Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
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		| @@ -93,6 +93,7 @@ Result System::Start() { | ||||
|     std::vector<AudioBuffer> buffers_to_flush{}; | ||||
|     buffers.RegisterBuffers(buffers_to_flush); | ||||
|     session->AppendBuffers(buffers_to_flush); | ||||
|     session->SetRingSize(static_cast<u32>(buffers_to_flush.size())); | ||||
|  | ||||
|     return ResultSuccess; | ||||
| } | ||||
| @@ -112,8 +113,13 @@ bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     AudioBuffer new_buffer{ | ||||
|         .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size}; | ||||
|     const auto timestamp{buffers.GetNextTimestamp()}; | ||||
|     AudioBuffer new_buffer{.start_timestamp = timestamp, | ||||
|                            .end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)), | ||||
|                            .played_timestamp = 0, | ||||
|                            .samples = buffer.samples, | ||||
|                            .tag = tag, | ||||
|                            .size = buffer.size}; | ||||
|  | ||||
|     buffers.AppendBuffer(new_buffer); | ||||
|     RegisterBuffers(); | ||||
|   | ||||
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