audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
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@ -68,11 +68,6 @@ private:
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*/
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void ThreadFunc();
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/**
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* Signalling core timing thread to run ThreadFunc.
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*/
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std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
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enum class StreamState {
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Filling,
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Steady,
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@ -95,8 +90,6 @@ private:
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ADSP::ADSP& adsp;
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/// AudioRenderer mailbox for communication
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ADSP::AudioRenderer_Mailbox* mailbox{};
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/// Core timing event to signal main thread
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std::shared_ptr<Core::Timing::EventType> thread_event;
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/// Atomic for main thread to wait on
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std::atomic<bool> update{};
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};
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