Maxwell3D: Fix 3D semaphore counter type 0 handling
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
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@ -595,8 +595,8 @@ void Maxwell3D::DrawArrays() {
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std::optional<u64> Maxwell3D::GetQueryResult() {
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std::optional<u64> Maxwell3D::GetQueryResult() {
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switch (regs.query.query_get.select) {
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switch (regs.query.query_get.select) {
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case Regs::QuerySelect::Zero:
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case Regs::QuerySelect::Payload:
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return 0;
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return regs.query.query_sequence;
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case Regs::QuerySelect::SamplesPassed:
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case Regs::QuerySelect::SamplesPassed:
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// Deferred.
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// Deferred.
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rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed,
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rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed,
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@ -93,7 +93,7 @@ public:
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};
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};
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enum class QuerySelect : u32 {
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enum class QuerySelect : u32 {
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Zero = 0,
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Payload = 0,
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TimeElapsed = 2,
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TimeElapsed = 2,
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TransformFeedbackPrimitivesGenerated = 11,
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TransformFeedbackPrimitivesGenerated = 11,
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PrimitivesGenerated = 18,
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PrimitivesGenerated = 18,
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