audio_manager: move std::functions in SetOutManager/SetInManager
Prevents unnecessary reallocations in the event the captured variables are larger than the internal std::function buffer.
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		| @@ -25,7 +25,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) { | ||||
|  | ||||
|     const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)}; | ||||
|     if (buffer_events[index] == nullptr) { | ||||
|         buffer_events[index] = buffer_func; | ||||
|         buffer_events[index] = std::move(buffer_func); | ||||
|         needs_update = true; | ||||
|         events.SetAudioEvent(Event::Type::AudioOutManager, true); | ||||
|     } | ||||
| @@ -41,7 +41,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) { | ||||
|  | ||||
|     const auto index{events.GetManagerIndex(Event::Type::AudioInManager)}; | ||||
|     if (buffer_events[index] == nullptr) { | ||||
|         buffer_events[index] = buffer_func; | ||||
|         buffer_events[index] = std::move(buffer_func); | ||||
|         needs_update = true; | ||||
|         events.SetAudioEvent(Event::Type::AudioInManager, true); | ||||
|     } | ||||
|   | ||||
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