audio: Wait for samples on the emulated DSP side to avoid desyncs

Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
This commit is contained in:
Billy Laws
2023-03-18 20:57:00 +00:00
parent d8fc3f403b
commit ea5dd02db9
6 changed files with 28 additions and 24 deletions

View File

@ -68,11 +68,6 @@ private:
*/
void ThreadFunc();
/**
* Signalling core timing thread to run ThreadFunc.
*/
std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
enum class StreamState {
Filling,
Steady,
@ -95,8 +90,6 @@ private:
ADSP::ADSP& adsp;
/// AudioRenderer mailbox for communication
ADSP::AudioRenderer_Mailbox* mailbox{};
/// Core timing event to signal main thread
std::shared_ptr<Core::Timing::EventType> thread_event;
/// Atomic for main thread to wait on
std::atomic<bool> update{};
};