue(const Type& value) { | 
		
	
		
			
				|  |  |  |  |         Type temp{value}; | 
		
	
		
			
				|  |  |  |  |         std::swap(global, temp); | 
		
	
		
			
				|  |  |  |  |     virtual void SetValue(const Type& val) { | 
		
	
		
			
				|  |  |  |  |         Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; | 
		
	
		
			
				|  |  |  |  |         std::swap(value, temp); | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
	
		
			
				
					
					|  |  |  | @@ -170,14 +183,14 @@ public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Assigns a value to the setting. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The desired setting value | 
		
	
		
			
				|  |  |  |  |      * @param val The desired setting value | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @returns A reference to the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     virtual const Type& operator=(const Type& value) { | 
		
	
		
			
				|  |  |  |  |         Type temp{value}; | 
		
	
		
			
				|  |  |  |  |         std::swap(global, temp); | 
		
	
		
			
				|  |  |  |  |         return global; | 
		
	
		
			
				|  |  |  |  |     virtual const Type& operator=(const Type& val) { | 
		
	
		
			
				|  |  |  |  |         Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; | 
		
	
		
			
				|  |  |  |  |         std::swap(value, temp); | 
		
	
		
			
				|  |  |  |  |         return value; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
	
		
			
				
					
					|  |  |  | @@ -186,23 +199,39 @@ public: | 
		
	
		
			
				|  |  |  |  |      * @returns A reference to the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit virtual operator const Type&() const { | 
		
	
		
			
				|  |  |  |  |         return global; | 
		
	
		
			
				|  |  |  |  |         return value; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | protected: | 
		
	
		
			
				|  |  |  |  |     Type value{};               ///< The setting | 
		
	
		
			
				|  |  |  |  |     const Type default_value{}; ///< The default value | 
		
	
		
			
				|  |  |  |  |     Type global{};              ///< The setting | 
		
	
		
			
				|  |  |  |  |     const Type maximum{};       ///< Maximum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |     const Type minimum{};       ///< Minimum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |     const bool ranged;          ///< The setting has sanitization ranges | 
		
	
		
			
				|  |  |  |  |     const std::string label{};  ///< The setting's label | 
		
	
		
			
				|  |  |  |  | }; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | /** | 
		
	
		
			
				|  |  |  |  |  * BasicRangedSetting class is intended for use with quantifiable settings that need a more | 
		
	
		
			
				|  |  |  |  |  * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is | 
		
	
		
			
				|  |  |  |  |  * simply used to sanitize SetValue and the assignment overload. | 
		
	
		
			
				|  |  |  |  |  * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a | 
		
	
		
			
				|  |  |  |  |  * custom setting to switch to when a guest application specifically requires it. The effect is that | 
		
	
		
			
				|  |  |  |  |  * other components of the emulator can access the setting's intended value without any need for the | 
		
	
		
			
				|  |  |  |  |  * component to ask whether the custom or global setting is needed at the moment. | 
		
	
		
			
				|  |  |  |  |  * | 
		
	
		
			
				|  |  |  |  |  * By default, the global setting is used. | 
		
	
		
			
				|  |  |  |  |  */ | 
		
	
		
			
				|  |  |  |  | template <typename Type> | 
		
	
		
			
				|  |  |  |  | class BasicRangedSetting : virtual public BasicSetting<Type> { | 
		
	
		
			
				|  |  |  |  | class SwitchableSetting : virtual public Setting<Type> { | 
		
	
		
			
				|  |  |  |  | public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets a default value, label, and setting value. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param default_val Intial value of the setting, and default value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param name Label for the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit SwitchableSetting(const Type& default_val, const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : Setting<Type>{default_val, name} {} | 
		
	
		
			
				|  |  |  |  |     virtual ~SwitchableSetting() = default; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets a default value, minimum value, maximum value, and label. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
	
		
			
				
					
					|  |  |  | @@ -211,57 +240,9 @@ public: | 
		
	
		
			
				|  |  |  |  |      * @param max_val Sets the maximum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param name Label for the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, | 
		
	
		
			
				|  |  |  |  |                                 const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} | 
		
	
		
			
				|  |  |  |  |     virtual ~BasicRangedSetting() = default; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Like BasicSetting's SetValue, except value is clamped to the range of the setting. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The desired value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     void SetValue(const Type& value) override { | 
		
	
		
			
				|  |  |  |  |         this->global = std::clamp(value, minimum, maximum); | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The desired value | 
		
	
		
			
				|  |  |  |  |      * @returns A reference to the setting's value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     const Type& operator=(const Type& value) override { | 
		
	
		
			
				|  |  |  |  |         this->global = std::clamp(value, minimum, maximum); | 
		
	
		
			
				|  |  |  |  |         return this->global; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     const Type minimum; ///< Minimum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |     const Type maximum; ///< Maximum allowed value of the setting | 
		
	
		
			
				|  |  |  |  | }; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | /** | 
		
	
		
			
				|  |  |  |  |  * The Setting class is a slightly more complex version of the BasicSetting class. This adds a | 
		
	
		
			
				|  |  |  |  |  * custom setting to switch to when a guest application specifically requires it. The effect is that | 
		
	
		
			
				|  |  |  |  |  * other components of the emulator can access the setting's intended value without any need for the | 
		
	
		
			
				|  |  |  |  |  * component to ask whether the custom or global setting is needed at the moment. | 
		
	
		
			
				|  |  |  |  |  * | 
		
	
		
			
				|  |  |  |  |  * By default, the global setting is used. | 
		
	
		
			
				|  |  |  |  |  * | 
		
	
		
			
				|  |  |  |  |  * Like the BasicSetting, this requires setting a default value and label to use. | 
		
	
		
			
				|  |  |  |  |  */ | 
		
	
		
			
				|  |  |  |  | template <typename Type> | 
		
	
		
			
				|  |  |  |  | class Setting : virtual public BasicSetting<Type> { | 
		
	
		
			
				|  |  |  |  | public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets a default value, label, and setting value. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param default_val Intial value of the setting, and default value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param name Label for the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit Setting(const Type& default_val, const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : BasicSetting<Type>(default_val, name) {} | 
		
	
		
			
				|  |  |  |  |     virtual ~Setting() = default; | 
		
	
		
			
				|  |  |  |  |     explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, | 
		
	
		
			
				|  |  |  |  |                                const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : Setting<Type>{default_val, min_val, max_val, name} {} | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Tells this setting to represent either the global or custom setting when other member | 
		
	
	
		
			
				
					
					|  |  |  | @@ -292,13 +273,13 @@ public: | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     [[nodiscard]] virtual const Type& GetValue() const override { | 
		
	
		
			
				|  |  |  |  |         if (use_global) { | 
		
	
		
			
				|  |  |  |  |             return this->global; | 
		
	
		
			
				|  |  |  |  |             return this->value; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         return custom; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |     [[nodiscard]] virtual const Type& GetValue(bool need_global) const { | 
		
	
		
			
				|  |  |  |  |         if (use_global || need_global) { | 
		
	
		
			
				|  |  |  |  |             return this->global; | 
		
	
		
			
				|  |  |  |  |             return this->value; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         return custom; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
	
		
			
				
					
					|  |  |  | @@ -306,12 +287,12 @@ public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets the current setting value depending on the global state. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The new value | 
		
	
		
			
				|  |  |  |  |      * @param val The new value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     void SetValue(const Type& value) override { | 
		
	
		
			
				|  |  |  |  |         Type temp{value}; | 
		
	
		
			
				|  |  |  |  |     void SetValue(const Type& val) override { | 
		
	
		
			
				|  |  |  |  |         Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; | 
		
	
		
			
				|  |  |  |  |         if (use_global) { | 
		
	
		
			
				|  |  |  |  |             std::swap(this->global, temp); | 
		
	
		
			
				|  |  |  |  |             std::swap(this->value, temp); | 
		
	
		
			
				|  |  |  |  |         } else { | 
		
	
		
			
				|  |  |  |  |             std::swap(custom, temp); | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
	
		
			
				
					
					|  |  |  | @@ -320,15 +301,15 @@ public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Assigns the current setting value depending on the global state. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The new value | 
		
	
		
			
				|  |  |  |  |      * @param val The new value | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @returns A reference to the current setting value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     const Type& operator=(const Type& value) override { | 
		
	
		
			
				|  |  |  |  |         Type temp{value}; | 
		
	
		
			
				|  |  |  |  |     const Type& operator=(const Type& val) override { | 
		
	
		
			
				|  |  |  |  |         Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; | 
		
	
		
			
				|  |  |  |  |         if (use_global) { | 
		
	
		
			
				|  |  |  |  |             std::swap(this->global, temp); | 
		
	
		
			
				|  |  |  |  |             return this->global; | 
		
	
		
			
				|  |  |  |  |             std::swap(this->value, temp); | 
		
	
		
			
				|  |  |  |  |             return this->value; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         std::swap(custom, temp); | 
		
	
		
			
				|  |  |  |  |         return custom; | 
		
	
	
		
			
				
					
					|  |  |  | @@ -341,7 +322,7 @@ public: | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     virtual explicit operator const Type&() const override { | 
		
	
		
			
				|  |  |  |  |         if (use_global) { | 
		
	
		
			
				|  |  |  |  |             return this->global; | 
		
	
		
			
				|  |  |  |  |             return this->value; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         return custom; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
	
		
			
				
					
					|  |  |  | @@ -351,75 +332,6 @@ protected: | 
		
	
		
			
				|  |  |  |  |     Type custom{};         ///< The custom value of the setting | 
		
	
		
			
				|  |  |  |  | }; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | /** | 
		
	
		
			
				|  |  |  |  |  * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended | 
		
	
		
			
				|  |  |  |  |  * for use with quantifiable settings. | 
		
	
		
			
				|  |  |  |  |  */ | 
		
	
		
			
				|  |  |  |  | template <typename Type> | 
		
	
		
			
				|  |  |  |  | class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { | 
		
	
		
			
				|  |  |  |  | public: | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Sets a default value, minimum value, maximum value, and label. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param default_val Intial value of the setting, and default value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param min_val Sets the minimum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param max_val Sets the maximum allowed value of the setting | 
		
	
		
			
				|  |  |  |  |      * @param name Label for the setting | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, | 
		
	
		
			
				|  |  |  |  |                            const std::string& name) | 
		
	
		
			
				|  |  |  |  |         : BasicSetting<Type>{default_val, name}, | 
		
	
		
			
				|  |  |  |  |           BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, | 
		
	
		
			
				|  |  |  |  |                                                                                        name} {} | 
		
	
		
			
				|  |  |  |  |     virtual ~RangedSetting() = default; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // The following are needed to avoid a MSVC bug | 
		
	
		
			
				|  |  |  |  |     // (source: https://stackoverflow.com/questions/469508) | 
		
	
		
			
				|  |  |  |  |     [[nodiscard]] const Type& GetValue() const override { | 
		
	
		
			
				|  |  |  |  |         return Setting<Type>::GetValue(); | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |     [[nodiscard]] const Type& GetValue(bool need_global) const override { | 
		
	
		
			
				|  |  |  |  |         return Setting<Type>::GetValue(need_global); | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |     explicit operator const Type&() const override { | 
		
	
		
			
				|  |  |  |  |         if (this->use_global) { | 
		
	
		
			
				|  |  |  |  |             return this->global; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         return this->custom; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the | 
		
	
		
			
				|  |  |  |  |      * appropriate value depending on the global state. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The desired value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     void SetValue(const Type& value) override { | 
		
	
		
			
				|  |  |  |  |         const Type temp = std::clamp(value, this->minimum, this->maximum); | 
		
	
		
			
				|  |  |  |  |         if (this->use_global) { | 
		
	
		
			
				|  |  |  |  |             this->global = temp; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         this->custom = temp; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     /** | 
		
	
		
			
				|  |  |  |  |      * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. | 
		
	
		
			
				|  |  |  |  |      * Uses the appropriate value depending on the global state. | 
		
	
		
			
				|  |  |  |  |      * | 
		
	
		
			
				|  |  |  |  |      * @param value The desired value | 
		
	
		
			
				|  |  |  |  |      * @returns A reference to the setting's value | 
		
	
		
			
				|  |  |  |  |      */ | 
		
	
		
			
				|  |  |  |  |     const Type& operator=(const Type& value) override { | 
		
	
		
			
				|  |  |  |  |         const Type temp = std::clamp(value, this->minimum, this->maximum); | 
		
	
		
			
				|  |  |  |  |         if (this->use_global) { | 
		
	
		
			
				|  |  |  |  |             this->global = temp; | 
		
	
		
			
				|  |  |  |  |             return this->global; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         this->custom = temp; | 
		
	
		
			
				|  |  |  |  |         return this->custom; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  | }; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | /** | 
		
	
		
			
				|  |  |  |  |  * The InputSetting class allows for getting a reference to either the global or custom members. | 
		
	
		
			
				|  |  |  |  |  * This is required as we cannot easily modify the values of user-defined types within containers | 
		
	
	
		
			
				
					
					|  |  |  | @@ -431,7 +343,7 @@ template <typename Type> | 
		
	
		
			
				|  |  |  |  | class InputSetting final { | 
		
	
		
			
				|  |  |  |  | public: | 
		
	
		
			
				|  |  |  |  |     InputSetting() = default; | 
		
	
		
			
				|  |  |  |  |     explicit InputSetting(Type val) : BasicSetting<Type>(val) {} | 
		
	
		
			
				|  |  |  |  |     explicit InputSetting(Type val) : Setting<Type>(val) {} | 
		
	
		
			
				|  |  |  |  |     ~InputSetting() = default; | 
		
	
		
			
				|  |  |  |  |     void SetGlobal(bool to_global) { | 
		
	
		
			
				|  |  |  |  |         use_global = to_global; | 
		
	
	
		
			
				
					
					|  |  |  | @@ -459,175 +371,175 @@ struct TouchFromButtonMap { | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | struct Values { | 
		
	
		
			
				|  |  |  |  |     // Audio | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> audio_device_id{"auto", "output_device"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> sink_id{"auto", "output_engine"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> audio_muted{false, "audio_muted"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<u8> volume{100, 0, 100, "volume"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> audio_device_id{"auto", "output_device"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> sink_id{"auto", "output_engine"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> audio_muted{false, "audio_muted"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<u8> volume{100, 0, 100, "volume"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Core | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_multi_core{true, "use_multi_core"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Cpu | 
		
	
		
			
				|  |  |  |  |     RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, | 
		
	
		
			
				|  |  |  |  |                                             CPUAccuracy::Paranoid, "cpu_accuracy"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, | 
		
	
		
			
				|  |  |  |  |                                                 CPUAccuracy::Paranoid, "cpu_accuracy"}; | 
		
	
		
			
				|  |  |  |  |     // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ | 
		
	
		
			
				|  |  |  |  |         true, "cpuopt_unsafe_ignore_standard_fpcr"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ | 
		
	
		
			
				|  |  |  |  |         true, "cpuopt_unsafe_ignore_global_monitor"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Renderer | 
		
	
		
			
				|  |  |  |  |     RangedSetting<RendererBackend> renderer_backend{ | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<RendererBackend> renderer_backend{ | 
		
	
		
			
				|  |  |  |  |         RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> renderer_debug{false, "debug"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> disable_shader_loop_safety_checks{false, | 
		
	
		
			
				|  |  |  |  |                                                          "disable_shader_loop_safety_checks"}; | 
		
	
		
			
				|  |  |  |  |     Setting<int> vulkan_device{0, "vulkan_device"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> renderer_debug{false, "debug"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     ResolutionScalingInfo resolution_info{}; | 
		
	
		
			
				|  |  |  |  |     Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; | 
		
	
		
			
				|  |  |  |  |     Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; | 
		
	
		
			
				|  |  |  |  |     Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; | 
		
	
		
			
				|  |  |  |  |     // *nix platforms may have issues with the borderless windowed fullscreen mode. | 
		
	
		
			
				|  |  |  |  |     // Default to exclusive fullscreen on these platforms for now. | 
		
	
		
			
				|  |  |  |  |     RangedSetting<FullscreenMode> fullscreen_mode{ | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<FullscreenMode> fullscreen_mode{ | 
		
	
		
			
				|  |  |  |  | #ifdef _WIN32 | 
		
	
		
			
				|  |  |  |  |         FullscreenMode::Borderless, | 
		
	
		
			
				|  |  |  |  | #else | 
		
	
		
			
				|  |  |  |  |         FullscreenMode::Exclusive, | 
		
	
		
			
				|  |  |  |  | #endif | 
		
	
		
			
				|  |  |  |  |         FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_speed_limit{true, "use_speed_limit"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, | 
		
	
		
			
				|  |  |  |  |                                             GPUAccuracy::Extreme, "gpu_accuracy"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | 
		
	
		
			
				|  |  |  |  |     Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> accelerate_astc{true, "accelerate_astc"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_vsync{true, "use_vsync"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, | 
		
	
		
			
				|  |  |  |  |                                                 ShaderBackend::SPIRV, "shader_backend"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, | 
		
	
		
			
				|  |  |  |  |                                                 GPUAccuracy::Extreme, "gpu_accuracy"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_vsync{true, "use_vsync"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, | 
		
	
		
			
				|  |  |  |  |                                                     ShaderBackend::SPIRV, "shader_backend"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     Setting<u8> bg_red{0, "bg_red"}; | 
		
	
		
			
				|  |  |  |  |     Setting<u8> bg_green{0, "bg_green"}; | 
		
	
		
			
				|  |  |  |  |     Setting<u8> bg_blue{0, "bg_blue"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<u8> bg_red{0, "bg_red"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<u8> bg_green{0, "bg_green"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<u8> bg_blue{0, "bg_blue"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // System | 
		
	
		
			
				|  |  |  |  |     Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; | 
		
	
		
			
				|  |  |  |  |     // Measured in seconds since epoch | 
		
	
		
			
				|  |  |  |  |     std::optional<s64> custom_rtc; | 
		
	
		
			
				|  |  |  |  |     // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` | 
		
	
		
			
				|  |  |  |  |     s64 custom_rtc_differential; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<s32> current_user{0, "current_user"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<s32> language_index{1, 0, 17, "language_index"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<s32> region_index{1, 0, 6, "region_index"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; | 
		
	
		
			
				|  |  |  |  |     RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; | 
		
	
		
			
				|  |  |  |  |     Setting<s32> current_user{0, "current_user"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<s32> language_index{1, 0, 17, "language_index"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<s32> region_index{1, 0, 6, "region_index"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Controls | 
		
	
		
			
				|  |  |  |  |     InputSetting<std::array<PlayerInput, 10>> players; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_docked_mode{true, "use_docked_mode"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_raw_input{false, "enable_raw_input"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> controller_navigation{true, "controller_navigation"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_raw_input{false, "enable_raw_input"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> controller_navigation{true, "controller_navigation"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     Setting<bool> vibration_enabled{true, "vibration_enabled"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     Setting<bool> motion_enabled{true, "motion_enabled"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"}; | 
		
	
		
			
				|  |  |  |  |     SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> tas_enable{false, "tas_enable"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> tas_loop{false, "tas_loop"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> tas_enable{false, "tas_enable"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> tas_loop{false, "tas_loop"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> mouse_panning{false, "mouse_panning"}; | 
		
	
		
			
				|  |  |  |  |     BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> mouse_panning{false, "mouse_panning"}; | 
		
	
		
			
				|  |  |  |  |     Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> mouse_enabled{false, "mouse_enabled"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; | 
		
	
		
			
				|  |  |  |  |     ButtonsRaw debug_pad_buttons; | 
		
	
		
			
				|  |  |  |  |     AnalogsRaw debug_pad_analogs; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     TouchscreenInput touchscreen; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", | 
		
	
		
			
				|  |  |  |  |                                            "touch_device"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; | 
		
	
		
			
				|  |  |  |  |     Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; | 
		
	
		
			
				|  |  |  |  |     std::vector<TouchFromButtonMap> touch_from_button_maps; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; | 
		
	
		
			
				|  |  |  |  |     RingconRaw ringcon_analogs; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Data Storage | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Debugging | 
		
	
		
			
				|  |  |  |  |     bool record_frame_times; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> program_args{std::string(), "program_args"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> dump_exefs{false, "dump_exefs"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> dump_nso{false, "dump_nso"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> dump_shaders{false, "dump_shaders"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> dump_macros{false, "dump_macros"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> reporting_services{false, "reporting_services"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> quest_flag{false, "quest_flag"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> extended_logging{false, "extended_logging"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_gdbstub{false, "use_gdbstub"}; | 
		
	
		
			
				|  |  |  |  |     Setting<u16> gdbstub_port{6543, "gdbstub_port"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> program_args{std::string(), "program_args"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> dump_exefs{false, "dump_exefs"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> dump_nso{false, "dump_nso"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> dump_shaders{false, "dump_shaders"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> dump_macros{false, "dump_macros"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> reporting_services{false, "reporting_services"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> quest_flag{false, "quest_flag"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> extended_logging{false, "extended_logging"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_auto_stub{false, "use_auto_stub"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Miscellaneous | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> use_dev_keys{false, "use_dev_keys"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> log_filter{"*:Info", "log_filter"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> use_dev_keys{false, "use_dev_keys"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Network | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> network_interface{std::string(), "network_interface"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> network_interface{std::string(), "network_interface"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // WebService | 
		
	
		
			
				|  |  |  |  |     BasicSetting<bool> enable_telemetry{true, "enable_telemetry"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"}; | 
		
	
		
			
				|  |  |  |  |     BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"}; | 
		
	
		
			
				|  |  |  |  |     Setting<bool> enable_telemetry{true, "enable_telemetry"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; | 
		
	
		
			
				|  |  |  |  |     Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |     // Add-Ons | 
		
	
		
			
				|  |  |  |  |     std::map<u64, std::vector<std::string>> disabled_addons; | 
		
	
	
		
			
				
					
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