shader_recompiler: Use functions for indirect const buffer accesses
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		| @@ -30,6 +30,8 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) { | ||||
| } | ||||
|  | ||||
| void AddRegisterIndexedLdc(Info& info) { | ||||
|     info.uses_cbuf_indirect = true; | ||||
|  | ||||
|     // The shader can use any possible constant buffer | ||||
|     info.constant_buffer_mask = (1 << Info::MAX_CBUFS) - 1; | ||||
|  | ||||
|   | ||||
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